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cocos2dx 3.x(让精灵随着重力感应的方向移动而移动)

2017-01-07 02:32  罗任德  阅读(2106)  评论(0编辑  收藏  举报
 1 //
 2 //  GameScene.hpp
 3 //  HelloWord
 4 //
 5 //  Created by apple on 2017/1/7.
 6 //
 7 //
 8 
 9 #ifndef GameScene_hpp
10 #define GameScene_hpp
11 
12 #include <stdio.h>
13 #include "cocos2d.h"
14 
15 USING_NS_CC;
16 
17 class GameScene : public cocos2d::Layer
18 {
19 public:
20     static cocos2d::Scene* createScene();
21     
22     virtual bool init();
23     
24     //重力感应回调函数
25     void didAccelerate(Acceleration* acc, Event* event);
26     
27     CREATE_FUNC(GameScene);
28     
29 private:       
30     Size size;
31     Sprite *sprite;
32 };
33 #endif /* GameScene_hpp */

 

 

 1 //
 2 //  GameScene.cpp
 3 //  HelloWord
 4 //
 5 //  Created by apple on 2017/1/7.
 6 //
 7 //
 8 
 9 #include "GameScene.hpp"
10 USING_NS_CC;
11 
12 cocos2d::Scene* GameScene::createScene()
13 {
14     auto scene = Scene::create();   //创建一个场景
15     auto layer = GameScene::create();   //创建一个图层
16     scene->addChild(layer);
17     return scene;
18 }
19 
20 //初始化当前的图层
21 bool GameScene::init()
22 {
23     if(!Layer::init())      //初始化父类
24         return false;
25     
26     //获取屏幕大小
27     size = Director::getInstance()->getVisibleSize();
28     //auto size = Director::getInstance()->getWinSize();
29     //添加一个图片精灵
30     sprite = Sprite::create("CloseNormal.png");
31     sprite->setPosition(Vec2(size.width/2, size.height/2));
32     sprite->setTag(12);
33     this->addChild(sprite);
34     
35     //开启重力感应
36     Device::setAccelerometerEnabled(true);
37     
38     //创建事件监听对象
39     auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(GameScene::didAccelerate, this));
40     
41     //在事件监听器中注册
42     _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
43     
44     return true;
45 }
46 
47 void GameScene::didAccelerate(Acceleration* acc, Event* event)
48 {
49     //使精灵随重力感应移动
50     auto sprite = this->getChildByTag(12);      //通过标签获取精灵
51     
52     auto pos = sprite->getPosition();
53     
54     pos.x += acc->x;
55     pos.y += acc->y;
56     //pos.y += acc->y * 10;     //调整精灵移动敏感度
57     
58     sprite->setPosition(pos);
59 }