using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
publicclassResMgr : Singleton<ResMgr>
{
public T Load<T>(string name ) where T:Object{
T res = Resources.Load<T>(name);
if(res is GameObject){
return GameObject.Instantiate(res);
}
return res;
}
publicvoidLoadAsync<T>(string name , UnityAction<T> callBack)where T:Object{
MonoMgr.Instance.StartCoroutine(ReallyLoadAsync(name,callBack));
}
private IEnumerator ReallyLoadAsync<T>(string name ,UnityAction<T>callBack)where T:Object{
ResourceRequest r = Resources.LoadAsync<T>(name);
yieldreturn r;
if(r.asset is GameObject)
callBack(GameObject.Instantiate(r.asset)as T);
else callBack(r.asset as T);
}
}
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