大话设计模式读书笔记2——策略模式

     策略模式是一种定义一系列算法的方法,从概念上来看,所有这些算法完成的都是相同的工作,只是实现不同,它可以以相同的方式调用所有的算法,减少了各种算法类与使用算法类直接的耦合。

UML 图:

根据《大话设计模式》——第二章 商场促销这个案例代码来简单的记录一下策略模式的使用方式:

     /// <summary>
    /// 现金收费抽象类
    /// </summary>
    public abstract class CashSuper
    {
        /// <summary>
        /// 现金收取超类抽象方法收取现金
        /// </summary>
        /// <param name="money">原价</param>
        /// <returns>当前价格</returns>
        public abstract double acceptCash(double money);
    }
现金收费抽象类
     /// <summary>
    /// 正常收费子类
    /// </summary>
    public class CashNormal : CashSuper
    {
        public override double acceptCash(double money)
        {
            return money;
        }
    }

    /// <summary>
    /// 打折收费子类
    /// </summary>
    public class CashRebate : CashSuper
    {
        private double moneyRebate = 1d;        

        public CashRebate(string moneyRebate)
        {
            //打折收费,初始化时,必须需要输入折扣率,如八折就是 0.8
            this.moneyRebate = double.Parse(moneyRebate);
        }

        public override double acceptCash(double money)
        {
            return money * moneyRebate;
        }
    }

    /// <summary>
    /// 返利收费子类
    /// </summary>
    public class CashReturn : CashSuper
    {
        private double moneyCondition = 0.0d;
        private double moneyRetrun = 0.0d;
        
        public CashReturn(string moneyCondition,string moneyReturn)
        {
            //返利收费,初始化时候必须要输入返利条件和返利值,比如满
            //300返回100,则moneyCondition为300,moneyReturn为100
            this.moneyCondition = double.Parse(moneyCondition);
            this.moneyRetrun = double.Parse(moneyReturn);
        }

        public override double acceptCash(double money)
        {
            double result = money;
            if (money >=moneyCondition)
            {
                result = money - Math.Floor(money / moneyCondition) * moneyRetrun;
            }
            return result;
        }
    }
各种算法子类
    /// <summary>
    /// 上下文类
    /// </summary>
    public class CashContext
    {
        CashSuper cs = null;

        public CashContext(string type)
        {
            switch (type)
            {
                case "正常收费":
                    CashNormal cs0 = new CashNormal();
                    this.cs = cs0;
                    break;
                case "满300返100":
                    CashReturn cs1 = new CashReturn("300","100");
                    this.cs = cs1;
                    break;
                case "打8折":
                    CashRebate cs2 = new CashRebate("0.8");
                    this.cs = cs2;
                    break;
              
            }
        }

        public double GetResult(double money)
        {
            return cs.acceptCash(money);
        }
    }
上下文类

 客户端代码:

 void btnOk_Click(object sender, EventArgs e)
 {
    CashContext csuper = new CashContext(this.cbxType.Text);
    double totalPrices = 0d;
    totalPrices = csuper.GetResult(Convert.ToDouble(txtPrice.Text) * Convert.ToDouble(txtNum.Text));
    total = total + totalPrices;
    lbxList.Items.Add("单价: " + txtPrice.Text + " 数量: " + txtNum.Text + " " + cbxType.Text + " 合计: " + totalPrices.ToString());
    this.lblTotal.Text = total.ToString();
 }

 界面截图:

posted @ 2014-08-16 17:48  Rising_Sun  阅读(550)  评论(0编辑  收藏  举报