RadASM编写拾色器
配置RadASM编译器,选masm,在RadASM中新建-> Win32 App –>DialogAsMain.tpl ,取名Dlg_Test,再打开 Dlg_Test.dlg中编辑资源,如下图:
对话框控件属性设置:Name :IDD_DIALOG ; Caption:拾色器 ; MaxButton:False ; SizeBorder:False ; TopMost:True ;
打开project -> Resourcee添加一个图标资源,取名IDI_APP_MAIN。
在Dlg_Test.Rc中编辑,添加图标:
#define IDI_WIN_MAIN 100
IDI_WIN_MAIN ICON "Res/main2.ico"
#include "Res/Dlg_TestMnu.rc"
#include "Res/Dlg_TestRes.rc"
#include "Res/Dlg_TestDlg.rc"
头文件:Dlg_Test.inc
include windows.inc
include user32.inc
include kernel32.inc
include shell32.inc
include comctl32.inc
include comdlg32.inc
include gdi32.inc
includelib user32.lib
includelib kernel32.lib
includelib shell32.lib
includelib comctl32.lib
includelib comdlg32.lib
includelib gdi32.lib
WinMain PROTO :DWORD,:DWORD,:DWORD,:DWORD
WndProc PROTO :DWORD,:DWORD,:DWORD,:DWORD
IDD_DIALOG equ 1000
IDM_MENU equ 10000
IDM_FILE_EXIT equ 10001
IDM_HELP_ABOUT equ 10101
IDI_WIN_MAIN EQU 100
IDC_IMG_SHOWPIC equ 1001
IDC_STC_POS_X equ 1002
IDC_STC_POS_Y equ 1003
IDC_EDT_POS_X equ 1004
IDC_EDT_POS_Y equ 1005
IDC_IMG_COLOR equ 1006
IDC_EDT_RED equ 1010
IDC_EDT_GREEN equ 1011
IDC_EDT_BLUE equ 1012
.const
ClassName db 'DLGCLASS',0
AppName db 'Dialog as main',0
AboutMsg db 'MASM32 RadASM Dialog as main',13,10,'Copyright ?MASM32 2001',0
.data?
hInstance dd ?
CommandLine dd ?
hWnd dd ?
源文件:Dlg_Test.asm
.386
.model flat,stdcall
option casemap:none
include Dlg_Test.inc
.code
start:
invoke GetModuleHandle,NULL
mov hInstance,eax
invoke GetCommandLine
invoke InitCommonControls
mov CommandLine,eax
invoke WinMain,hInstance,NULL,CommandLine,SW_SHOWDEFAULT
invoke ExitProcess,eax
WinMain proc hInst:HINSTANCE,hPrevInst:HINSTANCE,CmdLine:LPSTR,CmdShow:DWORD
LOCAL wc:WNDCLASSEX
LOCAL msg:MSG
mov wc.cbSize,sizeof WNDCLASSEX
mov wc.style,CS_HREDRAW or CS_VREDRAW
mov wc.lpfnWndProc,offset WndProc
mov wc.cbClsExtra,NULL
mov wc.cbWndExtra,DLGWINDOWEXTRA
push hInst
pop wc.hInstance
mov wc.hbrBackground,COLOR_BTNFACE+1
mov wc.lpszMenuName,IDM_MENU
mov wc.lpszClassName,offset ClassName
invoke LoadIcon,NULL,IDI_APPLICATION
mov wc.hIcon,eax
mov wc.hIconSm,eax
invoke LoadCursor,NULL,IDC_ARROW
mov wc.hCursor,eax
invoke RegisterClassEx,addr wc
invoke CreateDialogParam,hInstance,IDD_DIALOG,NULL,addr WndProc,NULL
invoke ShowWindow,hWnd,SW_SHOWNORMAL
invoke UpdateWindow,hWnd
.while TRUE
invoke GetMessage,addr msg,NULL,0,0
.BREAK .if !eax
invoke TranslateMessage,addr msg
invoke DispatchMessage,addr msg
.endw
mov eax,msg.wParam
ret
WinMain endp
WndProc proc hWin:HWND,uMsg:UINT,wParam:WPARAM,lParam:LPARAM
;保存光标的坐标值
LOCAL @stPoint:POINT
LOCAL @hDcShowPic:HDC
LOCAL @hDcScreen:HDC
LOCAL @hDcShowColor:HDC
LOCAL @dwDx:DWORD
LOCAL @dwDy:DWORD
LOCAL @colorRect:RECT
LOCAL @hColorWin:HWND
LOCAL @dwColor:DWORD
LOCAL @hBrush:HBRUSH
LOCAL @hBrushOld:HBRUSH
LOCAL @colorRed:byte
LOCAL @colorGreen:byte
LOCAL @colorBlue:byte
mov eax,uMsg
.if eax==WM_INITDIALOG
;保存对话框的窗口句柄
push hWin
pop hWnd
;设置主窗口的图标
invoke LoadIcon,hInstance,IDI_WIN_MAIN
invoke SendMessage,hWnd,WM_SETICON,ICON_BIG,eax
;使得窗口总在最前显示
invoke SetWindowPos,hWnd,HWND_TOPMOST,0,0,0,0,SWP_NOMOVE or SWP_NOSIZE
;设置定时器
invoke SetTimer,hWnd,NULL,100,NULL
.elseif eax == WM_TIMER
;响应定时器的消息
;获取当前光标的坐标值
invoke GetCursorPos,addr @stPoint
;将x,y的坐标显示到对话框
invoke SetDlgItemInt,hWnd,IDC_EDT_POS_X,@stPoint.x,FALSE
invoke SetDlgItemInt,hWnd,IDC_EDT_POS_Y,@stPoint.y,FALSE
;向XY坐标靠前一点
mov eax,@stPoint.x
sub eax,12
mov @dwDx,eax
mov eax,@stPoint.y
sub eax,12
mov @dwDy,eax
;获取整个屏幕的DC
invoke GetDC,NULL
mov @hDcScreen,eax
;获取显示屏幕制定区域的窗口DC
invoke GetDlgItem,hWnd,IDC_IMG_SHOWPIC ;获取图片框控件的句柄
invoke GetDC,eax
mov @hDcShowPic,eax
;将屏幕指定区域绘制到指定的窗口DC中
invoke StretchBlt,@hDcShowPic,0,0,160,160,@hDcScreen,@dwDx,@dwDy,24,24,SRCCOPY
;向图片屏幕指定区域绘制到指定的窗口DC中
;创建一个黑色的实心画笔
invoke CreatePen,PS_SOLID,1,0 ;这里可以设置画笔的类型、宽度、颜色
mov @hBrush,eax
invoke MoveToEx,@hDcShowPic,0,80,NULL ;将始点移到点(0,80)
invoke LineTo,@hDcShowPic,160,80 ;画水平线,从点(0,80)画到(160,80)
invoke MoveToEx,@hDcShowPic,80,0,NULL ;将始点移到点(80,0)
invoke LineTo,@hDcShowPic,80,160 ;;画垂直线,从点(80,0)画到(80,160)
;显示当前鼠标指向的颜色值
invoke GetDlgItem,hWnd,IDC_IMG_COLOR ;获取控件的句柄
mov @hColorWin,eax
invoke GetDC,eax ;由控件的句柄获取这个图片框控件的DC
mov @hDcShowColor,eax
;构造显示颜色值的图片框的坐标
mov @colorRect.left,0
mov @colorRect.top,0
mov @colorRect.right,118
mov @colorRect.bottom,22
;获取屏幕上鼠标所指向的点的颜色值
invoke GetPixel,@hDcScreen,@stPoint.x,@stPoint.y
mov @dwColor,eax
;为当前获取的颜色值创建一个实心画刷
invoke CreateSolidBrush,@dwColor
mov @hBrush,eax
;在显示颜色的图片框中填充画刷指定的颜色值
;即把在指定的区域用这个画刷(hBrush)在指定的DC(hDcShowColor)上填充颜色
invoke FillRect,@hDcShowColor,addr @colorRect,@hBrush
;拆解32位的颜色值到三个字节类型的变量中,然后显示
mov eax,@dwColor
mov @colorRed,al
mov @colorGreen,ah
ror eax,16 ;将eax中的值循环右移16位
mov @colorBlue,al
invoke SetDlgItemInt,hWnd,IDC_EDT_RED,@colorRed,FALSE
invoke SetDlgItemInt,hWnd,IDC_EDT_GREEN,@colorGreen,FALSE
invoke SetDlgItemInt,hWnd,IDC_EDT_BLUE,@colorBlue,FALSE
.elseif eax==WM_COMMAND
mov eax,wParam
and eax,0FFFFh
.if eax==IDM_FILE_EXIT
invoke SendMessage,hWin,WM_CLOSE,0,0
.elseif eax==IDM_HELP_ABOUT
invoke ShellAbout,hWin,addr AppName,addr AboutMsg,NULL
.endif
; .elseif eax==WM_SIZE
.elseif eax==WM_CLOSE
invoke DestroyWindow,hWin
.elseif uMsg==WM_DESTROY
invoke PostQuitMessage,NULL
.else
invoke DefWindowProc,hWin,uMsg,wParam,lParam
ret
.endif
xor eax,eax
ret
WndProc endp
end start
效果图:
本文示例引自jhkdiy的教程,转载请注明!
OK ^_^ !!!!!!!!!!