摘要:using Framework.UI; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.U
阅读全文
摘要:private bool bInTouch = false; private float ClickAfter = 0.0f; GameObject m_curClickBox; private Vector3 mousePosLast = Vector3.zero; private bool Dr
阅读全文
摘要:if (Input.GetMouseButtonDown(0)) { if (Application.isMobilePlatform && Input.touchCount > 0) { for (int i = 0; i < Input.touchCount; i++) { if (EventS
阅读全文
摘要:var type = Types.GetType(TypeName, "Assembly-CSharp"); 5.3.8代码在2018中报错 UnityEngine.Types.GetType(string, string)' is obsolete: `This was an internal m
阅读全文
摘要:public class ClickEventListener : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler { public static ClickEventListener Get(G
阅读全文
摘要:namespace Framework.Tools { /// <summary> /// 定时任务封装类 /// </summary> public class TimeTask { /// <summary> /// 延迟时间 /// </summary> private float _time
阅读全文
摘要:using System.Collections; using System.Collections.Generic; using UnityEngine; public class UiFollowObj : MonoBehaviour { Transform m_trans; public Tr
阅读全文
摘要:using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Net.Sockets; using System.Net; using System.Threading; usi
阅读全文
摘要:基本值类型 public static List<T> GetListDiff<T>(List<T> listA,List<T> listB) { List<T> ret = new List<T>(); if (listA.Count > listB.Count) ret = listA.Exce
阅读全文
摘要:服务器端定义好protobuf结构,放unity编辑器中生成.cs的结构 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO
阅读全文
摘要:using System.Collections; using System.Collections.Generic; using UnityEngine; public class FPSShow : MonoBehaviour { private void OnGUI() { string te
阅读全文
摘要:using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class SaveTransInfo : EditorWindow { [MenuIte
阅读全文
摘要:由于转对象没问题,转数组才会产生问题。所以解决思路是: 转换时遇到数组,在数组外加壳,作为对象转成JSON,再去壳。 解析时遇到数组,先套壳转成对象,再取对象里的数组。 using System.Collections; using System.Collections.Generic; using
阅读全文
摘要:using UnityEngine; using System.Collections; using UnityEngine.UI; using System; using System.Collections.Generic; public class Line { private int _st
阅读全文
摘要:报错信息 android.content.ActivityNotFoundException: Unable to find explicit activity class {com.shuiying.smsm09061/com.mob.tools.MobUIShell}; have you dec
阅读全文