这是一段拖动物体的代码,比较简洁明了,对了解unity3d脚本概念有些帮助!在此加上注释分享! 

02 var mouseOverColor = Color.blue;//声明变量为蓝色 

03 private var originalColor : Color;//声明变量存储本来颜色 

04 function Start () { 

05 originalColor = renderer.sharedMaterial.color;//开始时得到物体本来着色 

06 } 

07 function OnMouseEnter () { 

08 renderer.material.color = mouseOverColor;//当鼠标滑过时改变物体颜色为蓝色 

09 } 

10  

11 function OnMouseExit () { 

12 renderer.material.color = originalColor;//当鼠标滑出时恢复物体本来颜色 

13 } 

14  

15 function OnMouseDown () { 

16 var screenSpace = Camera.main.WorldToScreenPoint(transform.position);//三维物体坐标转屏幕坐标 

17 //将鼠标屏幕坐标转为三维坐标,再算出物体位置与鼠标之间的距离 

18 var offset = transform.position - Camera.main.ScreenToWorldPoint(Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z)); 

19 print("down"); 

20 while (Input.GetMouseButton(0)) 

21 { 

22 //print("button0"); 

23 var curScreenSpace = Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z); 

24 var curPosition = Camera.main.ScreenToWorldPoint(curScreenSpace) + offset; 

25 transform.position = curPosition; 

26 yield;//这个很重要,循环执行 

27 } 

28 }

JS脚本格式……明天改成C#的试试

posted on 2011-04-03 23:56  生鱼片寿司  阅读(511)  评论(1编辑  收藏  举报