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1 static void Setting(string assetPath, int maxSize, TextureImporterFormat androidFormat, TextureImporterFormat iosFormat) 2 { 3 var texImporter = AssetImporter.GetAtPath(assetPath) as Texture... 阅读全文
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1 var texImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter; 2 if (texImporter.DoesSourceTextureHaveAlpha()) 3 { 4 Debug.Log("textures s 阅读全文
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1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 using UnityEditor; 5 using System; 6 using UObject = UnityEngine.Object; 7 using System.IO; 8 ... 阅读全文
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C#可空类型的实现逻辑: 1、装箱与拆箱 可空值类型的装箱:若可空值类型的为null,直接返回null,不进行任何装箱操作;否则进行正常的装箱操作. 可空值类型的拆箱操作:一个已装箱的值类型 T 可以拆箱为一个 T 或者 Nullable<T>;若已装箱的值类型为 null,拆箱为Nullable< 阅读全文
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