2024.5.26

8-1 【Python0021】电子算盘
分数 10
作者 doublebest
单位 石家庄铁道大学

【题目描述】设计一个电子算盘。要求绘制电子算盘界面,设计并实现打珠算过程(界面参考如下图示)。

界面右侧要求以图形绘制的方式绘制自画像,注意不能是图像文件显示的形式。


图片1.png


图 电子算盘参考界面示意

【练习要求】请给出源代码程序和运行测试结果,源代码程序要求添加必要的注释。

 

from tkinter import *

def initWindow():

rect = canvas.create_rectangle(25, 40, 450, 400, width=3) # 算盘边框

x0, y0, x1, y1 = 0, 0, 0, 0

for i in range(5): # 生成串算珠的线

line_shu = canvas.create_line(70 + x0, 40 + y0, 70 + x1, 400 + y1, width=3)

x0 += 80

x1 += 80

line_fenge = canvas.create_line(25, 100, 450, 100, width=3) # 生成上下珠的分割线

x0, y0, x1, y1 = 0, 0, 0, 0

for i in range(5): # 生成5个上珠

top_oval[i] = canvas.create_oval(40 + x0, 60 + y0, 100 + x1, 90 + y1, fill='orange', tags=f"top{i}")

x0 += 80

x1 += 80

x0, y0, x1, y1 = 0, 0, 0, 0

for i in range(4): # 生成4*5个下珠

for j in range(5):

below_oval[i][j] = canvas.create_oval(40 + x0, 160 + y0, 100 + x1, 190 + y1, fill='yellow', tags=f"below{i}{j}")

chushi[i][j] = canvas.coords(below_oval[i][j])

x0 += 80

x1 += 80

x0 = 0

x1 = 0

y0 += 60

y1 += 60

print(chushi)

num = [[0 for i in range(5)] for j in range(4)] # 五个下珠分别对应的数值

num2 = [0 for i in range(5)] # 五个上珠分别对应的数值

canvas.create_oval(750, 370, 470, 90, fill='yellow')

canvas.create_oval(500, 170, 560, 200, fill='black')

canvas.create_oval(650, 170, 710, 200, fill='black')

canvas.create_arc(500, 200, 700, 300, start=-150, extent=120, style=ARC, width=3)

def get_empty():

empty = [[0 for j in range(5)] for i in range(4)]

for i in range(4):

for j in range(5):

if canvas.coords(below_oval[i][j]) != chushi[i][j]:

empty[i][j] = 1

print(empty)

return empty

def bind():

def handler_adaptor(handler, fun, row, col):

"""事件处理函数的适配器,相当于中介,可以帮助tag_bind函数传递参数"""

return lambda event, handler=handler, fun=fun, col=col, row=row: handler(event=event, fun=fun, row=row, col=col)

def handler_adaptor2(handler2, fun, row):

"""事件处理函数的适配器,相当于中介,可以帮助tag_bind函数传递参数"""

return lambda event, handler2=handler2, fun=fun, row=row: handler2(event=event, fun=fun, row=row)

def handler(event, fun, row, col):

"""下珠上划"""

content = fun # 这个就是被点击的算珠id

empty = get_empty()

if row == 0:

if float(canvas.coords(content)[1]) - 40 >= 100:

canvas.move(content, 0, -40)

else:

if empty[row - 1][col] == 1:

if float(canvas.coords(content)[1]) - 40 >= 110 + 10 * (row + 1):

canvas.move(content, 0, -40)

def handler2(event, fun, row):

"""上珠上划"""

content = fun # 这个就是被点击的算珠id

if float(canvas.coords(content)[1]) - 20 >= 40:

canvas.move(content, 0, -20)

def handler3(event, fun, row, col):

"""下珠下划"""

content = fun # 这个就是被点击的算珠id

empty = get_empty()

if row == 3:

if float(canvas.coords(content)[1]) + 40 <= 350:

canvas.move(content, 0, 40)

else:

if empty[row][col] == 1:

canvas.move(content, 0, 40)

def handler4(event, fun, row):

"""上珠下划"""

content = fun # 这个就是被点击的算珠id

if float(canvas.coords(content)[1]) + 20 <= 60:

canvas.move(content, 0, 20)

for i in range(5):

canvas.tag_bind(top_oval[i], "<Button-1>", handler_adaptor2(handler2, fun=top_oval[i], row=i))

canvas.tag_bind(top_oval[i], "<Button-3>", handler_adaptor2(handler4, fun=top_oval[i], row=i))

for i in range(4):

for j in range(5):

canvas.tag_bind(below_oval[i][j], "<Button-1>", handler_adaptor(handler, fun=below_oval[i][j], row=i, col=j))

canvas.tag_bind(below_oval[i][j], "<Button-3>", handler_adaptor(handler3, fun=below_oval[i][j], row=i, col=j))

if __name__ == "__main__":

window = Tk()

window.title("电子算盘")

window.geometry("800x500")

canvas = Canvas(window, width="800", height="500", bg="white")

canvas.pack()

top_oval = [int for i in range(5)] # 定义列表存储5个上珠

below_oval = [[int for i in range(5)] for i in range(4)] # 定义列表存储4*5个下珠

chushi = [[0 for j in range(5)] for i in range(4)] # 所有下珠的初始坐标

initWindow()

bind()

window.mainloop()


image.png

posted @ 2024-06-13 15:47  liuxuechao  阅读(12)  评论(0编辑  收藏  举报