
| using System.Collections; |
| using System.Collections.Generic; |
| using UnityEngine; |
| using UnityEditor; |
| using UnityEngine.UI; |
| using System.Reflection; |
| using System; |
| |
| public class SearchComponent : EditorWindow |
| { |
| private string componentName = "UnityEngine.UI.Text"; |
| private string folderPath = "Assets"; |
| [MenuItem("Tool/SearchComponent")] |
| public static void ShowWindow() |
| { |
| GetWindow<SearchComponent>("Prefab Browser"); |
| } |
| |
| private void OnGUI() |
| { |
| folderPath = EditorGUILayout.TextField("文件夹路径:",folderPath); |
| componentName = EditorGUILayout.TextField("名字:", componentName); |
| if (GUILayout.Button("ListPrefabs")) { |
| ListPrefabsInFolder(folderPath); |
| } |
| } |
| |
| private void ListPrefabsInFolder(string folderPath) |
| { |
| string[] guids = AssetDatabase.FindAssets("t:Prefab", new string[] { folderPath }); |
| |
| Assembly asmb = System.Reflection.Assembly.GetAssembly(typeof(Graphic)); |
| Type t = asmb.GetType(componentName); |
| |
| |
| |
| |
| |
| foreach (string guid in guids) |
| { |
| string assetPath = AssetDatabase.GUIDToAssetPath(guid); |
| GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath); |
| if (prefab.GetComponentInChildren(t)) Debug.Log(prefab.name); |
| |
| } |
| } |
| } |
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