Flex4_与Flash通信

方法一:

    使用LocalConnection对象,据说不受AS版本限制。

    1、Flash端,在需要通信的位置插入代码:
   

       var localConn:LocalConnection=new LocalConnection();
       //lc_from_flash:是建立连接的字符串,该字符串必须与Flex中connect()方法中所需参数一致。
        //ShowDetails:为Flex提供的Public方法。
        //5:ShowDetails方法的数值参数
        localConn .send("lc_from_flash","ShowDetails",5); 

  2、Flex端
 

<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" 
               xmlns:s="library://ns.adobe.com/flex/spark" 
               xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600">
    <fx:Declarations>
        <!-- 将非可视元素(例如服务、值对象)放在此处 -->
    </fx:Declarations>
    <fx:Script>
        <![CDATA[
            import mx.controls.Alert;
            import mx.events.FlexEvent;
            private var flashMc:MovieClip;
            
            private function FlashComplete(event:Event):void{
                InitApp(event as FlexEvent);
            }
            private var _localConnection:LocalConnection; 
            protected function InitApp(event:FlexEvent):void { 
                _localConnection=new LocalConnection(); 
                _localConnection.connect("lc_from_flash");  //与Flash一致的连接串 
                _localConnection.client=this; 
            } 
            
            //方法名,与参数与Flash一致
            public function ShowDetails(param:Number):void{ 

                Alert.show(param.toString()); 
            } 
        ]]>
    </fx:Script> 
    <mx:Image x="111" y="88" source="but.swf" complete="FlashComplete(event)" id="flashContent"/>
</s:Application>

 


   

posted on 2012-06-27 12:35  天 火  阅读(581)  评论(0编辑  收藏  举报