wpf 如何写一个圆形的进度条

先看一下效果吧

调用代码如下

<local:CycleProgressBar Width="100" Height="100" Background="#FFF68986" Foreground="#FFFA1F09"
                        Maximum="100" Minimum="0" Value="20" IsIndeterminate="False"/>

然后下面就来实现一下这个效果

第一步:先创建一个空的wpf项目

第二步:添加一个自定义控件,取名为CycleProgressBar

添加完以后,vs会自动生成一个类和一个Themes文件夹,下面有一个名为Generic的资源文件

Generic里面就是这个自定义控件的默认样式,里面只有一个border,我们就是通过改造这个默认的样式来实现圆形的进度条

到目前位置,都是vs自动生成的代码,不需要我们做任何操作

 

第三步:将父类设置成RangeBase,因为原生的progressbar就是继承的这个类,所以我们也继承这个类

 

第四步:添加依赖属性IsIndeterminate,这个属性用来控制进度条是不是一直转圈圈

        public bool IsIndeterminate
        {
            get { return (bool)GetValue(IsIndeterminateProperty); }
            set { SetValue(IsIndeterminateProperty, value); }
        }

        // Using a DependencyProperty as the backing store for IsIndeterminate.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty IsIndeterminateProperty =
            DependencyProperty.Register("IsIndeterminate", typeof(bool), typeof(CycleProgressBar), new PropertyMetadata(false));

 

第五步:绘制控件的模板样式

在绘制之前,先添加一个nuget上面的引用,搜索expression.drawing,然后添加下面的引用

再在generic文件里面引入命名空间

xmlns:ed="http://schemas.microsoft.com/expression/2010/drawing"

再写样式之前的准备工作就准备完了,后面就是开始写模板样式了,下面是样式的代码和注释

 <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

 <Style TargetType="{x:Type local:CycleProgressBar}">
     <Setter Property="Template">
         <Setter.Value>
             <ControlTemplate TargetType="{x:Type local:CycleProgressBar}">
                 <Grid>
                     <!--这个椭圆就是进度条的背景部分,把高度和宽度都绑定到宽度上,当然绑定到高度上也一样,主要是为了保证高度和宽度一直,这样子才会显示成圆形
                     StrokeThickness根据自己的实际情况设置,这个表示背景部分的宽度-->
                     <Ellipse Stroke="{TemplateBinding Background}" StrokeThickness="10"
                          Height="{TemplateBinding Width}" Width="{TemplateBinding Width}"/>
                     
                     <!--这个圆弧的作用就是显示进度条的进度-->
                     <ed:Arc x:Name="PART_Track" Width="{TemplateBinding Width}" Height="{TemplateBinding Width}"
                                     StartAngle="0" EndAngle="0" Fill="{TemplateBinding Foreground}" Panel.ZIndex="1"
                                     ArcThickness="10"
                                     Stretch="None" StrokeEndLineCap="Round" StrokeStartLineCap="Round" ArcThicknessUnit="Pixel" RenderTransformOrigin="0.5,0.5">
                         <ed:Arc.RenderTransform>
                             <TransformGroup>
                                 <RotateTransform/>
                             </TransformGroup>
                         </ed:Arc.RenderTransform>
                     </ed:Arc>

                     <!--这个进度条的作用就是当我们设置IsIndeterminate为true的时候,让这个进度条一直在那里转圈圈-->
                     <ed:Arc x:Name="PART_Track_Repeat" Width="{TemplateBinding Width}" Height="{TemplateBinding Width}"
                                     StartAngle="0" EndAngle="90" Fill="{TemplateBinding Foreground}" Panel.ZIndex="1"
                                     ArcThickness="10" Visibility="Collapsed"
                                     Stretch="None" StrokeEndLineCap="Round" StrokeStartLineCap="Round" 
                                     ArcThicknessUnit="Pixel" RenderTransformOrigin="0.5,0.5">
                         <ed:Arc.RenderTransform>
                             <TransformGroup>
                                 <RotateTransform/>
                             </TransformGroup>
                         </ed:Arc.RenderTransform>
                     </ed:Arc>
                     
                     <!--这个textblock的作用就是显示进度条的百分比-->
                     <TextBlock x:Name="tbPercentage" VerticalAlignment="Center" HorizontalAlignment="Center">
                         <TextBlock.Text>
                             <MultiBinding Converter="{StaticResource ResourceKey=ProgressBarValueToPercentage}">
                                 <Binding RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=local:CycleProgressBar}" Path="Maximum"/>
                                 <Binding RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=local:CycleProgressBar}" Path="Value"/>
                                 <Binding RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=local:CycleProgressBar}" Path="Minimum"/>
                             </MultiBinding>
                         </TextBlock.Text>
                     </TextBlock>
                 </Grid>
                 <ControlTemplate.Triggers>
                     <!--设置IsIndeterminate为true的时候,就把百分比和进度条的进度的圆弧隐藏,只保留一直转圈圈的那个圆弧-->
                     <!--然后就是一个动画,让圆弧一直转圈圈-->
                     <Trigger Property="IsIndeterminate" Value="True">
                         <Setter Property="Visibility" TargetName="PART_Track" Value="Hidden"/>
                         <Setter Property="Visibility" TargetName="PART_Track_Repeat" Value="Visible"/>
                         <Setter Property="Visibility" TargetName="tbPercentage" Value="Hidden"/>
                         <Trigger.EnterActions>
                             <BeginStoryboard>
                                 <Storyboard RepeatBehavior="Forever">
                                     <DoubleAnimationUsingKeyFrames Storyboard.TargetName="PART_Track_Repeat" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(RotateTransform.Angle)">
                                         <EasingDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
                                         <EasingDoubleKeyFrame KeyTime="00:00:01" Value="360"/>
                                     </DoubleAnimationUsingKeyFrames>
                                 </Storyboard>
                             </BeginStoryboard>
                         </Trigger.EnterActions>
                     </Trigger>
                     <Trigger Property="IsIndeterminate" Value="False">
                         <Setter TargetName="tbPercentage" Property="Visibility" Value="Visible"/>
                     </Trigger>
                     <MultiTrigger>
                         <MultiTrigger.Conditions>
                             <Condition Property="IsIndeterminate" Value="false"/>
                             <Condition Property="Value" Value="0"/>
                         </MultiTrigger.Conditions>
                         <Setter Property="Visibility" Value="Hidden" TargetName="PART_Track"/>
                     </MultiTrigger>
                 </ControlTemplate.Triggers>
             </ControlTemplate>
         </Setter.Value>
     </Setter>
 </Style>

里面有一个名为ProgressBarValueToPercentage的转换,直接添加一个类,然后代码就在下面

public class ProgressBarValueToPercentage : IMultiValueConverter
{
    public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
    {
        var maximum = System.Convert.ToDouble(values[0]);
        var value = System.Convert.ToDouble(values[1]);
        var minimum = System.Convert.ToDouble(values[2]);

        if (maximum == 0)
        {
            return "0" + "%";
        }

        double progressValue = (value - minimum) / (maximum - minimum) * 100;
        return (Math.Round(progressValue)).ToString() + "%";
    }

    public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture)
    {
        throw new NotImplementedException();
    }
}

到现在,样式部分就写完了,然后还要去后台代码里面实现具体的功能

第六步:实现后台代码功能

public class CycleProgressBar : RangeBase
{
    public bool IsIndeterminate
    {
        get { return (bool)GetValue(IsIndeterminateProperty); }
        set { SetValue(IsIndeterminateProperty, value); }
    }

    // Using a DependencyProperty as the backing store for IsIndeterminate.  This enables animation, styling, binding, etc...
    public static readonly DependencyProperty IsIndeterminateProperty =
        DependencyProperty.Register("IsIndeterminate", typeof(bool), typeof(CycleProgressBar), new PropertyMetadata(false));

    private FrameworkElement _track;

    static CycleProgressBar()
    {
        //这段代码是创建控件的时候自带的,不用管,代码的意思就是去找generic里面名为CycleProgressBar的样式,
        //如果把这段代码删了,或者generic没有CycleProgressBar的样式,程序就会报错
        DefaultStyleKeyProperty.OverrideMetadata(typeof(CycleProgressBar), new FrameworkPropertyMetadata(typeof(CycleProgressBar)));
    }

    /// <summary>
    /// 计算进度条的值
    /// </summary>
    private void SetPartTrackValue()
    {
        double minimum = this.Minimum;
        double maximum = this.Maximum;
        double value = this.Value;
        double num = (maximum <= minimum) ? 1.0 : ((value - minimum) / (maximum - minimum));

        var EndAngle = num * 360;

        if (_track != null)
        {
            var arc = _track as Arc;
            arc.EndAngle = EndAngle;
        }
    }

    /// <summary>
    /// 应用控件模板的时候调用的方法
    /// </summary>
    public override void OnApplyTemplate()
    {
        base.OnApplyTemplate();
        this._track = GetTemplateChild("PART_Track") as FrameworkElement;
        SetPartTrackValue();
    }

    /// <summary>
    /// 进度条的进度变化时触发
    /// </summary>
    /// <param name="oldValue"></param>
    /// <param name="newValue"></param>
    protected override void OnValueChanged(double oldValue, double newValue)
    {
        base.OnValueChanged(oldValue, newValue);
        SetPartTrackValue();
    }

    /// <summary>
    /// 最大值变化时触发
    /// </summary>
    /// <param name="oldMaximum"></param>
    /// <param name="newMaximum"></param>
    protected override void OnMaximumChanged(double oldMaximum, double newMaximum)
    {
        base.OnMaximumChanged(oldMaximum, newMaximum);
        SetPartTrackValue();
    }

    /// <summary>
    /// 最小值变化时触发
    /// </summary>
    /// <param name="oldMinimum"></param>
    /// <param name="newMinimum"></param>
    protected override void OnMinimumChanged(double oldMinimum, double newMinimum)
    {
        base.OnMinimumChanged(oldMinimum, newMinimum);
        SetPartTrackValue();
    }

    /// <summary>
    /// 控件大小变化时触发
    /// </summary>
    /// <param name="sizeInfo"></param>
    protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo)
    {
        base.OnRenderSizeChanged(sizeInfo);
        SetPartTrackValue();
    }
}

好了,控件的后台代码也写完了,就可以直接运行了

设置IsIndeterminate="True"以后,黄色部分就会一直转圈圈啦(脑补一下吧,没有gif,囧)

 

项目github地址:bearhanQ/WPFFramework: Share some experience (github.com)

QQ技术交流群:332035933;

 

posted @ 2024-08-13 11:23  BearHan  阅读(179)  评论(0编辑  收藏  举报