unity---动画基础
旧动画系统
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour
{
// Start is called before the first frame update
public float moveSpeed =5f;
public float roundSpeed=120f;
public Animation ani;
void Start(){
ani=this.GetComponent<Animation>();
}
public void Run(){
ani.Play("Run");
}
public void Jump(){
ani.Play("JumpUp");
}
public void Roll(){
ani.Play("Roll");
}
}
新动画系统
用Controller控制人物
添加动作Motion
点击箭头,设置动作转移条件
拖拽到Animation下
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour
{
public Animator at;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if(Input.anyKey){
at.SetBool("IsWalking",true);
//this.transform.Translate(Input.GetAxis("Vertical")*Vector3.forward*3f*Time.deltaTime);
// this.transform.Rotate(Input.GetAxis("Horizontal")*Vector3.up*1f);
}
else at.SetBool("IsWalking",false);
}
}