ios的延迟执行的方法

1.最直接的方法performSelector:withObject:afterDelay:
这种方法的缺点:每次要为延时写一个方法
 
2.使用类别,用BOLCK执行
01     @implementation NSObject (PerformBlockAfterDelay)
02      
03     - (void)performBlock:(void (^)(void))block
04               afterDelay:(NSTimeInterval)delay
05     {
06         block = [[block copy] autorelease];
07         [self performSelector:@selector(fireBlockAfterDelay:)
08                    withObject:block
09                    afterDelay:delay];
10     }
11      
12     - (void)fireBlockAfterDelay:(void (^)(void))block {
13         block();
14     }
15      
16     @end

 

 
3.使用GCD
1     void RunBlockAfterDelay(NSTimeInterval delay, void (^block)(void))
2     {
3         dispatch_after(dispatch_time(DISPATCH_TIME_NOW, NSEC_PER_SEC*delay),
4           dispatch_get_current_queue(), block);
5     }
poolo:注意 代码中的dispatch_getcurrent_queue() 方法在ios6已经被kill了
现在用dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH,0)
第一个参数是优先级有,第二个参数为0或nil
如果要要对界面操作则使用dispatch_get_main_queue();
参考:http://www.cnblogs.com/guwandong/archive/2012/08/08/2626211.html
 
1 dispatch_after(dispatch_time(DISPATCH_TIME_NOW, NSEC_PER_SEC*1), dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
2                         dispatch_async(dispatch_get_main_queue(), ^{
3                             [self alertLabelWithStr:@"计划同步成功"];//执行的方法
4                         });
5                     });

dispatch_time的第二个参数是过多少纳秒执行

 
4.可能是不太好的方法,用animation的completion参数
1     [UIView animateWithDuration:0.0 delay:5.0 options:UIViewAnimationOptionAllowUserInteraction animations:^{
2     } completion:^(BOOL finished) {
3         //do stuff here
4     }];

 

5.使用NSOperationQueue,在应用程序的下一个主循环执行:
1     [[NSOperationQueue mainQueue] addOperationWithBlock:aBlock]; 
这个和调用performSelector: with afterDelay of 0.0f等价
 
 
posted @ 2015-01-12 10:58  lxl奋小斗  阅读(256)  评论(0编辑  收藏  举报