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C#半自动操作微信

引言

    上个月,在一个群里摸鱼划水空度日,看到了一个老哥分享的一个微信自动化的一个类库,便下载了他的Demo,其本意就是模拟鼠标来操作UI,实现UI自动化;然后自己在瞎琢磨研究,写了一个简单的例子,用来获取好友列表,获取聊天列表,以及最后一次接收或者发送消息的时间,以及最后一次聊天的内容,还有自动刷朋友圈,获取朋友圈谁发的,发的什么文字,以及配的图片是什么,什么时候发的,再就是一个根据获取的好友列表,来实现给指定好友发送消息的功能。

正文

    话不多说,咱们开始,首先映入眼帘的是界面,左侧是获取好友列表,然后在右边就是一个RichTextBox用来根据左侧选中的好友列表来发送消息,中间是获取聊天列表,好友名称,最后一次聊天的内容,以及最后一次聊天的时间,最右边是获取朋友圈的内容,刷朋友圈,找到好友发的朋友圈内容,以及附带的媒体是图片还是视频,发朋友圈的时间。     

    首先需要在Nuget下载两个包,FlaUI.Core和FlaUI.UIA3,用这两个包,来实现鼠标模拟,UI自动化的,接下来,咱们看代码。

    上面就是一整个界面的截图,接下来,咱们讲讲代码,在界面被创建的时候,去获取微信的进程ID,然后,给获取好友列表,聊天列表,朋友圈的CancelTokenSource赋值以及所关联的CancelToken,以此来实现中断取消的功能,同时在上面的List是用来存储朋友圈信息的,下面的Content存储聊天列表的内容的,Key是聊天的用户昵称,Value是最后一次的聊天内容,在往下的SendInput是我们用来模拟鼠标滚动的这样我们才可以滚动获取聊天列表,朋友圈内容,好友列表,在下面的FindWindow,GetWindowThreadProcessID是用来根据界面名称找到对应的进程Id的,因为如果双击了朋友圈在弹出界面中,使用Process找不太方便,直接就引用这个来查找朋友圈的弹出界面。

复制代码
private List<dynamic> list = new List<dynamic>();
        private Dictionary<string, string> Content = new Dictionary<string, string>();
        /// <summary>
        /// 滚动条模拟
        /// </summary>
        /// <param name="nInputs"></param>
        /// <param name="pInputs"></param>
        /// <param name="cbSize"></param>
        /// <returns></returns>
        [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
        public static extern uint SendInput(uint nInputs, INPUT[] pInputs, int cbSize);
        //根据名称获取窗体句柄
        [DllImport("user32.dll", EntryPoint = "FindWindow")]
        private extern static IntPtr FindWindow(string lpClassName, string lpWindowName);
        //根据句柄获取进程ID
        [DllImport("User32.dll", CharSet = CharSet.Auto)]
        public static extern int GetWindowThreadProcessId(IntPtr hwnd, out int ID);
        public Form1()
        {
            InitializeComponent();
            GetWxHandle();
            GetFriendTokenSource = new CancellationTokenSource();
            GetFriendCancellationToken = GetFriendTokenSource.Token;
            ChatListTokenSource = new CancellationTokenSource();
            ChatListCancellationToken = ChatListTokenSource.Token;
            FriendTokenSource = new CancellationTokenSource();
            FriendCancellationToken = FriendTokenSource.Token;
        }
        private CancellationToken FriendCancellationToken { get; set; }
        private CancellationTokenSource FriendTokenSource { get; set; }
        private CancellationToken ChatListCancellationToken { get; set; }
        private CancellationTokenSource ChatListTokenSource { get; set; }
        private CancellationToken GetFriendCancellationToken { get; set; }
        private CancellationTokenSource GetFriendTokenSource { get; set; }
        private int ProcessId { get; set; }
        private Window wxWindow { get; set; }
        private bool IsInit { get; set; } = false;
        void GetWxHandle()
        {
            var process = Process.GetProcessesByName("Wechat").FirstOrDefault();
            if (process != null)
            {
                ProcessId = process.Id;
            }
    }<br><br></span></pre>
复制代码

    接下来则是使用获取的进程ID和Flaui绑定起来,然后获取到微信的主UI界面,

 

复制代码
  void InitWechat()
        {
            IsInit = true;
            //根据微信进程ID绑定FLAUI
            var application = FlaUI.Core.Application.Attach(ProcessId);
            var automation = new UIA3Automation();
        </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">获取微信window自动化操作对象</span>
        wxWindow =<span style="color: rgba(0, 0, 0, 1)"> application.GetMainWindow(automation);
        </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">唤起微信</span>
}
复制代码

    接下来是获取好友列表,判断微信界面是否加载,如果没有,就调用InitWeChat方法,然后在下面判断主界面不为空,设置界面为活动界面,然后在主界面找到ui控件的name是通讯录的,然后模拟点击,这样就从聊天界面切换到了通讯录界面,默认的界面第一条都是新朋友,而我没有做就是说当前列表在哪里就从哪里获取,虽然你点击了获取好友列表哪怕没有在最顶部的新朋友那里,也依旧是可以模拟滚动来实现获取好友列表的,然后接下来调用FindAllDescendants,获取主界面的所有子节点,在里面找到所有父节点不为空并且父节点的Name是联系人的节点,之所以是Parent的Name是联系人, 是因为我们的好友列表,都是隶属于联系人这个父节点之下的,找到之后呢,我们去遍历找到的这些联系人,名字不为空的过滤掉了,如果存在同名的也可能会过滤掉,没有做处理,并且,找到的类型必须是ListItem,因为联系人本身就是一个列表,他的子类具体的联系人肯定就是一个列表项目,就需要这样过滤,就可以找到好友列表,同时添加到界面上,在最后我们调用了Scroll方法,模拟滚动700像素,这块可能有的电脑大小不一样或者是微信最大化,可以根据具体情况设置。最后在写了取消获取好友列表的事件。

复制代码
 /// <summary>
        /// 获取好友列表
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void button1_Click(object sender, EventArgs e)
        {
            if (!IsInit)
            {
                InitWechat();
            }
            if (wxWindow != null)
            {
                if (wxWindow.AsWindow().Patterns.Window.PatternOrDefault != null)
                {
                    //将微信窗体设置为默认焦点状态
                    wxWindow.AsWindow().Patterns.Window.Pattern.SetWindowVisualState(FlaUI.Core.Definitions.WindowVisualState.Normal);
                }
            }
            wxWindow.FindAllDescendants().Where(s => s.Name == "通讯录").FirstOrDefault().Click(false);
            wxWindow.FindAllDescendants().Where(s => s.Name == "新的朋友").FirstOrDefault()?.Click(false);
            string LastName = string.Empty;
            var list = new List<AutomationElement>();
            var sync = SynchronizationContext.Current;
            Task.Run(() =>
            {
                while (true)
                {
                    if (GetFriendCancellationToken.IsCancellationRequested)
                    {
                        break;
                    }
                    var all = wxWindow.FindAllDescendants();
                    var allItem = all.Where(s => s.Parent != null && s.Parent.Name == "联系人").ToList();
                    var sss = all.Where(s => s.ControlType == ControlType.Text && !string.IsNullOrWhiteSpace(s.Name)).ToList();
                    foreach (var item in allItem)
                    {
                        if (item.Name != null && item.ControlType == ControlType.ListItem && !string.IsNullOrWhiteSpace(item.Name) && !listBox1.Items.Contains(item.Name.ToString()))
                        {
                            sync.Post(s =>
                            {
                                listBox1.Items.Add(s);
                            }, item.Name.ToString());
                        }
                    }
                    Scroll(-700);
                }
            }, GetFriendCancellationToken);
        }

         private void button4_Click(object sender, EventArgs e)
         {
                 GetFriendTokenSource.Cancel();
         }

 
复制代码

     接下来是获取朋友圈的事件,找到了进程ID实际上和之前Process获取的一样,此处应该可以是不需要调用Finwindow也可以,找到之后获取Window的具体操作对象,即点击朋友圈弹出的朋友圈界面,然后找到第一个项目模拟点击一下,本意在将鼠标移动过去,不然后面不可以实现自动滚动,在循环里,获取这个界面的所有子元素,同时找到父类属于朋友圈,列表这个的ListItem,找到之后,开始遍历找到的集合,由于找到的朋友圈的昵称还有媒体类型,以及时间,还有具体的朋友圈文字内容都包含在了Name里面,所以就需要我们根据他的格式去进行拆分,获取对应的时间,昵称,还有朋友圈内容,媒体类型等,最后添加到DataGridView里面。

复制代码
 private void button3_Click(object sender, EventArgs e)
        {
            if (!IsInit)
            {
                InitWechat();
            }
            if (wxWindow != null)
            {
                if (wxWindow.AsWindow().Patterns.Window.PatternOrDefault != null)
                {
                    //将微信窗体设置为默认焦点状态
                    wxWindow.AsWindow().Patterns.Window.Pattern.SetWindowVisualState(FlaUI.Core.Definitions.WindowVisualState.Normal);
                }
            }
            var a = Process.GetProcesses().Where(s => s.ProcessName == "朋友圈");
            wxWindow.FindAllDescendants().Where(s => s.Name == "朋友圈").FirstOrDefault().Click(false);
            var handls = FindWindow(null, "朋友圈");
            if (handls != IntPtr.Zero)
            {
                GetWindowThreadProcessId(handls, out int FridId);
                var applicationFrid = FlaUI.Core.Application.Attach(FridId);
                var automationFrid = new UIA3Automation();
            </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">获取微信window自动化操作对象</span>
            <span style="color: rgba(0, 0, 255, 1)">var</span> Friend =<span style="color: rgba(0, 0, 0, 1)"> applicationFrid.GetMainWindow(automationFrid);
            Friend.FindAllDescendants().FirstOrDefault(s </span>=&gt; s.ControlType == ControlType.List).Click(<span style="color: rgba(0, 0, 255, 1)">false</span><span style="color: rgba(0, 0, 0, 1)">);

            </span><span style="color: rgba(0, 0, 255, 1)">var</span> sync =<span style="color: rgba(0, 0, 0, 1)"> SynchronizationContext.Current;
            Task.Run(</span><span style="color: rgba(0, 0, 255, 1)">async</span> () =&gt;<span style="color: rgba(0, 0, 0, 1)">
            {
                </span><span style="color: rgba(0, 0, 255, 1)">while</span> (<span style="color: rgba(0, 0, 255, 1)">true</span><span style="color: rgba(0, 0, 0, 1)">)
                {
                    </span><span style="color: rgba(0, 0, 255, 1)">try</span><span style="color: rgba(0, 0, 0, 1)">
                    {
                        </span><span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)"> (FriendCancellationToken.IsCancellationRequested)
                        {
                            </span><span style="color: rgba(0, 0, 255, 1)">break</span><span style="color: rgba(0, 0, 0, 1)">;
                        }
                        </span><span style="color: rgba(0, 0, 255, 1)">var</span> allInfo =<span style="color: rgba(0, 0, 0, 1)"> Friend.FindAllDescendants();
                        </span><span style="color: rgba(0, 0, 255, 1)">var</span> itema = allInfo.Where(s =&gt; s.ControlType == ControlType.ListItem &amp;&amp; s.Parent.Name == <span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">朋友圈</span><span style="color: rgba(128, 0, 0, 1)">"</span> &amp;&amp; s.Parent.ControlType ==<span style="color: rgba(0, 0, 0, 1)"> ControlType.List);
                        </span><span style="color: rgba(0, 0, 255, 1)">if</span> (itema != <span style="color: rgba(0, 0, 255, 1)">null</span><span style="color: rgba(0, 0, 0, 1)">)
                        {
                            </span><span style="color: rgba(0, 0, 255, 1)">foreach</span> (<span style="color: rgba(0, 0, 255, 1)">var</span> item <span style="color: rgba(0, 0, 255, 1)">in</span><span style="color: rgba(0, 0, 0, 1)"> itema)
                            {
                                </span><span style="color: rgba(0, 0, 255, 1)">var</span> ass = item.FindAllDescendants().FirstOrDefault(s =&gt; s.ControlType ==<span style="color: rgba(0, 0, 0, 1)"> ControlType.Text);
                                </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">ass.FocusNative();
                                </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">ass.Focus();</span>
                                <span style="color: rgba(0, 0, 255, 1)">var</span> index = item.Name.IndexOf(<span style="color: rgba(128, 0, 0, 1)">'</span><span style="color: rgba(128, 0, 0, 1)">:</span><span style="color: rgba(128, 0, 0, 1)">'</span><span style="color: rgba(0, 0, 0, 1)">);
                                </span><span style="color: rgba(0, 0, 255, 1)">var</span> name = item.Name.Substring(<span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">, index);
                                </span><span style="color: rgba(0, 0, 255, 1)">var</span> content = item.Name.Substring(index + <span style="color: rgba(128, 0, 128, 1)">1</span><span style="color: rgba(0, 0, 0, 1)">);
                                </span><span style="color: rgba(0, 0, 255, 1)">var</span> split = content.Split(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">\n</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">);
                                </span><span style="color: rgba(0, 0, 255, 1)">if</span> (split.Length &gt; <span style="color: rgba(128, 0, 128, 1)">3</span><span style="color: rgba(0, 0, 0, 1)">)
                                {
                                    </span><span style="color: rgba(0, 0, 255, 1)">var</span> time = split[split.Length - <span style="color: rgba(128, 0, 128, 1)">2</span><span style="color: rgba(0, 0, 0, 1)">];
                                    </span><span style="color: rgba(0, 0, 255, 1)">var</span> mediaType = split[split.Length - <span style="color: rgba(128, 0, 128, 1)">3</span><span style="color: rgba(0, 0, 0, 1)">];
                                    </span><span style="color: rgba(0, 0, 255, 1)">var</span> FriendContent = split[<span style="color: rgba(128, 0, 128, 1)">0</span>..(split.Length - <span style="color: rgba(128, 0, 128, 1)">3</span><span style="color: rgba(0, 0, 0, 1)">)];
                                    </span><span style="color: rgba(0, 0, 255, 1)">var</span> con = <span style="color: rgba(0, 0, 255, 1)">string</span>.Join(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">,</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">, FriendContent);
                                    </span><span style="color: rgba(0, 0, 255, 1)">if</span> (list.Any(s =&gt; s.Content ==<span style="color: rgba(0, 0, 0, 1)"> con))
                                    {
                                        </span><span style="color: rgba(0, 0, 255, 1)">continue</span><span style="color: rgba(0, 0, 0, 1)">;
                                    }
                                    sync.Post(s </span>=&gt;<span style="color: rgba(0, 0, 0, 1)">
                                    {
                                        dataGridView2.Rows.Add(name, s, mediaType, time);
                                        </span><span style="color: rgba(0, 0, 255, 1)">dynamic</span> entity = <span style="color: rgba(0, 0, 255, 1)">new</span><span style="color: rgba(0, 0, 0, 1)">
                                        {
                                            Name </span>=<span style="color: rgba(0, 0, 0, 1)"> name,
                                            Content </span>=<span style="color: rgba(0, 0, 0, 1)"> s,
                                            MediaType </span>=<span style="color: rgba(0, 0, 0, 1)"> mediaType,
                                            Time </span>=<span style="color: rgba(0, 0, 0, 1)"> time
                                        };
                                        list.Add(entity);
                                    }, con);
                                }
                            }
                            Scroll(</span>-<span style="color: rgba(128, 0, 128, 1)">500</span><span style="color: rgba(0, 0, 0, 1)">);
                            </span><span style="color: rgba(0, 0, 255, 1)">await</span> Task.Delay(<span style="color: rgba(128, 0, 128, 1)">100</span><span style="color: rgba(0, 0, 0, 1)">);

                        }

                    }
                    </span><span style="color: rgba(0, 0, 255, 1)">catch</span><span style="color: rgba(0, 0, 0, 1)"> (Exception ex)
                    {
                        </span><span style="color: rgba(0, 0, 255, 1)">continue</span><span style="color: rgba(0, 0, 0, 1)">;
                    }

                }
            });
        }
    }
     </span><span style="color: rgba(0, 0, 255, 1)">private</span> <span style="color: rgba(0, 0, 255, 1)">void</span> button6_Click(<span style="color: rgba(0, 0, 255, 1)">object</span><span style="color: rgba(0, 0, 0, 1)"> sender, EventArgs e)
    {
        FriendTokenSource.Cancel();
    }</span></pre>
复制代码

 

     然后接下来就是获取聊天列表,以及给指定好友发送消息的功能了,在下面这段代码里,上面都是判断有没有设置为活动界面,然后找到所有的子元素,找到属于会话的子节点,并且子节点是ListItem,过滤掉折叠的群聊,如果点击倒折叠的群聊,就得在模拟点击回退回来,这里我没有写具体的代码,不过也很简单,找到对应的聊天列表之后,开始遍历每一个聊天对象,根据Xpath,我们找到了符合条件的Text,这Text包括我们的时间,内容,还有昵称,关于Xpath,不熟悉结构的可以看看我们的C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64路径下,可能有的Bin里面的版本不是我这个版本,你们可以根据自己的系统版本去找对应64或者32位里面的有一个程序叫做inspect.exe这块可以看需要操作界面的UI结构,然后根据这个去写Xpath就行,在获取倒这些内容之后,我们添加到界面上面去,然后模拟滚动去获取聊天列表,

复制代码
 private void button2_Click(object sender, EventArgs e)
        {
            if (!IsInit)
            {
                InitWechat();
            }
            if (wxWindow != null)
            {
                if (wxWindow.AsWindow().Patterns.Window.PatternOrDefault != null)
                {
                    //将微信窗体设置为默认焦点状态
                    wxWindow.AsWindow().Patterns.Window.Pattern.SetWindowVisualState(FlaUI.Core.Definitions.WindowVisualState.Normal);
                }
            }
            wxWindow.FindAllDescendants().Where(s => s.Name == "聊天").FirstOrDefault().Click(false);
            wxWindow.FindAllDescendants().Where(s => s.Name == "妈妈").FirstOrDefault().Click(false);
            var sync = SynchronizationContext.Current;
            Task.Run(async () =>
            {
                object obj;
                while (true)
                {
                    var all = wxWindow.FindAllDescendants();
                    try
                    {
                        if (ChatListCancellationToken.IsCancellationRequested)
                        {
                            break;
                        }
                        var allItem = all.Where(s => s.ControlType == ControlType.ListItem && !string.IsNullOrEmpty(s.Name) && s.Parent.Name == "会话" && s.Name != "折叠的群聊");
                    </span><span style="color: rgba(0, 0, 255, 1)">foreach</span> (<span style="color: rgba(0, 0, 255, 1)">var</span> item <span style="color: rgba(0, 0, 255, 1)">in</span><span style="color: rgba(0, 0, 0, 1)"> allItem)
                    {
                        </span><span style="color: rgba(0, 0, 255, 1)">var</span> allText = item.FindAllByXPath(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">//*/Text</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">);
                        </span><span style="color: rgba(0, 0, 255, 1)">if</span> (allText != <span style="color: rgba(0, 0, 255, 1)">null</span> &amp;&amp; allText.Length &gt;= <span style="color: rgba(128, 0, 128, 1)">3</span><span style="color: rgba(0, 0, 0, 1)">)
                        {
                            </span><span style="color: rgba(0, 0, 255, 1)">var</span> name = allText[<span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">].Name;
                            </span><span style="color: rgba(0, 0, 255, 1)">var</span> time = allText[<span style="color: rgba(128, 0, 128, 1)">1</span><span style="color: rgba(0, 0, 0, 1)">].Name;
                            </span><span style="color: rgba(0, 0, 255, 1)">var</span> content = allText[<span style="color: rgba(128, 0, 128, 1)">2</span><span style="color: rgba(0, 0, 0, 1)">].Name;
                            </span><span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)"> (Content.ContainsKey(name))
                            {
                                </span><span style="color: rgba(0, 0, 255, 1)">var</span> val =<span style="color: rgba(0, 0, 0, 1)"> Content[name];
                                </span><span style="color: rgba(0, 0, 255, 1)">if</span> (val !=<span style="color: rgba(0, 0, 0, 1)"> content)
                                {
                                    Content.Remove(name);
                                    Content.Add(name, content);
                                }
                            }
                            </span><span style="color: rgba(0, 0, 255, 1)">else</span><span style="color: rgba(0, 0, 0, 1)">
                            {
                                Content.Add(name, content);
                            }
                            sync.Post(s </span>=&gt;<span style="color: rgba(0, 0, 0, 1)">
                            {
                                dataGridView1.Rows.Add(item.Name, content, time);
                            }, </span><span style="color: rgba(0, 0, 255, 1)">null</span><span style="color: rgba(0, 0, 0, 1)">);
                        }
                    }

                    Scroll(</span>-<span style="color: rgba(128, 0, 128, 1)">700</span><span style="color: rgba(0, 0, 0, 1)">);
                    </span><span style="color: rgba(0, 0, 255, 1)">await</span> Task.Delay(<span style="color: rgba(128, 0, 128, 1)">100</span><span style="color: rgba(0, 0, 0, 1)">);
                }
                </span><span style="color: rgba(0, 0, 255, 1)">catch</span><span style="color: rgba(0, 0, 0, 1)"> (Exception)
                {
                    </span><span style="color: rgba(0, 0, 255, 1)">continue</span><span style="color: rgba(0, 0, 0, 1)">;
                }
            }
        }, ChatListCancellationToken);
    }

    </span><span style="color: rgba(0, 0, 255, 1)">private</span> <span style="color: rgba(0, 0, 255, 1)">void</span> button5_Click(<span style="color: rgba(0, 0, 255, 1)">object</span><span style="color: rgba(0, 0, 0, 1)"> sender, EventArgs e)
    {
        ChatListTokenSource.Cancel();
    }</span></pre>
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    接下来有一个发送的按钮的事件,主要功能就是根据所选择的好友列表,去发送RichTextBox的消息,在主要代码块中,我们是获取了PC微信的搜索框,然后设置焦点,然后模拟点击,模拟点击之后将我们选择的好友名称输入到搜索框中,等待500毫秒之后,在重新获取界面的子元素,这样我们的查找结果才可以在界面上显示出来,不等待的话是获取不到的,找到了之后呢,我们拿到默认的第一个然后模拟点击,就到了聊天界面,获取到了聊天界面,然后获取输入信息的 文本框,也就是代码的MsgBox,将他的Text的值设置为我们在Richtextbox输入的值,然后找到发送的按钮,模拟点击发送,即可实现自动发送。

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  private async void button7_Click(object sender, EventArgs e)
        {
            var sendMsg=richTextBox1.Text.Trim();
            var itemName = listBox1.SelectedItem?.ToString();
            if (!IsInit)
            {
                InitWechat();
            }
            if (wxWindow != null)
            {
                if (wxWindow.AsWindow().Patterns.Window.PatternOrDefault != null)
                {
                    //将微信窗体设置为默认焦点状态
                    wxWindow.AsWindow().Patterns.Window.Pattern.SetWindowVisualState(FlaUI.Core.Definitions.WindowVisualState.Normal);
                }
            }
            var search=wxWindow.FindAllDescendants().FirstOrDefault(s => s.Name == "搜索");
            search.FocusNative();
            search.Focus();
            search.Click();
            await Task.Delay(500);
            var text=wxWindow.FindAllDescendants().FirstOrDefault(s => s.Name == "搜索").Parent;
            if (text!=null)
            {
                await Task.Delay(500);
                var txt=text.FindAllChildren().FirstOrDefault(s=>s.ControlType==ControlType.Text) .AsTextBox();
                txt.Text = itemName;
                await Task.Delay(500);
                var item = wxWindow.FindAllDescendants().Where(s =>  s.Name==itemName&&s.ControlType==ControlType.ListItem).ToList();
                wxWindow.FocusNative();
                if (item!=null&& item.Count>0&&!string.IsNullOrWhiteSpace(sendMsg))
                {
                    if (item.Count<=1)
                    {
                        item.FirstOrDefault().Click();
                    }
                    else
                    {
                        item.FirstOrDefault(s => s.Parent != null && s.Parent.Name.Contains("@str:IDS_FAV_SEARCH_RESULT")).Click();
                    }
                </span><span style="color: rgba(0, 0, 255, 1)">var</span> msgBox = wxWindow.FindFirstDescendant(x =&gt;<span style="color: rgba(0, 0, 0, 1)"> x.ByControlType(FlaUI.Core.Definitions.ControlType.Text)).AsTextBox();
                msgBox.Text </span>=<span style="color: rgba(0, 0, 0, 1)"> sendMsg;
               </span><span style="color: rgba(0, 0, 255, 1)">var</span> button = wxWindow.FindAllDescendants().Where(s =&gt; s.Name == <span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">发送(S)</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">).FirstOrDefault();
                button</span>?<span style="color: rgba(0, 0, 0, 1)">.Click();
            }
        }
    }</span></pre>
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    下图是我获取的好友列表,朋友圈列表,以及聊天列表的信息。

    下面是使用c#调用win api模拟鼠标滚动的代码。有关SendInput的讲解,详情请看官网https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-sendinput

    

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    #region Scroll Event
        void Scroll(int scroll)
        {
        INPUT[] inputs </span>= <span style="color: rgba(0, 0, 255, 1)">new</span> INPUT[<span style="color: rgba(128, 0, 128, 1)">1</span><span style="color: rgba(0, 0, 0, 1)">];

        </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 设置鼠标滚动事件</span>
        inputs[<span style="color: rgba(128, 0, 128, 1)">0</span>].type =<span style="color: rgba(0, 0, 0, 1)"> InputType.INPUT_MOUSE;
        inputs[</span><span style="color: rgba(128, 0, 128, 1)">0</span>].mi.dwFlags =<span style="color: rgba(0, 0, 0, 1)"> MouseEventFlags.MOUSEEVENTF_WHEEL;
        inputs[</span><span style="color: rgba(128, 0, 128, 1)">0</span>].mi.mouseData = (<span style="color: rgba(0, 0, 255, 1)">uint</span><span style="color: rgba(0, 0, 0, 1)">)scroll;

        </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 发送输入事件</span>
        SendInput(<span style="color: rgba(128, 0, 128, 1)">1</span>, inputs, Marshal.SizeOf(<span style="color: rgba(0, 0, 255, 1)">typeof</span><span style="color: rgba(0, 0, 0, 1)">(INPUT)));
    }
    </span><span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">struct</span><span style="color: rgba(0, 0, 0, 1)"> INPUT
    {
        </span><span style="color: rgba(0, 0, 255, 1)">public</span><span style="color: rgba(0, 0, 0, 1)"> InputType type;
        </span><span style="color: rgba(0, 0, 255, 1)">public</span><span style="color: rgba(0, 0, 0, 1)"> MouseInput mi;
    }

    </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 输入类型</span>
    <span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">enum</span> InputType : <span style="color: rgba(0, 0, 255, 1)">uint</span><span style="color: rgba(0, 0, 0, 1)">
    {
        INPUT_MOUSE </span>= <span style="color: rgba(128, 0, 128, 1)">0x0000</span><span style="color: rgba(0, 0, 0, 1)">,
        INPUT_KEYBOARD </span>= <span style="color: rgba(128, 0, 128, 1)">0x0001</span><span style="color: rgba(0, 0, 0, 1)">,
        INPUT_HARDWARE </span>= <span style="color: rgba(128, 0, 128, 1)">0x0002</span><span style="color: rgba(0, 0, 0, 1)">
    }

    </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 鼠标输入结构体</span>
    <span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">struct</span><span style="color: rgba(0, 0, 0, 1)"> MouseInput
    {
        </span><span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)"> dx;
        </span><span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)"> dy;
        </span><span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">uint</span><span style="color: rgba(0, 0, 0, 1)"> mouseData;
        </span><span style="color: rgba(0, 0, 255, 1)">public</span><span style="color: rgba(0, 0, 0, 1)"> MouseEventFlags dwFlags;
        </span><span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">uint</span><span style="color: rgba(0, 0, 0, 1)"> time;
        </span><span style="color: rgba(0, 0, 255, 1)">public</span><span style="color: rgba(0, 0, 0, 1)"> IntPtr dwExtraInfo;
    }

    </span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)"> 鼠标事件标志位</span>

[Flags]
public enum MouseEventFlags : uint
{
MOUSEEVENTF_MOVE
= 0x0001,
MOUSEEVENTF_LEFTDOWN
= 0x0002,
MOUSEEVENTF_LEFTUP
= 0x0004,
MOUSEEVENTF_RIGHTDOWN
= 0x0008,
MOUSEEVENTF_RIGHTUP
= 0x0010,
MOUSEEVENTF_MIDDLEDOWN
= 0x0020,
MOUSEEVENTF_MIDDLEUP
= 0x0040,
MOUSEEVENTF_XDOWN
= 0x0080,
MOUSEEVENTF_XUP
= 0x0100,
MOUSEEVENTF_WHEEL
= 0x0800,
MOUSEEVENTF_HWHEEL
= 0x1000,
MOUSEEVENTF_MOVE_NOCOALESCE
= 0x2000,
MOUSEEVENTF_VIRTUALDESK
= 0x4000,
MOUSEEVENTF_ABSOLUTE
= 0x8000
}
const int MOUSEEVENTF_WHEEL = 0x800;
#endregion

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结尾

    使用这个类库当然可以实现一个自动回复机器人,以及消息朋友圈某人更新订阅,消息订阅等等,公众号啊 一些信息的收录。

    以上是使用FlaUi模拟微信自动化的一个简单Demo,记得好像也可以模拟QQ的,之前简单的尝试了一下,可以获取一些东西,代码地址:https://gitee.com/cxd199645/we-chat-auto.git。欢迎各位大佬讨论

 

posted @ 2023-08-31 09:45  一贴灵  阅读(264)  评论(0编辑  收藏  举报
学以致用,效率第一