| |
| |
| |
| |
| |
| public void LoadLevel(string loadleveName, string originlevelName) |
| { |
| |
| SceneManager.LoadScene(loadleveName, LoadSceneMode.Additive); |
| |
| |
| ActiveScene(loadleveName); |
| |
| |
| HideGameobject(originlevelName, false); |
| } |
| |
| private IEnumerator LoadAsyncScene(AsyncOperation asyncload) |
| { |
| |
| while (!asyncload.isDone) |
| { |
| yield return null; |
| } |
| } |
| |
| |
| |
| |
| |
| public void ActiveScene(string leveName) |
| { |
| |
| Scene scene = SceneManager.GetSceneByName(leveName); |
| |
| SceneManager.sceneLoaded += (Scene sc, LoadSceneMode loadSceneMode) => |
| { |
| SceneManager.SetActiveScene(scene); |
| }; |
| } |
| |
| |
| |
| |
| |
| |
| public void HideGameobject(string leveName, bool active) |
| { |
| List<GameObject> rootGameObjects = new List<GameObject>(); |
| Scene scene1 = SceneManager.GetSceneByName(leveName); |
| scene1.GetRootGameObjects(rootGameObjects); |
| |
| foreach (GameObject origin in rootGameObjects) |
| { |
| origin.SetActive(active); |
| } |
| } |
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