unity---公共模块MonoController
公共模块
如果有很多类使用Update()函数,会导致性能浪费
如果函数统一在一个Update()中执行
代码#
Mgr另外的作用#
代码汇总#
MonoController#
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class MonoController : MonoBehaviour
{
// Start is called before the first frame update
private event UnityAction updateEvent;
void Start()
{
DontDestroyOnLoad(this.gameObject);
}
// Update is called once per frame
void Update()
{
if(updateEvent!=null){
updateEvent();
}
}
public void AddUpdateListener(UnityAction fun){
updateEvent += fun;
}
public void RemoveUpdateListener(UnityAction fun){
updateEvent -= fun;
}
}
MonoMgr#
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class MonoMgr : Singleton<MonoMgr>
{
// Start is called before the first frame update
private MonoController controller;
public MonoMgr()
{
GameObject obj = new GameObject("MonoController");
controller = obj.AddComponent<MonoController>();
}
// Update is called once per frame
public void AddUpdateListener(UnityAction fun){
controller.AddUpdateListener(fun);
}
public void RemoveUpdateListener(UnityAction fun){
controller.RemoveUpdateListener(fun);
}
public void AddUpdateListener(UnityAction fun){
controller.AddUpdateListener(fun);
}
public void RemoveUpdateListener(UnityAction fun){
controller.RemoveUpdateListener(fun);
}
public Coroutine StartCoroutine(IEnumerator routine){
return controller.StartCoroutine(routine);
}
public Coroutine StartCoroutine(string methodName){
return controller.StartCoroutine(methodName);
}
public void StopCoroutine(IEnumerator routine){
controller.StopCoroutine(routine);
}
}
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