摘要:解决办法 找到粒子放材质球的属性栏,找到Max particle Size 属性把他的大小调到和粒子大小属性差不多
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摘要:using UnityEngine; using System.Collections; public class LookAtCam : MonoBehaviour { public Transform m_camTrans; // Use this for initialization void
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摘要:copy /Y "$(TargetDir)123.exe" "E:\xxx\"
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摘要:// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) Shader "Standard(Two Side)" { Properties { _Colo
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摘要:using UnityEngine; using System.Collections; using UnityEditor; public class ParticleScaler : EditorWindow { float scaleMultiplier = 1.0f; [MenuItem("
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摘要:一:新建空对象 GameObject -> Create Empty (命名: Lamp) 二:为新建对象 Lamp 添加组件 Lens Flare Component -> Effects -> Lens Flare 三:修改Standad Assets 下的Small Flare 参数Flare
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摘要:Shader代码 Shader "CustomUI/FirstText" { Properties { _MainTex ("Font Texture", 2D) = "white" {} //MASK SUPPORT ADD _StencilComp("Stencil Comparison", F
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摘要:在canvas下挂脚本 [Tooltip("Determines if a UI Click action should happen when a UI Pointer game object collides with this canvas.")] public bool clickOnPoi
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摘要:准备工作: 1.下载vscode 2.下载luaide 免费版:https://www.jianshu.com/p/a2142d4f119c,下载后将zip文件解压到 C:\Users\Administrator.vscode\extensions 但是: 调试luaide的示例工程 1.https
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