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C#农历类

Posted on 2011-09-19 11:00  lwjacky  阅读(286)  评论(0编辑  收藏  举报
#region LunarDate

public class LunarDateClass
{
  private const ushort START_YEAR = 1901;
  private const ushort END_YEAR = 2050;
  private DateTime m_Date = DateTime.MinValue;
  private LunarDate m_LunarDate = null;
  private string m_LunarYear = "", m_LunarMonth = "", m_LunarDay = "";
  private string m_Animal = "", m_Constellation = "", m_SolarTerm = "";
  private bool m_isLeapMonth = false;
  /// <summary>始化农历类。</summary>
  public LunarDateClass()
  {
    this.Date = DateTime.Today;
  }
  /// <summary>以公历日期初始化农历类。</summary>
  /// <param name="dt">初始化公历日期。要查询的日期。</param>
  public LunarDateClass(DateTime dt)
  {
    this.Date = dt.Date;
  }
  /// <summary>初始化公历日期。要查询的日期。</summary>
  public DateTime Date
  {
    get { return m_Date; }
    set
    {
      this.m_Animal = "";
      this.m_Constellation = "";
      this.m_LunarDate = null;
      this.m_LunarDay = "";
      this.m_LunarMonth = "";
      this.m_LunarYear = "";
      this.m_SolarTerm = "";
      this.m_isLeapMonth = false;
      m_Date = value;
    }
  }

  #region LunarDateClassData
  /// <summary>星座名称。</summary>
  private string[] ConstellationName =
     {
     "白羊座", "金牛座", "双子座", "巨蟹座", "狮子座", "处女座",
     "天秤座", "天蝎座", "射手座", "摩羯座", "水瓶座", "双鱼座"
     };
  /// <summary>节气名称。</summary>
  private string[] LunarHolDayName =
     {
     "小寒", "大寒", "立春", "雨水", "惊蛰", "春分", "清明", "谷雨",
     "立夏", "小满", "芒种", "夏至", "小暑", "大暑", "立秋", "处暑",
     "白露", "秋分", "寒露", "霜降", "立冬", "小雪", "大雪", "冬至"
     };
  /// <summary>
  /// 数组gLunarDay存入阴历1901年到2050年每年中的月天数信息,
  /// 阴历每月只能是29或30天,一年用12(或13)个二进制位表示,
  /// 对应位为1表30天,否则为29天.
  /// 测试数据只有1901.1.1 --2050.12.31
  /// </summary>
  private int[] gLunarMonthDay = {
    0x4ae0, 0xa570, 0x5268, 0xd260, 0xd950, 0x6aa8, 0x56a0, 0x9ad0, 0x4ae8, 0x4ae0, //1910
    0xa4d8, 0xa4d0, 0xd250, 0xd548, 0xb550, 0x56a0, 0x96d0, 0x95b0, 0x49b8, 0x49b0, //1920
    0xa4b0, 0xb258, 0x6a50, 0x6d40, 0xada8, 0x2b60, 0x9570, 0x4978, 0x4970, 0x64b0, //1930
    0xd4a0, 0xea50, 0x6d48, 0x5ad0, 0x2b60, 0x9370, 0x92e0, 0xc968, 0xc950, 0xd4a0, //1940
    0xda50, 0xb550, 0x56a0, 0xaad8, 0x25d0, 0x92d0, 0xc958, 0xa950, 0xb4a8, 0x6ca0, //1950
    0xb550, 0x55a8, 0x4da0, 0xa5b0, 0x52b8, 0x52b0, 0xa950, 0xe950, 0x6aa0, 0xad50, //1960
    0xab50, 0x4b60, 0xa570, 0xa570, 0x5260, 0xe930, 0xd950, 0x5aa8, 0x56a0, 0x96d0, //1970
    0x4ae8, 0x4ad0, 0xa4d0, 0xd268, 0xd250, 0xd528, 0xb540, 0xb6a0, 0x96d0, 0x95b0, //1980
    0x49b0, 0xa4b8, 0xa4b0, 0xb258, 0x6a50, 0x6d40, 0xada0, 0xab60, 0x9370, 0x4978, //1990
    0x4970, 0x64b0, 0x6a50, 0xea50, 0x6b28, 0x5ac0, 0xab60, 0x9368, 0x92e0, 0xc960, //2000
    0xd4a8, 0xd4a0, 0xda50, 0x5aa8, 0x56a0, 0xaad8, 0x25d0, 0x92d0, 0xc958, 0xa950, //2010
    0xb4a0, 0xb550, 0xb550, 0x55a8, 0x4ba0, 0xa5b0, 0x52b8, 0x52b0, 0xa930, 0x74a8, //2020
    0x6aa0, 0xad50, 0x4da8, 0x4b60, 0x9570, 0xa4e0, 0xd260, 0xe930, 0xd530, 0x5aa0, //2030
    0x6b50, 0x96d0, 0x4ae8, 0x4ad0, 0xa4d0, 0xd258, 0xd250, 0xd520, 0xdaa0, 0xb5a0, //2040
    0x56d0, 0x4ad8, 0x49b0, 0xa4b8, 0xa4b0, 0xaa50, 0xb528, 0x6d20, 0xada0, 0x55b0 //2050
    };
  /// <summary>数组gLanarMonth存放阴历1901年到2050年闰月的月份,如没有则为0,每字节存两年</summary>
  private byte[] gLunarMonth = {
    0x00, 0x50, 0x04, 0x00, 0x20, //1910
    0x60, 0x05, 0x00, 0x20, 0x70, //1920
    0x05, 0x00, 0x40, 0x02, 0x06, //1930
    0x00, 0x50, 0x03, 0x07, 0x00, //1940
    0x60, 0x04, 0x00, 0x20, 0x70, //1950
    0x05, 0x00, 0x30, 0x80, 0x06, //1960
    0x00, 0x40, 0x03, 0x07, 0x00, //1970
    0x50, 0x04, 0x08, 0x00, 0x60, //1980
    0x04, 0x0a, 0x00, 0x60, 0x05, //1990
    0x00, 0x30, 0x80, 0x05, 0x00, //2000
    0x40, 0x02, 0x07, 0x00, 0x50, //2010
    0x04, 0x09, 0x00, 0x60, 0x04, //2020
    0x00, 0x20, 0x60, 0x05, 0x00, //2030
    0x30, 0xb0, 0x06, 0x00, 0x50, //2040
    0x02, 0x07, 0x00, 0x50, 0x03 //2050
    };
  //数组gLanarHoliDay存放每年的二十四节气对应的阳历日期
  //每年的二十四节气对应的阳历日期几乎固定,平均分布于十二个月中
  // 1月 2月 3月 4月 5月 6月
  //小寒 大寒 立春 雨水 惊蛰 春分 清明 谷雨 立夏 小满 芒种 夏至
  // 7月 8月 9月 10月 11月 12月
  //小暑 大暑 立秋 处暑 白露 秋分 寒露 霜降 立冬 小雪 大雪 冬至
  //*********************************************************************************
  // 节气无任何确定规律,所以只好存表,要节省空间,所以.
  //**********************************************************************************}
  //数据格式说明:
  //如1901年的节气为
  // 1月 2月 3月 4月 5月 6月 7月 8月 9月 10月 11月 12月
  // 6, 21, 4, 19, 6, 21, 5, 21, 6,22, 6,22, 8, 23, 8, 24, 8, 24, 8, 24, 8, 23, 8, 22
  // 9, 6, 11,4, 9, 6, 10,6, 9,7, 9,7, 7, 8, 7, 9, 7, 9, 7, 9, 7, 8, 7, 15
  //上面第一行数据为每月节气对应日期,15减去每月第一个节气,每月第二个节气减去15得第二行
  // 这样每月两个节气对应数据都小于16,每月用一个字节存放,高位存放第一个节气数据,低位存放
  //第二个节气的数据,可得下表
  private byte[] gLunarHolDay = {
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1901
    0x96, 0xA4, 0x96, 0x96, 0x97, 0x87, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1902
    0x96, 0xA5, 0x87, 0x96, 0x87, 0x87, 0x79, 0x69, 0x69, 0x69, 0x78, 0x78, //1903
    0x86, 0xA5, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x78, 0x87, //1904
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1905
    0x96, 0xA4, 0x96, 0x96, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1906
    0x96, 0xA5, 0x87, 0x96, 0x87, 0x87, 0x79, 0x69, 0x69, 0x69, 0x78, 0x78, //1907
    0x86, 0xA5, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1908
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1909
    0x96, 0xA4, 0x96, 0x96, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1910
    0x96, 0xA5, 0x87, 0x96, 0x87, 0x87, 0x79, 0x69, 0x69, 0x69, 0x78, 0x78, //1911
    0x86, 0xA5, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1912
    0x95, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1913
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1914
    0x96, 0xA5, 0x97, 0x96, 0x97, 0x87, 0x79, 0x79, 0x69, 0x69, 0x78, 0x78, //1915
    0x96, 0xA5, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1916
    0x95, 0xB4, 0x96, 0xA6, 0x96, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x87, //1917
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x77, //1918
    0x96, 0xA5, 0x97, 0x96, 0x97, 0x87, 0x79, 0x79, 0x69, 0x69, 0x78, 0x78, //1919
    0x96, 0xA5, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1920
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x87, //1921
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x77, //1922
    0x96, 0xA4, 0x96, 0x96, 0x97, 0x87, 0x79, 0x79, 0x69, 0x69, 0x78, 0x78, //1923
    0x96, 0xA5, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1924
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x87, //1925
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1926
    0x96, 0xA4, 0x96, 0x96, 0x97, 0x87, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1927
    0x96, 0xA5, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1928
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1929
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1930
    0x96, 0xA4, 0x96, 0x96, 0x97, 0x87, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1931
    0x96, 0xA5, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1932
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1933
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1934
    0x96, 0xA4, 0x96, 0x96, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1935
    0x96, 0xA5, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1936
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1937
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1938
    0x96, 0xA4, 0x96, 0x96, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1939
    0x96, 0xA5, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1940
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1941
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1942
    0x96, 0xA4, 0x96, 0x96, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1943
    0x96, 0xA5, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1944
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1945
    0x95, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x77, //1946
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1947
    0x96, 0xA5, 0xA6, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //1948
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x79, 0x78, 0x79, 0x77, 0x87, //1949
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x77, //1950
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x79, 0x79, 0x79, 0x69, 0x78, 0x78, //1951
    0x96, 0xA5, 0xA6, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //1952
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1953
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x78, 0x79, 0x78, 0x68, 0x78, 0x87, //1954
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1955
    0x96, 0xA5, 0xA5, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //1956
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1957
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1958
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1959
    0x96, 0xA4, 0xA5, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1960
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1961
    0x96, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1962
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1963
    0x96, 0xA4, 0xA5, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1964
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1965
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1966
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1967
    0x96, 0xA4, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1968
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1969
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1970
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x79, 0x69, 0x78, 0x77, //1971
    0x96, 0xA4, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1972
    0xA5, 0xB5, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1973
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1974
    0x96, 0xB4, 0x96, 0xA6, 0x97, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x77, //1975
    0x96, 0xA4, 0xA5, 0xB5, 0xA6, 0xA6, 0x88, 0x89, 0x88, 0x78, 0x87, 0x87, //1976
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //1977
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x78, 0x87, //1978
    0x96, 0xB4, 0x96, 0xA6, 0x96, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x77, //1979
    0x96, 0xA4, 0xA5, 0xB5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1980
    0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x77, 0x87, //1981
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1982
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x78, 0x79, 0x78, 0x69, 0x78, 0x77, //1983
    0x96, 0xB4, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x87, //1984
    0xA5, 0xB4, 0xA6, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //1985
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1986
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x79, 0x78, 0x69, 0x78, 0x87, //1987
    0x96, 0xB4, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //1988
    0xA5, 0xB4, 0xA5, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1989
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //1990
    0x95, 0xB4, 0x96, 0xA5, 0x86, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1991
    0x96, 0xB4, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //1992
    0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1993
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1994
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x76, 0x78, 0x69, 0x78, 0x87, //1995
    0x96, 0xB4, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //1996
    0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //1997
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //1998
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //1999
    0x96, 0xB4, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //2000
    0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2001
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //2002
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //2003
    0x96, 0xB4, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //2004
    0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2005
    0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2006
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x69, 0x78, 0x87, //2007
    0x96, 0xB4, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x87, 0x78, 0x87, 0x86, //2008
    0xA5, 0xB3, 0xA5, 0xB5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2009
    0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2010
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x78, 0x87, //2011
    0x96, 0xB4, 0xA5, 0xB5, 0xA5, 0xA6, 0x87, 0x88, 0x87, 0x78, 0x87, 0x86, //2012
    0xA5, 0xB3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x87, //2013
    0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2014
    0x95, 0xB4, 0x96, 0xA5, 0x96, 0x97, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //2015
    0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x87, 0x88, 0x87, 0x78, 0x87, 0x86, //2016
    0xA5, 0xC3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x87, //2017
    0xA5, 0xB4, 0xA6, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2018
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //2019
    0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x78, 0x87, 0x86, //2020
    0xA5, 0xC3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //2021
    0xA5, 0xB4, 0xA5, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2022
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x79, 0x77, 0x87, //2023
    0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x78, 0x87, 0x96, //2024
    0xA5, 0xC3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //2025
    0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2026
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //2027
    0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x78, 0x87, 0x96, //2028
    0xA5, 0xC3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //2029
    0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2030
    0xA5, 0xB4, 0x96, 0xA5, 0x96, 0x96, 0x88, 0x78, 0x78, 0x78, 0x87, 0x87, //2031
    0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x78, 0x87, 0x96, //2032
    0xA5, 0xC3, 0xA5, 0xB5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x86, //2033
    0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x78, 0x88, 0x78, 0x87, 0x87, //2034
    0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2035
    0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x78, 0x87, 0x96, //2036
    0xA5, 0xC3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x86, //2037
    0xA5, 0xB3, 0xA5, 0xA5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2038
    0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2039
    0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x78, 0x87, 0x96, //2040
    0xA5, 0xC3, 0xA5, 0xB5, 0xA5, 0xA6, 0x87, 0x88, 0x87, 0x78, 0x87, 0x86, //2041
    0xA5, 0xB3, 0xA5, 0xB5, 0xA6, 0xA6, 0x88, 0x88, 0x88, 0x78, 0x87, 0x87, //2042
    0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2043
    0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x88, 0x87, 0x96, //2044
    0xA5, 0xC3, 0xA5, 0xB4, 0xA5, 0xA6, 0x87, 0x88, 0x87, 0x78, 0x87, 0x86, //2045
    0xA5, 0xB3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x88, 0x78, 0x87, 0x87, //2046
    0xA5, 0xB4, 0x96, 0xA5, 0xA6, 0x96, 0x88, 0x88, 0x78, 0x78, 0x87, 0x87, //2047
    0x95, 0xB4, 0xA5, 0xB4, 0xA5, 0xA5, 0x97, 0x87, 0x87, 0x88, 0x86, 0x96, //2048
    0xA4, 0xC3, 0xA5, 0xA5, 0xA5, 0xA6, 0x97, 0x87, 0x87, 0x78, 0x87, 0x86, //2049
    0xA5, 0xC3, 0xA5, 0xB5, 0xA6, 0xA6, 0x87, 0x88, 0x78, 0x78, 0x87, 0x87 //2050
    };
  #endregion
  #region Core
  /// <summary>
  /// 取得指定阴历年的阴历闰月月份。
  /// </summary>
  /// <param name="iLunarYear">年份。</param>
  /// <returns>返回指定年的闰月月份。</returns>
  private int GetLeapMonth(ushort iLunarYear)
  {
    byte Flag;
    if (iLunarYear < START_YEAR || iLunarYear > END_YEAR)
    {
      return 0;
    }
    Flag = gLunarMonth[(iLunarYear - START_YEAR) / 2];
    if ((iLunarYear - START_YEAR) % 2 == 0)
    {
      return Flag >> 4;
    }
    else
    {
      return Flag & 0x0F;
    }
  }
  /// <summary>
  /// 计算指定阴历年月的总天数。
  /// </summary>
  /// <param name="iLunarYear">年份。</param>
  /// <param name="iLunarMonth">月份。</param>
  /// <returns>
  /// 返回阴历阴历年月的天数,如果该月为闰月,高字为第二个该月的天数,否则高字为0。
  /// </returns>
  /// <remarks>
  /// 指定年月范围在1901年1月---2050年12月之间。
  /// </remarks>
  private uint GetLunarMonthDays(ushort iLunarYear, ushort iLunarMonth)
  {
    int Height, Low;
    int iBit;
    if (iLunarYear < START_YEAR || iLunarYear > END_YEAR)
    {
      return 30;
    }
    Height = 0;
    Low = 29;
    iBit = 16 - iLunarMonth;
    if (iLunarMonth > GetLeapMonth(iLunarYear) && GetLeapMonth(iLunarYear) > 0)
    {
      iBit--;
    }
    if ((gLunarMonthDay[iLunarYear - START_YEAR] & (1 << iBit)) > 0)
    {
      Low++;
    }
    if (iLunarMonth == GetLeapMonth(iLunarYear))
    {
      if ((gLunarMonthDay[iLunarYear - START_YEAR] & (1 << (iBit - 1))) > 0)
      {
        Height = 30;
      }
      else
      {
        Height = 29;
      }
    }
    return (uint)(Low) | (uint)(Height) << 16; //合成为uint
  }
  /// <summary>
  /// 计算指定阴历年总天数。
  /// </summary>
  /// <param name="iLunarYear">指定阴历年,范围1901-2050。</param>
  /// <returns>返指定阴历年的总天数。</returns>
  private int GetLunarYearDays(ushort iLunarYear)
  {
    int Days;
    uint tmp;
    if (iLunarYear < START_YEAR || iLunarYear > END_YEAR)
    {
      return 0;
    }
    Days = 0;
    for (ushort i = 1; i <= 12; i++)
    {
      tmp = GetLunarMonthDays(iLunarYear, i);
      Days = Days + ((ushort)(tmp >> 16) & 0xFFFF); //取高位
      Days = Days + (ushort)(tmp & 0xFFFF); //取低位
    }
    return Days;
  }
  /// <summary>
  /// 计算从1901年1月1日过iSpanDays天后的阴历日期
  /// </summary>
  /// <param name="iYear">返回的年份。</param>
  /// <param name="iMonth">返回的月份。</param>
  /// <param name="iDay">返回的日子。</param>
  /// <param name="iSpanDays">天数。</param>
  private void CalcLunarDate(out ushort iYear, out ushort iMonth, out ushort iDay, uint iSpanDays)
  {
    uint tmp;
    //阳历1901年2月19日为阴历1901年正月初一
    //阳历1901年1月1日到2月19日共有49天
    if (iSpanDays < 49)
    {
      iYear = START_YEAR - 1;
      if (iSpanDays < 19)
      {
        iMonth = 11;
        iDay = (ushort)(11 + iSpanDays);
      }
      else
      {
        iMonth = 12;
        iDay = (ushort)(iSpanDays - 18);
      }
      return;
    }
    //下面从阴历1901年正月初一算起
    iSpanDays = iSpanDays - 49;
    iYear = START_YEAR;
    iMonth = 1;
    iDay = 1;
    //计算年
    tmp = (uint)GetLunarYearDays(iYear);
    while (iSpanDays >= tmp)
    {
      iSpanDays = iSpanDays - tmp;
      iYear++;
      tmp = (uint)GetLunarYearDays(iYear);
    }
    //计算月
    tmp = GetLunarMonthDays(iYear, iMonth) & 0xFFFF; //取低位
    while (iSpanDays >= tmp)
    {
      iSpanDays = iSpanDays - tmp;
      if (iMonth == GetLeapMonth(iYear))
      {
        tmp = (GetLunarMonthDays(iYear, iMonth) >> 16) & 0xFFFF; //取高位
        m_isLeapMonth = true;
        if (iSpanDays < tmp)
        {
          break;
        }
        iSpanDays = iSpanDays - tmp;
      }
      iMonth++;
      tmp = GetLunarMonthDays(iYear, iMonth) & 0xFFFF; //取低位
      m_isLeapMonth = false;
    }
    //计算日
    iDay = (ushort)(iDay + iSpanDays);
  }
  #endregion
  #region 星座
  /// <summary>
  /// 计算指定当前日期的星座序号。
  /// </summary>
  /// <returns>星座序号。</returns>
  private int GetConstellationIndex()
  {
    int Y, M, D;
    Y = m_Date.Year;
    M = m_Date.Month;
    D = m_Date.Day;
    Y = M * 100 + D;
    if (Y >= 321 && Y <= 419)
    {
      return 0;
    }
    else if (Y >= 420 && Y <= 520)
    {
      return 1;
    }
    else if (Y >= 521 && Y <= 620)
    {
      return 2;
    }
    else if (Y >= 621 && Y <= 722)
    {
      return 3;
    }
    else if (Y >= 723 && Y <= 822)
    {
      return 4;
    }
    else if (Y >= 823 && Y <= 922)
    {
      return 5;
    }
    else if (Y >= 923 && Y <= 1022)
    {
      return 6;
    }
    else if (Y >= 1023 && Y <= 1121)
    {
      return 7;
    }
    else if (Y >= 1122 && Y <= 1221)
    {
      return 8;
    }
    else if (Y >= 1222 || Y <= 119)
    {
      return 9;
    }
    else if (Y >= 120 && Y <= 218)
    {
      return 10;
    }
    else if (Y >= 219 && Y <= 320)
    {
      return 11;
    }
    else
    {
      return -1;
    }
  }
  /// <summary>
  /// 格式化星座序号为星座名称。
  /// </summary>
  /// <param name="ConstellationIndex">星座序号。</param>
  /// <returns>星座名称。</returns>
  private string FormatConstellation(int ConstellationIndex)
  {
    if (ConstellationIndex >= 0 && ConstellationIndex <= 11)
    {
      return ConstellationName[ConstellationIndex];
    }
    else
    {
      return "";
    }
  }
  #endregion
  #region 节气
  /// <summary>
  /// 计算公历当天对应的节气序号。
  /// </summary>
  /// <returns>返回值0-23为节气序号,-1表示不是节气。</returns>
  private int GetSolarTermIndex()
  {
    byte Flag;
    int Day, iYear, iMonth, iDay;
    iYear = m_Date.Year;
    if (iYear < START_YEAR || iYear > END_YEAR)
    {
      return -1;
    }
    iMonth = m_Date.Month;
    iDay = m_Date.Day;
    Flag = gLunarHolDay[(iYear - START_YEAR) * 12 + iMonth - 1];
    if (iDay < 15)
    {
      Day = 15 - ((Flag >> 4) & 0x0f);
    }
    else
    {
      Day = (Flag & 0x0f) + 15;
    }
    if (iDay == Day)
    {
      if (iDay > 15)
      {
        return (iMonth - 1) * 2 + 1;
      }
      else
      {
        return (iMonth - 1) * 2;
      }
    }
    else
    {
      return -1;
    }
  }
  /// <summary>
  /// 格式化节气序号为节气名称。
  /// </summary>
  /// <param name="SolarTermIndex">节气序号。</param>
  /// <returns>节气名称。</returns>
  private string FormatSolarTerm(int SolarTermIndex)
  {
    //string[] stroe = {"小寒", "大寒", "立春", "雨水", "惊蛰", "春分", "清明", "谷雨", "立夏", "小满", "芒种", "夏至", "小暑", "大暑", "立秋", "处暑", "白露", "秋分", "寒露", "霜降", "立冬", "小雪", "大雪", "冬至"};
    if (SolarTermIndex <= this.LunarHolDayName.Length && SolarTermIndex >= 0)
      return this.LunarHolDayName[SolarTermIndex];
    return "";
  }
  #endregion
  #region 年月日
  /// <summary>
  /// 格式化阴历月份。
  /// </summary>
  /// <param name="iYear">年份。</param>
  /// <returns>干支记年。</returns>
  private string FormatLunarYear(int iYear)
  {
    string strG = "甲乙丙丁戊己庚辛壬癸";
    string strZ = "子丑寅卯辰巳午未申酉戌亥";
    return strG.Substring((iYear - 4) % 10, 1) + strZ.Substring((iYear - 4) % 12, 1);
  }
  /// <summary>
  /// 格式化阴历年份。
  /// </summary>
  /// <param name="iYear">年份。</param>
  /// <returns>生肖。</returns>
  private string FormatAnimalYear(int iYear)
  {
    string strSX = "鼠牛虎免龙蛇马羊猴鸡狗猪";
    return strSX.Substring((iYear - 4) % 12, 1);
  }
  /// <summary>
  /// 格式化阴历月份。
  /// </summary>
  /// <param name="iMonth">月份。</param>
  /// <returns>中文月份。</returns>
  private string FormatLunarMonth(int iMonth)
  {
    string szText = "正二三四五六七八九十";
    if (iMonth <= 10) return szText.Substring(iMonth - 1, 1) + "月";
    if (iMonth == 11) return "十一月";
    if (iMonth == 12) return "十二月";
    return "";
  }
  /// <summary>
  /// 格式化阴历日子。
  /// </summary>
  /// <param name="iDay">日子。</param>
  /// <returns>中文日子。</returns>
  private string FormatLunarDay(int iDay)
  {
    string szText1 = "初十廿三";
    string szText2 = "一二三四五六七八九十";
    string strDay = "";
    if (iDay != 20 && iDay != 30)
    {
      try
      {
        strDay = szText1.Substring((iDay - 1) / 10, 1);
        strDay = strDay + szText2.Substring((iDay - 1) % 10, 1);
      }
      catch (Exception)
      {
      }
    }
    else
    {
      strDay = szText1.Substring((iDay / 10), 1);
      strDay = strDay + "十";
    }
    return strDay;
  }
  #endregion
  #region OutPut
  /// <summary>
  /// 是否闰月
  /// </summary>
  public bool isLeapMonth
  {
    get
    {
      return this.m_isLeapMonth;
    }
  }
  /// <summary>阴历日期,以LunarDate(年日月)形式表示。</summary>
  public LunarDate LunarDate
  {
    get
    {
      if (this.m_LunarDate == null)
      {
        ushort iYear, iMonth, iDay;
        TimeSpan ts = m_Date - (new DateTime(START_YEAR, 1, 1));
        this.CalcLunarDate(out iYear, out iMonth, out iDay, (uint)(ts.Days));
        this.m_LunarDate = new LunarDate(iYear, iMonth, iDay);
      }
      return this.m_LunarDate;
    }
  }
  /// <summary>阴历干支记年。</summary>
  public string LunarYear
  {
    get
    {
      if (m_LunarYear == "")
        this.m_LunarYear = this.FormatLunarYear(this.LunarDate.Year);
      return this.m_LunarYear;
    }
  }
  /// <summary>阴历生肖。</summary>
  public string Animal
  {
    get
    {
      if (m_Animal == "")
        this.m_Animal = this.FormatAnimalYear(this.LunarDate.Year);
      return this.m_Animal;
    }
  }
  /// <summary>格式化后的阴历月份。</summary>
  public string LunarMonth
  {
    get
    {
      if (this.m_LunarMonth == "")
        this.m_LunarMonth = this.FormatLunarMonth(ushort.Parse(this.LunarDate.Month.ToString()));
      return this.m_LunarMonth;
    }
  }
  /// <summary>格式化后的阴历日子。</summary>
  public string LunarDay
  {
    get
    {
      if (this.m_LunarDay == "")
        this.m_LunarDay = this.FormatLunarDay(ushort.Parse(this.LunarDate.Day.ToString()));
      return this.m_LunarDay;
    }
  }
  /// <summary>格式化后的阴历节气。</summary>
  public string SolarTerm
  {
    get
    {
      if (this.m_SolarTerm == "")
        this.m_SolarTerm = this.FormatSolarTerm(this.GetSolarTermIndex());
      return this.m_SolarTerm;
    }
  }
  /// <summary>格式化后的星座。</summary>
  public string Constellation
  {
    get
    {
      if (this.m_Constellation == "")
        this.m_Constellation = this.FormatConstellation(this.GetConstellationIndex());
      return this.m_Constellation;
    }
  }
  #endregion
}

public class LunarDate
{
  private int _y, _m, _d;
  private string lunardate = "";
  private string constellation = "";
  private string lunarmonth = "", lunarday = "", lunaryear = "";
  private string solarterm = "", animal = "";
  private bool isleapmonth = false;

  public LunarDate(DateTime dt)
  {
    LunarDateClass ldc = new LunarDateClass(dt);
    this.lunarday = ldc.LunarDay;
    this.lunarmonth = ldc.LunarMonth;
    this.lunaryear = ldc.LunarYear;
    this.solarterm = ldc.SolarTerm;
    this.isleapmonth = ldc.isLeapMonth;
    this.animal = ldc.Animal;
    this.lunardate = this.lunaryear + "(" + this.animal + ")年" + this.lunarmonth + this.lunarday + (this.solarterm == "" ? "" : " " + this.solarterm);
    this._y = ldc.LunarDate.Year;
    this._m = ldc.LunarDate.Month;
    this._d = ldc.LunarDate.Day;
    this.constellation = ldc.Constellation;
  }

  public LunarDate(int y, int m, int d)
  {
    this._y = y;
    this._m = m;
    this._d = d;
  }
  public int Year
  {
    get { return this._y; }
  }
  public int Month
  {
    get { return this._m; }
  }
  public int Day
  {
    get { return this._d; }
  }
  public string LunarDay
  {
    get
    {
      return this.lunarday;
    }
  }
  public bool isLeapMonth
  {
    get
    {
      return this.isleapmonth;
    }
  }
  public string Constellation
  {
    get
    {
      return this.constellation;
    }
  }

  public string LunarMonth
  {
    get
    {
      return this.lunarmonth;
    }
  }
  public string LunarYear
  {
    get
    {
      return this.lunaryear;
    }
  }
  public string SolarTerm
  {
    get
    {
      return this.solarterm;
    }
  }
  public string Animal
  {
    get
    {
      return this.animal;
    }
  }
  public new string ToString()
  {
    return this.lunardate;
  }
}

#endregion