python3.7 jack棋牌11点实例
# Project: 棋牌游戏11点
# Author: jack
# Version: 2.2
# Start Time: 2021-07-24
import random
P_INFO = [["小王",0.5],["大王",0.5]] # 初始一副poker牌
USER_LIST = ["庄家","alex","武沛齐"] # 玩家信息表
P_INFO_TWO = [] # 剩余牌列表
USER_POKER = [] # 人员和牌列表
RESULT ={} # 最终成绩表
# 1、生成一副扑克牌(自己设计扑克牌的结构)
def one_poker(P_INFO):
poker_type = ["黑桃","红桃","草花","方块"]
# 基本牌数字
poker_num = ["A","2","3","4","5","6","7","8","9","10","J","Q","K","小王","大王"]
for type in poker_type:
count = 1
for num in range(len(poker_num)):
if num > 12:
pass
elif num > 9:
card = [type+poker_num[num],0.5] # J、Q、K、代表的值为0.5
P_INFO.append(card)
else:
card = [type+poker_num[num],count]
P_INFO.append(card)
count += 1
# print(P_INFO)
return P_INFO # 已生成一副牌
# 2、3个玩家(玩家也可以自己定义)
def user_num(USER_LIST):
count = 0
while count < 54:
user_name = input("输入玩家名字,输入Q/q退出游戏,S/s开始发牌:").strip()
print()
if user_name.upper() == "Q":
exit()
elif user_name.upper() == "S":
break
elif user_name in USER_LIST:
print("{}玩家名称已存在,请重新输入".format(user_name))
else:
USER_LIST.append(user_name) # 新玩家自动添加到玩家信息表
count += 1
else:
exit("太多人玩了,牌不够了")
return USER_LIST
# 3、发牌
def deal(USER_LIST,P_INFO,RESULT,P_INFO_TWO):
count = 0
while count < len(USER_LIST):
user_p_one = random.randint(0,len(P_INFO)-1) # 产生0-53之间的一个整数
card = P_INFO[user_p_one]
user = USER_LIST[count]
USER_POKER.append([user,card])
print("{}抽到的第1张牌为:{}".format(user,card))
print("牌面值为:{}".format(card[1]))
print()
RESULT[user] = card[1]
P_INFO.pop(user_p_one)
count += 1
P_INFO_TWO.extend(P_INFO) # 剩余牌列表
return USER_POKER,RESULT,P_INFO_TWO
# 4、要牌
def recard(USER_LIST,P_INFO_TWO,RESULT,USER_POKER):
count = 0
while count < len(USER_LIST):
user = input(f"{USER_LIST[count]}选择是否要牌,输入N/n不要牌,回车继续要牌:").strip()
print()
if user.upper() == "N":
count += 1
# continue
else:
user_p_one = random.randint(0,len(P_INFO_TWO)-1) # 取一张牌
card = P_INFO_TWO[user_p_one] # 牌的信息
user = USER_LIST[count] # 用户信息
USER_POKER[count].append(card) # 牌加到人员和牌列表
print("{}抽到的牌为:{}".format(user,card))
score = RESULT.get(user) # 得到第一次牌分数
score += card[1] # 计算新的分数
print(f"{USER_LIST[count]}现在的牌面是:{USER_POKER[count][1:]}")
print("牌面值为:{}".format(score))
print()
RESULT[user] = score # 把分数写进字典
P_INFO_TWO.pop(user_p_one)
if score > 11: # 超过11分牌爆掉
RESULT[user] = 0
print("{}牌爆掉了,下次注意点......".format(user))
print()
count += 1
return P_INFO_TWO,RESULT
one_poker(P_INFO) # 生产一副牌
# for poker in P_INFO:
# print(poker[0],end=" ") # 显示一副牌,不显示值
print("JACK赌坊,欢迎光临".center(30,"-"))
print("小赌怡情,大赌伤身,强赌灰飞烟灭".center(22,"-"))
print("玩家请看牌".center(40,"-"))
print(P_INFO) # 显示一副牌
print("开始棋牌11点".center(34,"-"))
print()
user_num(USER_LIST) # 人员列表
# print(USER_LIST)
deal(USER_LIST,P_INFO,RESULT,P_INFO_TWO) # 第一次发牌
# print(USER_POKER)
# print(RESULT)
# print(P_INFO_TWO)
recard(USER_LIST,P_INFO_TWO,RESULT,USER_POKER) # 要牌过程
# print(P_INFO_TWO)
print(RESULT) # 打印最终结果字典
# 5、判断胜者
# 字典排序
win_sorted = sorted(RESULT.items(),key=lambda x:x[1],reverse=True)
# print(win_sorted)
count = 1
while count < len(win_sorted):
if win_sorted[count-1][1] != win_sorted[count][1]:
print("胜者是{}".format(win_sorted[:count]).center(40,"-"))
break
else:
count += 1
else:
exit("没有赢家...")
这个人虽然不太勤快,但是还是留下了一些什么......