private void TestCopy()
{
string from = Application.streamingAssetsPath + "/Test/test.txt";
string to = Application.persistentDataPath + "/Test/";
CopyFile(from, to);
}
public static void CopyFile(string sourcePath, string destinationPath)
{
byte[] fileData = null;
// 从 StreamingAssets 文件夹读取文件数据
if (Application.platform == RuntimePlatform.Android)
{
using (UnityWebRequest www = UnityWebRequest.Get(sourcePath))
{
www.SendWebRequest();
while (!www.isDone) { }
fileData = www.downloadHandler.data;
}
}
else
{
fileData = File.ReadAllBytes(sourcePath);
}
// 创建目标文件夹(如果不存在)
string destinationFolder = Path.GetDirectoryName(destinationPath);
if (!Directory.Exists(destinationFolder))
{
Directory.CreateDirectory(destinationFolder);
}
// 将文件数据写入目标文件
File.WriteAllBytes(destinationPath, fileData);
}