【Cocos2dx 3.3 Lua】滚动字幕
参考资料:
1、原理
通过调用update来更新位置达到的移动效果,和背景滚动有点类似,一旦滚动结束就重置为起点,开始新的滚动。只是为了达到在某个区域内滚动而不至于超出这个区域,有时候会用一些前景图来做遮盖,所以这个时候其实字幕或者公告是有在后面滚动的,但是被遮住了,因此看起来就像是只在某个区域内滚动。
垂直滚动:
如下图
由底层和字幕以及遮盖层组成
水平滚动:
设置字幕在update时x轴移动,移动到屏幕外时重新开始移动
2、实现
RollingFont.lua
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RollingFont=class("RollingFont",function() return cc.Layer:create() end) RollingFont.ctor=function(self) local cache=cc.SpriteFrameCache:getInstance() cache:addSpriteFrames("rollfont/ui_serverlist.plist") self.size=cc.Director:getInstance():getWinSize() --注册定时事件 self:registerScriptHandler(function(tag) local scheduler=nil if tag=="enter" then scheduler=self:onEnter() elseif tag=="exit" then self:onExit(scheduler) end end) end RollingFont.createText=function(self,text) local ttfConfig = {} ttfConfig.fontFilePath="fonts/arial.ttf" ttfConfig.fontSize=11.4 local label = cc.Label:createWithTTF(ttfConfig, text, cc.TEXT_ALIGNMENT_LEFT, self.size.width) label:setTextColor( cc.c4b(255, 0, 0, 255) ) return label end --垂直滚动字幕 RollingFont.verticalFont=function(self) --添加垂直滚动字幕边框 local listbox=cc.Sprite:createWithSpriteFrameName("login_listbase.png") listbox:setPosition(cc.p(self.size.width/2,self.size.height/2+30)) listbox:setScale(1.2) self:addChild(listbox) local listboxSize=listbox:getBoundingBox() local listboxX=listbox:getPositionX() local listboxY=listbox:getPositionY() self.verticalRect=cc.rect(listboxX-listboxSize.width/2,listboxY-listboxSize.height/2,listboxSize.width,listboxSize.height) --垂直滚动字幕 local text="1.Hi! Welcome to My Blog,This is a Sample about\nfont vertical move with Cocos2dx 3.x Lua\n" local label=self:createText(text) label:setPosition(self.verticalRect.x+self.verticalRect.width-40,self.verticalRect.y) label:setAnchorPoint(1,1) self:addChild(label) self.labelVertical=label --字幕遮罩 local fg=cc.Sprite:create("rollfont/fg.png") fg:setPosition(cc.p(self.verticalRect.x+self.verticalRect.width/2,self.verticalRect.y+self.verticalRect.height/2)); self:addChild(fg); end --水平滚动字幕 RollingFont.horizontalFont=function(self) --添加水平滚动字幕边框 local listbox=cc.Sprite:createWithSpriteFrameName("login_textbase.png") listbox:setPosition(cc.p(self.size.width/2,self.size.height/2-65)) listbox:setScaleX(2.5) self:addChild(listbox) local listboxSize=listbox:getBoundingBox() local listboxX=listbox:getPositionX() local listboxY=listbox:getPositionY() --水平滚动字幕 local text="1.Hi! This is a Sample about font vertical move with Cocos2dx 3.x Lua" local label=self:createText(text) label:setPosition(self.size.width,self.verticalRect.y-10) label:setAnchorPoint(0,0) self:addChild(label) self.labelHorizontal=label local labelSize=label:getBoundingBox() self.horizontalSize=cc.rect(0,0,labelSize.width,labelSize.height) end RollingFont.onEnter=function(self) --垂直滚动最大和最小高度 local hlabelSize=self.labelVertical:getBoundingBox() local hmaxHeight=self.verticalRect.y+self.verticalRect.height+hlabelSize.height local hminHeight=self.verticalRect.y+40 --水平滚动最大宽度和最小宽度 local vmaxWidth=self.size.width local vminWidth=-self.horizontalSize.width local function schedule() --垂直滚动 local y=self.labelVertical:getPositionY() y=y+1 if y >= hmaxHeight then y=hminHeight end self.labelVertical:setPositionY(y) --水平滚动 local x=self.labelHorizontal:getPositionX() x=x-1 if x <= vminWidth then x=vmaxWidth end self.labelHorizontal:setPositionX(x) end local scheduler=cc.Director:getInstance():getScheduler() scheduler:scheduleScriptFunc(schedule,0.02,false) return scheduler end RollingFont.onExit=function(self,scheduler) if scheduler then cc.Director:getInstance():getScheduler():unscheduleScriptEntry(scheduler) end end RollingFont.create=function(self) local roll=RollingFont.new() roll:verticalFont() roll:horizontalFont() return roll end return RollingFont
3、执行效果