一、CAShapeLayer简单介绍:

1CAShapeLayer继承至CALayer,能够使用CALayer的全部属性值

2CAShapeLayer须要与贝塞尔曲线配合使用才有意义

3、使用CAShapeLayer与贝塞尔曲线能够实现不在viewdrawRect方法中画出一些想要的图形

4CAShapeLayer属于CoreAnimation框架,其动画渲染直接提交到手机的GPU其中,相较于viewdrawRect方法使用CPU渲染而言,其效率极高,能大大优化内存使用情况


五角星动画

#import "ViewController.h"


@interface ViewController ()


@property (nonatomic,strong) NSTimer      *timer;

@property (nonatomic,strong) CAShapeLayer *shapeLayer;


@end


@implementation ViewController


- (void)viewDidLoad {

    [superviewDidLoad];

    

    // 创建shapeLayer

    _shapeLayer = [CAShapeLayerlayer];

    _shapeLayer.frame         = (CGRect){CGPointMake(0,0), CGSizeMake(200,200)};

    _shapeLayer.position      =self.view.center;

    _shapeLayer.path          = [selfgetStar1BezierPath].CGPath;

    _shapeLayer.fillColor     = [UIColorclearColor].CGColor;

    _shapeLayer.strokeColor   = [UIColorredColor].CGColor;

    _shapeLayer.lineWidth     =2.f;

    [self.view.layeraddSublayer:_shapeLayer];

    

    // 创建定时器

    _timer = [NSTimerscheduledTimerWithTimeInterval:1.f

                                             target:self

                                           selector:@selector(pathAnimation)

                                           userInfo:nil

                                            repeats:YES];

}


/**

 *  运行path的动画

 */

- (void)pathAnimation {

    static int i =0;

    if (i++ % 2 ==0) {

        CABasicAnimation *circleAnim = [CABasicAnimationanimationWithKeyPath:@"path"];

        circleAnim.removedOnCompletion =NO;

        circleAnim.duration            =1;

        circleAnim.fromValue           = (__bridgeid)[self getStar1BezierPath].CGPath;

        circleAnim.toValue             = (__bridgeid)[self getStar2BezierPath].CGPath;

        _shapeLayer.path               = [selfgetStar2BezierPath].CGPath;

        [_shapeLayeraddAnimation:circleAnim forKey:@"animateCirclePath"];

    }else {

        CABasicAnimation *circleAnim = [CABasicAnimationanimationWithKeyPath:@"path"];

        circleAnim.removedOnCompletion =NO;

        circleAnim.duration            =1;

        circleAnim.fromValue           = (__bridgeid)[self getStar2BezierPath].CGPath;

        circleAnim.toValue             = (__bridgeid)[self getStar1BezierPath].CGPath;

        _shapeLayer.path               = [selfgetStar1BezierPath].CGPath;

        [_shapeLayeraddAnimation:circleAnim forKey:@"animateCirclePath"];

    }

}


/**

 *  贝塞尔曲线1

 *

 *  @return 贝塞尔曲线

 */

-(UIBezierPath *)getStar1BezierPath {

    //// Star Drawing

    UIBezierPath* starPath = [UIBezierPathbezierPath];

    [starPathmoveToPoint: CGPointMake(22.5,2.5)];

    [starPath addLineToPoint:CGPointMake(28.32,14.49)];

    [starPath addLineToPoint:CGPointMake(41.52,16.32)];

    [starPath addLineToPoint:CGPointMake(31.92,25.56)];

    [starPath addLineToPoint:CGPointMake(34.26,38.68)];

    [starPath addLineToPoint:CGPointMake(22.5,32.4)];

    [starPath addLineToPoint:CGPointMake(10.74,38.68)];

    [starPath addLineToPoint:CGPointMake(13.08,25.56)];

    [starPath addLineToPoint:CGPointMake(3.48,16.32)];

    [starPath addLineToPoint:CGPointMake(16.68,14.49)];

    [starPathclosePath];

    

    return starPath;

}


/**

 *  贝塞尔曲线2

 *

 *  @return 贝塞尔曲线

 */

-(UIBezierPath *)getStar2BezierPath {

    //// Star Drawing

    UIBezierPath* starPath = [UIBezierPathbezierPath];

    [starPathmoveToPoint: CGPointMake(22.5,2.5)];

    [starPath addLineToPoint:CGPointMake(32.15,9.21)];

    [starPath addLineToPoint:CGPointMake(41.52,16.32)];

    [starPath addLineToPoint:CGPointMake(38.12,27.57)];

    [starPath addLineToPoint:CGPointMake(34.26,38.68)];

    [starPath addLineToPoint:CGPointMake(22.5,38.92)];

    [starPath addLineToPoint:CGPointMake(10.74,38.68)];

    [starPath addLineToPoint:CGPointMake(6.88,27.57)];

    [starPath addLineToPoint:CGPointMake(3.48,16.32)];

    [starPath addLineToPoint:CGPointMake(12.85,9.21)];

    [starPathclosePath];

    

    return starPath;

}


@end



二、贝塞尔曲线与CAShapeLayer的关系

1CAShapeLayer中有Shape这个单词。顾名思义,它须要一个形状才干生效

2、贝塞尔曲线能够创建基于矢量的路径

3、贝塞尔曲线给CAShapeLayer提供路径。CAShapeLayer在提供的路径中进行渲染。路径会闭环,所以路径绘制出了Shape

4、用于CAShapeLayer的贝塞尔曲线作为path,其path是一个首尾相接的闭环的曲线,即使该贝塞尔曲线不是一个闭环的曲线


注意:shapeframe 要大于BezierPathframe.BezierPath不会由于shareframe而拉升。否则BezierPath截断

- (void)viewDidLoad {

    [superviewDidLoad];

    

    //创建椭圆形贝塞尔曲线

    UIBezierPath *oval = [UIBezierPathbezierPathWithOvalInRect:CGRectMake(0,0, 200,100)];

    

    //创建矩形贝塞尔曲线

    UIBezierPath *rect = [UIBezierPathbezierPathWithRect:CGRectMake(0,0, 200,100)];

    

    //创建圆形贝塞尔曲线

    UIBezierPath *circle = [UIBezierPathbezierPathWithOvalInRect:CGRectMake(0,0, 100,100)];

    

    // 创建CAShapeLayer

    CAShapeLayer *shape = [CAShapeLayerlayer];

    shape.frame         =CGRectMake(0,0, 200, 50);

    shape.position      =self.view.center;

    

    // 显示CAShapeLayer的边界

    shape.borderWidth   =1.f;

    

    // 禁止内容显示超出CAShapeLayerframe

    shape.masksToBounds =YES;

    

    //改动贝塞尔曲线的填充颜色

    shape.fillColor     = [UIColorredColor].CGColor;

    

    // 建立贝塞尔曲线与CAShapeLayer之间的关联

    shape.path = circle.CGPath;

    

    // 加入并显示

    [self.view.layeraddSublayer:shape];

}


三、StrokeStartStrokeEnd动画

1、将ShapeLayerfillColor设置成透明背景

2、设置线条的宽度(lineWidth)的值

3、设置线条的颜色

4、将strokeStart值设定成0,然后让strokeEnd的值变化触发隐式动画

@interface ViewController ()

@property (nonatomic,strong) NSTimer      *timer;     // 定时器

@property (nonatomic,strong) CAShapeLayer *shapeLayer;// 形状layer

@end


@implementation ViewController


- (void)viewDidLoad {

    [superviewDidLoad];

    

    // 设置背景色

    self.view.backgroundColor = [UIColorcolorWithRed:0.878green:0.878blue:0.878alpha:1];

    

    //创建椭圆形贝塞尔曲线

    UIBezierPath *oval        = [UIBezierPathbezierPathWithOvalInRect:CGRectMake(0,0, 100,100)];

    

    // 创建CAShapeLayer

    _shapeLayer               = [CAShapeLayerlayer];

    _shapeLayer.frame         =CGRectMake(0,0, 100, 100);

    _shapeLayer.position      =self.view.center;

    

    // 改动CAShapeLayer的线条相关值

    _shapeLayer.fillColor     = [UIColorclearColor].CGColor;

    _shapeLayer.strokeColor   = [UIColorredColor].CGColor;

    _shapeLayer.lineWidth     =2.f;

    _shapeLayer.strokeStart   =0.f;

    _shapeLayer.strokeEnd     =0.f;

    

    // 建立贝塞尔曲线与CAShapeLayer之间的关联

    _shapeLayer.path          = oval.CGPath;

    

    // 加入并显示

    [self.view.layeraddSublayer:_shapeLayer];

    

    // 创建定时器

    _timer = [NSTimerscheduledTimerWithTimeInterval:1.f

                                             target:self

                                           selector:@selector(animationEventTypeTwo)

                                           userInfo:nil

                                            repeats:YES];

}


/**

 *  动画效果1

 */

- (void)animationEventTypeOne {

    // 运行隐式动画

    _shapeLayer.strokeEnd =arc4random() % 100 /100.f;

}


/**

 *  动画效果2

 */

- (void)animationEventTypeTwo {

    CGFloat valueOne = arc4random() % 100 / 100.f;

    CGFloat valueTwo = arc4random() % 100 / 100.f;

    // storkeStar storkeEnd同一时候赋值。strokeStart要小于strokeEnd的值

    // 运行隐式动画

    _shapeLayer.strokeStart = valueOne < valueTwo ?

valueOne : valueTwo;

    _shapeLayer.strokeEnd   = valueOne > valueTwo ?

valueOne : valueTwo;

}


@end




四、用CAShapeLayer实现圆形进度条效果

1、确定须要设定的參数

2、实现细节

3、进行測试

@interface CircleView :UIView


@property (nonatomic,assign) CGFloat  startValue;// 起始值(0~1

@property (nonatomic,assign) CGFloat  lineWidth; // 线宽(>0)

@property (nonatomic,strong) UIColor *lineColor; // 线条颜色

@property (nonatomic,assign) CGFloat  value;     // 变化的值


@end


#import "CircleView.h"


@interface CircleView ()


@property (nonatomic,strong) CAShapeLayer *shapeLayer;


@end


@implementation CircleView


- (instancetype)initWithFrame:(CGRect)frame {

    self = [superinitWithFrame:frame];

    if (self) {

        // 创建出CAShapeLayer

        _shapeLayer       = [CAShapeLayerlayer];

        _shapeLayer.frame =self.bounds;

        

        // 创建出贝塞尔曲线

        UIBezierPath *path = [UIBezierPathbezierPathWithOvalInRect:self.bounds];

        

        // 贝塞尔曲线与CAShapeLayer产生关联

        _shapeLayer.path = path.CGPath;

        

        // 基本配置

        _shapeLayer.fillColor   = [UIColorclearColor].CGColor;

        _shapeLayer.lineWidth   =1.f;

        _shapeLayer.strokeColor = [UIColorredColor].CGColor;

        _shapeLayer.strokeEnd   =0.f;

        

        // 加入到当前view

        [self.layeraddSublayer:_shapeLayer];

    }

    return self;

}


@synthesize startValue =_startValue;

- (void)setStartValue:(CGFloat)startValue {

    _startValue           = startValue;

    _shapeLayer.strokeEnd = startValue;

}

- (CGFloat)startValue {

    return_startValue;

}


@synthesize lineWidth =_lineWidth;

- (void)setLineWidth:(CGFloat)lineWidth {

    _lineWidth            = lineWidth;

    _shapeLayer.lineWidth = lineWidth;

}

- (CGFloat)lineWidth {

    return_lineWidth;

}


@synthesize lineColor =_lineColor;

- (void)setLineColor:(UIColor *)lineColor {

    _lineColor              = lineColor;

    _shapeLayer.strokeColor = lineColor.CGColor;

}

- (UIColor *)lineColor {

    return_lineColor;

}


@synthesize value = _value;

- (void)setValue:(CGFloat)value {

    _value                = value;

    _shapeLayer.strokeEnd = value;

}

- (CGFloat)value {

    return _value;

}


@end


#import "CircleView.h"


@interface ViewController ()


{

    CircleView *circle;

}


@end


@implementation ViewController


- (void)viewDidLoad {

    [superviewDidLoad];

    

    circle             = [[CircleViewalloc] initWithFrame:CGRectMake(0,0, 200, 200)];

    circle.center      =self.view.center;

    circle.startValue  =0.5;

    circle.lineWidth   =3.f;

    circle.lineColor   = [UIColorgrayColor];

    [self.viewaddSubview:circle];

    

    [selfperformSelector:@selector(delayAnimation)

              withObject:nil

              afterDelay:3.f];

}


- (void)delayAnimation {

    circle.value =1.f;

}


@end


posted on 2017-07-26 17:17  lxjshuju  阅读(749)  评论(0编辑  收藏  举报