实验13:享元模式
本次实验属于模仿型实验,通过本次实验学生将掌握以下内容:
1、理解享元模式的动机,掌握该模式的结构;
2、能够利用享元模式解决实际问题。
[实验任务一]:围棋
设计一个围棋软件,在系统中只存在一个白棋对象和一个黑棋对象,但是它们可以在棋盘的不同位置显示多次。
实验要求:
1.提交类图;
2.提交源代码;
3.注意编程规范;
4.要求用简单工厂模式和单例模式实现享元工厂类的设计。
1.
2.package rjsj.no13;
/**
* 客户端测试类
*
*/
public class Client {
public static void main(String[] args) {
IgoChessman black1,black2,black3,white1,white2;
IgoChessmanFactory factory;
factory = IgoChessmanFactory.getInstance();
black1 = factory.getIgoChessman("b");
black2 = factory.getIgoChessman("b");
black3 = factory.getIgoChessman("b");
System.out.println("判断两颗黑棋是否相同:"+(black1==black2));
white1 = factory.getIgoChessman("w");
white2 = factory.getIgoChessman("w");
System.out.println("判断两颗白棋是否相同:"+(white1==white2));
black1.locate(new Coordinates(1, 1));
black2.locate(new Coordinates(2, 4));
black3.locate(new Coordinates(2, 3));
white1.locate(new Coordinates(3, 5));
white2.locate(new Coordinates(2, 6));
}
}
package rjsj.no13;
/**
* 坐标类:外部状态类
*
*/
public class Coordinates {
private int x;
private int y;
public Coordinates(int x,int y) {
// TODO Auto-generated constructor stub
this.x = x;
this.y = y;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
}
package rjsj.no13;
/**
* 围棋棋子类:抽象享元类
*
*/
public abstract class IgoChessman {
public abstract String getColor();
public void locate(Coordinates coord){
System.out.println("棋子颜色:"+this.getColor()+",棋子位置:"+coord.getX()+","+coord.getY());
}
}
/**
* 黑色棋子类:具体享元类
* @author fly
*
*/
class BlackIgoChessman extends IgoChessman{
@Override
public String getColor() {
// TODO Auto-generated method stub
return "黑色";
}
}
/**
* 白色棋子类:具体享元类
* @author fly
*
*/
class WhiteIgoChessman extends IgoChessman{
@Override
public String getColor() {
// TODO Auto-generated method stub
return "白色";
}
}
package rjsj.no13;
import java.util.Hashtable;
/**
* 围棋棋子工厂类:享元工厂类
*
*/
public class IgoChessmanFactory {
private static IgoChessmanFactory instance = new IgoChessmanFactory();
private static Hashtable ht;
public IgoChessmanFactory() {
// TODO Auto-generated constructor stub
ht = new Hashtable();
IgoChessman black,white;
black = new BlackIgoChessman();
ht.put("b", black);
white = new WhiteIgoChessman();
ht.put("w", white);
}
public static IgoChessmanFactory getInstance(){
return instance;
}
public static IgoChessman getIgoChessman(String color){
return (IgoChessman)ht.get(color);
}
}