计算几何板子
using u32 = unsigned;
using i64 = long long;
using u64 = unsigned long long;
template<class T>
struct Point {
T x;
T y;
Point(const T &x_ = 0, const T &y_ = 0) : x(x_), y(y_) {}
template<class U>
operator Point<U>() {
return Point<U>(U(x), U(y));
}
Point &operator+=(const Point &p) & {
x += p.x;
y += p.y;
return *this;
}
Point &operator-=(const Point &p) & {
x -= p.x;
y -= p.y;
return *this;
}
Point &operator*=(const T &v) & {
x *= v;
y *= v;
return *this;
}
Point &operator/=(const T &v) & {
x /= v;
y /= v;
return *this;
}
Point operator-() const {
return Point(-x, -y);
}
friend Point operator+(Point a, const Point &b) {
return a += b;
}
friend Point operator-(Point a, const Point &b) {
return a -= b;
}
friend Point operator*(Point a, const T &b) {
return a *= b;
}
friend Point operator/(Point a, const T &b) {
return a /= b;
}
friend Point operator*(const T &a, Point b) {
return b *= a;
}
friend bool operator==(const Point &a, const Point &b) {
return a.x == b.x && a.y == b.y;
}
friend std::istream &operator>>(std::istream &is, Point &p) {
return is >> p.x >> p.y;
}
friend std::ostream &operator<<(std::ostream &os, const Point &p) {
return os << "(" << p.x << ", " << p.y << ")";
}
};
template<class T>
struct Line {
Point<T> a;
Point<T> b;
Line(const Point<T> &a_ = Point<T>(), const Point<T> &b_ = Point<T>()) : a(a_), b(b_) {}
};
template<class T>
T dot(const Point<T> &a, const Point<T> &b) { // 点积
return a.x * b.x + a.y * b.y;
}
template<class T>
T cross(const Point<T> &a, const Point<T> &b) { // 叉积
return a.x * b.y - a.y * b.x;
}
template<class T>
T square(const Point<T> &p) { // 点到原点的距离的平方
return dot(p, p);
}
template<class T>
double length(const Point<T> &p) { // 点到原点的距离
return std::sqrt(square(p));
}
template<class T>
double length(const Line<T> &l) { // 直线的长度
return length(l.a - l.b);
}
template<class T>
Point<T> normalize(const Point<T> &p) { // 单位化
return p / length(p);
}
template<class T>
bool parallel(const Line<T> &l1, const Line<T> &l2) { // 平行
return cross(l1.b - l1.a, l2.b - l2.a) == 0;
}
template<class T>
double distance(const Point<T> &a, const Point<T> &b) { // 点到点的距离
return length(a - b);
}
template<class T>
double distancePL(const Point<T> &p, const Line<T> &l) { // 点到直线的距离
return std::abs(cross(l.a - l.b, l.a - p)) / length(l);
}
template<class T>
double distancePS(const Point<T> &p, const Line<T> &l) { // 点到射线的距离
if (dot(p - l.a, l.b - l.a) < 0) {
return distance(p, l.a);
}
if (dot(p - l.b, l.a - l.b) < 0) {
return distance(p, l.b);
}
return distancePL(p, l);
}
template<class T>
Point<T> rotate(const Point<T> &a) { // 逆时针旋转90度
return Point(-a.y, a.x);
}
template<class T>
int sgn(const Point<T> &a) { // 符号
return a.y > 0 || (a.y == 0 && a.x > 0) ? 1 : -1;
}
template<class T>
bool pointOnLineLeft(const Point<T> &p, const Line<T> &l) { // 点在直线左侧
return cross(l.b - l.a, p - l.a) > 0;
}
template<class T>
Point<T> lineIntersection(const Line<T> &l1, const Line<T> &l2) { // 直线交点
return l1.a + (l1.b - l1.a) * (cross(l2.b - l2.a, l1.a - l2.a) / cross(l2.b - l2.a, l1.a - l1.b));
}
template<class T>
bool pointOnSegment(const Point<T> &p, const Line<T> &l) { // 点在线段上
return cross(p - l.a, l.b - l.a) == 0 && std::min(l.a.x, l.b.x) <= p.x && p.x <= std::max(l.a.x, l.b.x)
&& std::min(l.a.y, l.b.y) <= p.y && p.y <= std::max(l.a.y, l.b.y);
}
template<class T>
bool pointInPolygon(const Point<T> &a, const std::vector<Point<T>> &p) { // 点在凸包内
int n = p.size();
for (int i = 0; i < n; i++) {
if (pointOnSegment(a, Line(p[i], p[(i + 1) % n]))) {
return true;
}
}
int t = 0;
for (int i = 0; i < n; i++) {
auto u = p[i];
auto v = p[(i + 1) % n];
if (u.x < a.x && v.x >= a.x && pointOnLineLeft(a, Line(v, u))) {
t ^= 1;
}
if (u.x >= a.x && v.x < a.x && pointOnLineLeft(a, Line(u, v))) {
t ^= 1;
}
}
return t == 1;
}
// 0 : not intersect 没有交点
// 1 : strictly intersect 严格相交
// 2 : overlap 重合
// 3 : intersect at endpoint 端点相交
template<class T>
std::tuple<int, Point<T>, Point<T>> segmentIntersection(const Line<T> &l1, const Line<T> &l2) { // 线段交点
if (std::max(l1.a.x, l1.b.x) < std::min(l2.a.x, l2.b.x)) {
return {0, Point<T>(), Point<T>()};
}
if (std::min(l1.a.x, l1.b.x) > std::max(l2.a.x, l2.b.x)) {
return {0, Point<T>(), Point<T>()};
}
if (std::max(l1.a.y, l1.b.y) < std::min(l2.a.y, l2.b.y)) {
return {0, Point<T>(), Point<T>()};
}
if (std::min(l1.a.y, l1.b.y) > std::max(l2.a.y, l2.b.y)) {
return {0, Point<T>(), Point<T>()};
}
if (cross(l1.b - l1.a, l2.b - l2.a) == 0) {
if (cross(l1.b - l1.a, l2.a - l1.a) != 0) {
return {0, Point<T>(), Point<T>()};
} else {
auto maxx1 = std::max(l1.a.x, l1.b.x);
auto minx1 = std::min(l1.a.x, l1.b.x);
auto maxy1 = std::max(l1.a.y, l1.b.y);
auto miny1 = std::min(l1.a.y, l1.b.y);
auto maxx2 = std::max(l2.a.x, l2.b.x);
auto minx2 = std::min(l2.a.x, l2.b.x);
auto maxy2 = std::max(l2.a.y, l2.b.y);
auto miny2 = std::min(l2.a.y, l2.b.y);
Point<T> p1(std::max(minx1, minx2), std::max(miny1, miny2));
Point<T> p2(std::min(maxx1, maxx2), std::min(maxy1, maxy2));
if (!pointOnSegment(p1, l1)) {
std::swap(p1.y, p2.y);
}
if (p1 == p2) {
return {3, p1, p2};
} else {
return {2, p1, p2};
}
}
}
auto cp1 = cross(l2.a - l1.a, l2.b - l1.a);
auto cp2 = cross(l2.a - l1.b, l2.b - l1.b);
auto cp3 = cross(l1.a - l2.a, l1.b - l2.a);
auto cp4 = cross(l1.a - l2.b, l1.b - l2.b);
if ((cp1 > 0 && cp2 > 0) || (cp1 < 0 && cp2 < 0) || (cp3 > 0 && cp4 > 0) || (cp3 < 0 && cp4 < 0)) {
return {0, Point<T>(), Point<T>()};
}
Point p = lineIntersection(l1, l2);
if (cp1 != 0 && cp2 != 0 && cp3 != 0 && cp4 != 0) {
return {1, p, p};
} else {
return {3, p, p};
}
}
template<class T>
double distanceSS(const Line<T> &l1, const Line<T> &l2) { // 线段到线段的距离
if (std::get<0>(segmentIntersection(l1, l2)) != 0) {
return 0.0;
}
return std::min({distancePS(l1.a, l2), distancePS(l1.b, l2), distancePS(l2.a, l1), distancePS(l2.b, l1)});
}
template<class T>
bool segmentInPolygon(const Line<T> &l, const std::vector<Point<T>> &p) { // 线段在凸包内
int n = p.size();
if (!pointInPolygon(l.a, p)) {
return false;
}
if (!pointInPolygon(l.b, p)) {
return false;
}
for (int i = 0; i < n; i++) {
auto u = p[i];
auto v = p[(i + 1) % n];
auto w = p[(i + 2) % n];
auto [t, p1, p2] = segmentIntersection(l, Line(u, v));
if (t == 1) {
return false;
}
if (t == 0) {
continue;
}
if (t == 2) {
if (pointOnSegment(v, l) && v != l.a && v != l.b) {
if (cross(v - u, w - v) > 0) {
return false;
}
}
} else {
if (p1 != u && p1 != v) {
if (pointOnLineLeft(l.a, Line(v, u))
|| pointOnLineLeft(l.b, Line(v, u))) {
return false;
}
} else if (p1 == v) {
if (l.a == v) {
if (pointOnLineLeft(u, l)) {
if (pointOnLineLeft(w, l)
&& pointOnLineLeft(w, Line(u, v))) {
return false;
}
} else {
if (pointOnLineLeft(w, l)
|| pointOnLineLeft(w, Line(u, v))) {
return false;
}
}
} else if (l.b == v) {
if (pointOnLineLeft(u, Line(l.b, l.a))) {
if (pointOnLineLeft(w, Line(l.b, l.a))
&& pointOnLineLeft(w, Line(u, v))) {
return false;
}
} else {
if (pointOnLineLeft(w, Line(l.b, l.a))
|| pointOnLineLeft(w, Line(u, v))) {
return false;
}
}
} else {
if (pointOnLineLeft(u, l)) {
if (pointOnLineLeft(w, Line(l.b, l.a))
|| pointOnLineLeft(w, Line(u, v))) {
return false;
}
} else {
if (pointOnLineLeft(w, l)
|| pointOnLineLeft(w, Line(u, v))) {
return false;
}
}
}
}
}
}
return true;
}
template<class T>
std::vector<Point<T>> hp(std::vector<Line<T>> lines) { // 半平面交 返回相交部分的凸包
std::sort(lines.begin(), lines.end(), [&](auto l1, auto l2) {
auto d1 = l1.b - l1.a;
auto d2 = l2.b - l2.a;
if (sgn(d1) != sgn(d2)) {
return sgn(d1) == 1;
}
return cross(d1, d2) > 0;
});
std::deque<Line<T>> ls;
std::deque<Point<T>> ps;
for (auto l : lines) {
if (ls.empty()) {
ls.push_back(l);
continue;
}
while (!ps.empty() && !pointOnLineLeft(ps.back(), l)) {
ps.pop_back();
ls.pop_back();
}
while (!ps.empty() && !pointOnLineLeft(ps[0], l)) {
ps.pop_front();
ls.pop_front();
}
if (cross(l.b - l.a, ls.back().b - ls.back().a) == 0) {
if (dot(l.b - l.a, ls.back().b - ls.back().a) > 0) {
if (!pointOnLineLeft(ls.back().a, l)) {
assert(ls.size() == 1);
ls[0] = l;
}
continue;
}
return {};
}
ps.push_back(lineIntersection(ls.back(), l));
ls.push_back(l);
}
while (!ps.empty() && !pointOnLineLeft(ps.back(), ls[0])) {
ps.pop_back();
ls.pop_back();
}
if (ls.size() <= 2) {
return {};
}
ps.push_back(lineIntersection(ls[0], ls.back()));
return std::vector(ps.begin(), ps.end());
}
using P = Point<i64>;
template<class Info>
struct SegmentTree {
int n;
std::vector<Info> info;
SegmentTree() : n(0) {}
SegmentTree(int n_, Info v_ = Info()) {
init(n_, v_);
}
template<class T>
SegmentTree(std::vector<T> init_) {
init(init_);
}
void init(int n_, Info v_ = Info()) {
init(std::vector(n_, v_));
}
template<class T>
void init(std::vector<T> init_) {
n = init_.size();
info.assign(4 << std::__lg(n), Info());
std::function<void(int, int, int)> build = [&](int p, int l, int r) {
if (r - l == 1) {
info[p] = init_[l];
return;
}
int m = (l + r) / 2;
build(2 * p, l, m);
build(2 * p + 1, m, r);
pull(p);
};
build(1, 0, n);
}
void pull(int p) {
info[p] = info[2 * p] + info[2 * p + 1];
}
void modify(int p, int l, int r, int x, const Info &v) {
if (r - l == 1) {
info[p] = v;
return;
}
int m = (l + r) / 2;
if (x < m) {
modify(2 * p, l, m, x, v);
} else {
modify(2 * p + 1, m, r, x, v);
}
pull(p);
}
void modify(int p, const Info &v) {
modify(1, 0, n, p, v);
}
Info rangeQuery(int p, int l, int r, int x, int y) {
if (l >= y || r <= x) {
return Info();
}
if (l >= x && r <= y) {
return info[p];
}
int m = (l + r) / 2;
return rangeQuery(2 * p, l, m, x, y) + rangeQuery(2 * p + 1, m, r, x, y);
}
Info rangeQuery(int l, int r) {
return rangeQuery(1, 0, n, l, r);
}
template<class F>
int findFirst(int p, int l, int r, int x, int y, F &&pred) {
if (l >= y || r <= x) {
return -1;
}
if (l >= x && r <= y && !pred(info[p])) {
return -1;
}
if (r - l == 1) {
return l;
}
int m = (l + r) / 2;
int res = findFirst(2 * p, l, m, x, y, pred);
if (res == -1) {
res = findFirst(2 * p + 1, m, r, x, y, pred);
}
return res;
}
template<class F>
int findFirst(int l, int r, F &&pred) {
return findFirst(1, 0, n, l, r, pred);
}
template<class F>
int findLast(int p, int l, int r, int x, int y, F &&pred) {
if (l >= y || r <= x) {
return -1;
}
if (l >= x && r <= y && !pred(info[p])) {
return -1;
}
if (r - l == 1) {
return l;
}
int m = (l + r) / 2;
int res = findLast(2 * p + 1, m, r, x, y, pred);
if (res == -1) {
res = findLast(2 * p, l, m, x, y, pred);
}
return res;
}
template<class F>
int findLast(int l, int r, F &&pred) {
return findLast(1, 0, n, l, r, pred);
}
};
using D = __float128;
struct Info {
D prod {1.};
};
Info operator+(const Info &a, const Info &b) {
return {a.prod * b.prod};
}
template<class T>
bool compare(const Point<T> &p1, const Point<T> &p2, const Point<T> &p0) {
int result = cross(p1 - p0, p2 - p0);
if (result == 0) {
return square(p1 - p0) < square(p2 - p0); // 如果共线,距离近的点排在前面
}
return result > 0; // 叉积大于0,说明p1在p2的左侧
}
template<class T>
std::vector<Point<T>> convexHull(std::vector<Point<T>> &points) {
int n = points.size();
if (n <= 2) return points; // 点数小于等于2时,直接返回原点集
// 找到最下面最左边的点作为基准点
int minIndex = 0;
for (int i = 1; i < n; i++) {
if ((points[i].x < points[minIndex].x) || (points[i].x == points[minIndex].x && points[i].y < points[minIndex].y)) {
minIndex = i;
}
}
std::swap(points[0], points[minIndex]);
// 按极角排序,共线时按距离排序
sort(points.begin() + 1, points.end(), [&](const Point<T> &p1, const Point<T> &p2) {
return compare(p1, p2, points[0]);
});
std::vector<Point<T>> hull;
hull.push_back(points[0]);
hull.push_back(points[1]);
for (int i = 2; i < n; i++) {
while (hull.size() > 1 && cross(hull.back() - hull[hull.size() - 2], points[i] - hull.back()) < 0) {
hull.pop_back(); // 出栈,直到满足凸包性质
}
hull.push_back(points[i]);
}
return hull;
}
signed main () {
}