一、前言

      上回说到需要做放视频的使用向导,这两天公司里的老司机一直帮我答疑解惑,让这个任务变得挺顺的,真心感谢他们!

       这次与【1】中的不同之处在于:

       (1)播放和暂停按钮集成在<MediaElement>的点击事件之中,点一下是播放,再点一下是暂停

       (2)加入了微软官方改写的粒子特效

       (3)加上了自己琢磨的按钮旋转效果,以及按钮弹出popup效果

       (4)进度条改善美观

 

二、代码

      前台:

  1 <Window
  2         xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  3         xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  4         xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
  5         xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
  6         xmlns:local="clr-namespace:WPF_Nav"
  7         xmlns:dxlc="http://schemas.devexpress.com/winfx/2008/xaml/layoutcontrol" xmlns:dxwui="http://schemas.devexpress.com/winfx/2008/xaml/windowsui" x:Class="WPF_Nav.MainWindow"
  8         mc:Ignorable="d"
  9         Title="MainWindow" Height="600" Width="800" WindowStyle="None" ResizeMode="NoResize" WindowStartupLocation ="CenterScreen" Loaded="Window_Loaded">
 10 
 11     <Window.Resources>
 12         <LinearGradientBrush x:Key="SliderBackground"  StartPoint="0,0" EndPoint="0,1">
 13             <GradientStop Offset="0.5" Color="#00b3fe"/>
 14         </LinearGradientBrush>
 15         <LinearGradientBrush x:Key="SliderThumb"  StartPoint="0,0" EndPoint="0,1">
 16             <GradientStop Offset="0" Color="#FFD9D3E8"/>
 17         </LinearGradientBrush>
 18 
 19         <Style x:Key="Slider_RepeatButton" TargetType="RepeatButton">
 20             <Setter Property="Focusable" Value="false" />
 21             <Setter Property="Height" Value="5"/>
 22             <Setter Property="BorderBrush" Value="Transparent"/>
 23             <Setter Property="Template">
 24                 <Setter.Value>
 25                     <ControlTemplate TargetType="RepeatButton">
 26                         <Border Background="{StaticResource SliderBackground}" />
 27                     </ControlTemplate>
 28                 </Setter.Value>
 29             </Setter>
 30         </Style>
 31 
 32         <Style x:Key="Slider_RepeatButton1" TargetType="RepeatButton">
 33             <Setter Property="Focusable" Value="false" />
 34             <Setter Property="Height" Value="5"/>
 35             <Setter Property="BorderBrush" Value="Transparent"/>
 36             <Setter Property="Template">
 37                 <Setter.Value>
 38                     <ControlTemplate TargetType="RepeatButton">
 39                         <Border Background="Silver" />
 40                     </ControlTemplate>
 41                 </Setter.Value>
 42             </Setter>
 43         </Style>
 44 
 45         <Style x:Key="Slider_Thumb" TargetType="Thumb">
 46             <Setter Property="Focusable" Value="false" />
 47             <Setter Property="Template">
 48                 <Setter.Value>
 49                     <ControlTemplate TargetType="Thumb">
 50                         <Ellipse Name="e" Width="15" Height="15" Fill="White" Stroke="Gray"/>
 51                     </ControlTemplate>
 52                 </Setter.Value>
 53             </Setter>
 54         </Style>
 55 
 56         <Style  TargetType="Slider">
 57             <Setter Property="Focusable" Value="false" />
 58             <Setter Property="Template">
 59                 <Setter.Value>
 60                     <ControlTemplate TargetType="Slider">
 61                         <Grid>
 62                             <Border BorderBrush="Red" BorderThickness="0" CornerRadius="0,0,0,0">
 63                                 <Track  Name="PART_Track">
 64                                     <Track.DecreaseRepeatButton>
 65                                         <RepeatButton Style="{StaticResource Slider_RepeatButton}" Command="Slider.DecreaseLarge"/>
 66                                     </Track.DecreaseRepeatButton>
 67                                     <Track.IncreaseRepeatButton>
 68                                         <RepeatButton Style="{StaticResource Slider_RepeatButton1}" Command="Slider.IncreaseLarge"/>
 69                                     </Track.IncreaseRepeatButton>
 70                                     <Track.Thumb>
 71                                         <Thumb Style="{StaticResource Slider_Thumb}"/>
 72                                     </Track.Thumb>
 73                                 </Track>
 74                             </Border>
 75                         </Grid>
 76                     </ControlTemplate>
 77                 </Setter.Value>
 78             </Setter>
 79         </Style>
 80 
 81 
 82         <Style x:Key="Button_Close" TargetType="Button">
 83             <Setter Property="Template">
 84                 <Setter.Value>
 85                     <ControlTemplate>
 86                         <Image x:Name="IMG" Source="E:\Test\WPFTest\Sources\Close.jpg"></Image>
 87                     </ControlTemplate>
 88                 </Setter.Value>
 89             </Setter>
 90         </Style>
 91 
 92         <Style x:Key="Button_Forbidden" TargetType="Button">
 93             <Setter Property="Template">
 94                 <Setter.Value>
 95                     <ControlTemplate>
 96                         <Image x:Name="IMG" Source="E:\Test\WPFTest\Sources\Forbidden.jpg"></Image>
 97                     </ControlTemplate>
 98                 </Setter.Value>
 99             </Setter>
100         </Style>
101 
102 
103         <Style x:Key="Button_Left" TargetType="Button">
104             <Setter Property="Template">
105                 <Setter.Value>
106                     <ControlTemplate>
107                         <Image x:Name="IMG" Source="E:\Test\WPFTest\Sources\Left.png" Stretch="Fill"></Image>
108                     </ControlTemplate>
109                 </Setter.Value>
110             </Setter>
111         </Style>
112 
113 
114         <Style x:Key="Button_Right" TargetType="Button">
115             <Setter Property="Template">
116                 <Setter.Value>
117                     <ControlTemplate>
118                         <Image x:Name="IMG" Source="E:\Test\WPFTest\Sources\Right.png" Stretch="Fill"></Image>
119                     </ControlTemplate>
120                 </Setter.Value>
121             </Setter>
122         </Style>
123 
124     </Window.Resources>
125 
126     <Grid Name="Main_Grid">
127         <Grid.RowDefinitions>
128             <RowDefinition Height="50"></RowDefinition>
129             <RowDefinition Height="500"></RowDefinition>
130             <RowDefinition Height="50"></RowDefinition>
131         </Grid.RowDefinitions>
132 
133         <Border Name="title_Border" BorderBrush="#FBD3D0CD" BorderThickness="3" Grid.Row="0">
134             <Grid Name="Title">
135                 <Grid.ColumnDefinitions>
136                     <ColumnDefinition Width="200"></ColumnDefinition>
137                     <ColumnDefinition Width="400"></ColumnDefinition>
138                     <ColumnDefinition Width="120"></ColumnDefinition>
139                     <ColumnDefinition Width="80"></ColumnDefinition>
140                 </Grid.ColumnDefinitions>
141 
142                 <Grid Grid.Column="1">
143                     <Canvas x:Name="ParticleHost" Width="400" >
144                         <TextBlock Name="txtB_Step" Grid.Column="1"  Width="200" Height="30" TextAlignment="Center" FontSize="20" FontFamily="Microsoft YaHei" Text="asss" Margin="100,7,0,0"/>
145                     </Canvas>
146                 </Grid>
147                 
148                 <Grid Name="grid_Cofig" Grid.Column="3">
149                 <Button Name="btn_Forbidden"  Width="30" Click="Config_Click" Margin="2,10,48,12" HorizontalAlignment="Center"  Focusable="False" Style="{StaticResource Button_Forbidden}" RenderTransformOrigin="0.5,0.5" ToolTipService.ToolTip="播放设置"  ToolTipService.InitialShowDelay="1" ToolTipService.Placement="Bottom">
150                     <Button.RenderTransform>
151                         <RotateTransform x:Name="trans_forbidden" Angle="0"/>
152                     </Button.RenderTransform>
153                     <Button.Triggers>
154                         <EventTrigger RoutedEvent="Button.MouseEnter">
155                             <BeginStoryboard >
156                                 <Storyboard>
157                                     <DoubleAnimation From="0" To="90"  Duration="0:0:0.4"
158                                              Storyboard.TargetName="trans_forbidden"
159                                              Storyboard.TargetProperty="Angle"/>
160                                 </Storyboard>
161                             </BeginStoryboard>
162                         </EventTrigger>
163                     </Button.Triggers>
164                 </Button>
165                 </Grid>
166 
167                 <Popup x:Name="Pop" PopupAnimation="Slide" Placement="Bottom"  Width="93" Height="58" PlacementTarget="{Binding ElementName=grid_Cofig}" AllowsTransparency="True" StaysOpen="False" IsOpen="False" >
168                     <Border Background="White"  BorderBrush="#FFC4C9CD" BorderThickness="2" Width="93">
169                         <StackPanel Margin="1">
170                             <StackPanel Name="sp_play" Orientation="Horizontal" Width="83" Height="22" VerticalAlignment="Center" HorizontalAlignment="Left" Margin="2" MouseEnter="sp_play_enter" MouseLeave="sp_play_leave" >
171                                 <CheckBox x:Name="ch_play" VerticalAlignment="Center" Margin="3,4" />
172                                 <TextBlock x:Name="txb_play" Text="不再播放" Margin="5,0" VerticalAlignment="Center"/>
173                             </StackPanel>
174                             <StackPanel Name="sp_doc" Width="83" Height="22" Orientation="Horizontal" VerticalAlignment="Center" HorizontalAlignment="Left" Margin="2" MouseEnter="sp_doc_enter" MouseLeave="sp_doc_leave">
175                                 <TextBlock Name="txb_Doc" Text="官方帮助文档" Margin="4,0,5,0" VerticalAlignment="Center">
176                                 </TextBlock>
177                             </StackPanel>
178                         </StackPanel>
179                     </Border>
180                 </Popup>
181 
182                 <Button Name="btn_Close" Grid.Column="3" Width="30" Click="Close_Click" Margin="37,10,13,12" HorizontalAlignment="Center"  Focusable="False" Style="{StaticResource Button_Close}" RenderTransformOrigin="0.5,0.5" ToolTipService.ToolTip="关闭视频"  ToolTipService.InitialShowDelay="1" ToolTipService.Placement="Bottom">
183                     <Button.RenderTransform>
184                         <RotateTransform x:Name="trans" Angle="0"/>
185                     </Button.RenderTransform>
186                     <Button.Triggers>
187                         <EventTrigger RoutedEvent="Button.MouseEnter">
188                             <BeginStoryboard >
189                                 <Storyboard>
190                                     <DoubleAnimation From="0" To="90"  Duration="0:0:0.4"
191                                              Storyboard.TargetName="trans"
192                                              Storyboard.TargetProperty="Angle"/>
193                                 </Storyboard>
194                             </BeginStoryboard>
195                         </EventTrigger>
196                     </Button.Triggers>
197                 </Button>
198 
199             </Grid>
200         </Border>
201 
202 
203         <Grid Name="Movie" Grid.Row="1">
204             <MediaElement Stretch="Fill" LoadedBehavior="Manual" Name="QS_Movie" MediaOpened="Element_MediaOpened" Loaded="QS_Movie_Loaded" MouseLeftButtonDown="QS_Movie_MouseLeftButtonDown" />
205             <Button Name="btn_pre" Width="30" Height="40" HorizontalAlignment="Left" VerticalAlignment="Center" Click="Left_Click"  Focusable="False"  Style="{StaticResource Button_Left}"/>
206             <Button Name="btn_next" Width="30" Height="40" HorizontalAlignment="Right" VerticalAlignment="Center" Click="Right_Click" Focusable="False" Style="{StaticResource Button_Right}"/>
207         </Grid>
208 
209 
210         <Border Name="Progress_Border" BorderBrush="#FBD3D0CD" BorderThickness="3" Grid.Row="2">
211             <Grid Name="Control_Progress" >
212                 <Slider Grid.Column="0" Width="700" Name="timelineSlider" VerticalAlignment="Center"  PreviewMouseLeftButtonDown="timelineMDown"  PreviewMouseLeftButtonUp="timelineMUp" BorderThickness="0,6,0,0" />
213             </Grid>
214         </Border>
215 
216     </Grid>
217 </Window>

 

       后台:

 1 using System.Windows.Media;
 2 using System.Windows.Media.Effects;
 3 using System.Windows.Shapes;
 4 
 5 namespace WPF_Nav
 6 {
 7     public class Particle
 8     {
 9         public Point3D Position { get; set; }
10         public Point3D Velocity { get; set; }
11         public double Size { get; set; }
12         public Ellipse Ellipse { get; set; }
13         public BlurEffect Blur { get; set; }
14         public Brush Brush { get; set; }
15     }
16 }

 

 1 namespace WPF_Nav
 2 {
 3     public class Point3D
 4     {
 5         public double X { get; set; }
 6         public double Y { get; set; }
 7         public double Z { get; set; }
 8 
 9         public Point3D(double X, double Y, double Z)
10         {
11             this.X = X;
12             this.Y = Y;
13             this.Z = Z;
14         }
15     }
16 }

     主体:

  1 using System;
  2 using System.Collections.Generic;
  3 using System.Linq;
  4 using System.Text;
  5 using System.Threading.Tasks;
  6 using System.Windows;
  7 using System.Windows.Controls;
  8 using System.Windows.Controls.Primitives;
  9 using System.Windows.Data;
 10 using System.Windows.Documents;
 11 using System.Windows.Input;
 12 using System.Windows.Media;
 13 using System.Windows.Media.Imaging;
 14 using System.Windows.Navigation;
 15 using System.Windows.Shapes;
 16 using System.Windows.Threading;
 17 using System.Windows.Media.Effects;
 18 
 19 namespace WPF_Nav
 20 {
 21     /// <summary>
 22     /// MainWindow.xaml 的交互逻辑
 23     /// </summary>
 24     public partial class MainWindow : Window
 25     {
 26         DispatcherTimer dispatcherTimer = new System.Windows.Threading.DispatcherTimer(); // 定义一个DT
 27         bool play_flag = true;  //判断播放状态
 28         int play_now = 0;       //判断当前视频索引
 29         int play_target;
 30         List<string> Play_Video = new List<string>();
 31         List<string> Title_Video = new List<string>();
 32 
 33 
 34 
 35         public MainWindow()
 36         {
 37             InitializeComponent();
 38             Play_Video = LoadMovies();
 39             Title_Video = LoadTitles();
 40         }
 41 
 42         private List<string> LoadTitles()
 43         {
 44             List<string> list_title = new List<string>();
 45             list_title.Add("Step1");
 46             list_title.Add("Step2");
 47             list_title.Add("Step3");
 48             return list_title;
 49         }
 50         private List<string> LoadMovies()
 51         {
 52             List<string> Movie_Uri = new List<string>();
 53             Movie_Uri.Add(@"E:\Test\WPFTest\Sources\preview.mp4");
 54             Movie_Uri.Add(@"E:\Test\WPFTest\Sources\preview1.mp4");
 55             Movie_Uri.Add(@"E:\Test\WPFTest\Sources\preview2.mp4");
 56             return Movie_Uri;
 57         }
 58 
 59         private void Play_Click(object sender, RoutedEventArgs e)
 60         {         
 61             QS_Movie.Play();          
 62         }
 63 
 64         private void Pause_Click(object sender, RoutedEventArgs e)
 65         {
 66             QS_Movie.Pause();         
 67         }
 68 
 69         private void Element_MediaOpened(object sender, EventArgs e)
 70         {
 71             timelineSlider.Maximum = QS_Movie.NaturalDuration.TimeSpan.TotalMilliseconds;  //设置slider最大值
 72             dispatcherTimer.Tick += new EventHandler(dispatcherTimer_Tick); //超过计时间隔时发生
 73             dispatcherTimer.Interval = new TimeSpan(0, 0, 0, 0, 200); //DT间隔
 74             dispatcherTimer.Start(); //DT启动 
 75         }
 76 
 77         private void dispatcherTimer_Tick(object sender, EventArgs e)
 78         {
 79             int time = (int)QS_Movie.Position.TotalSeconds;
 80             timelineSlider.ToolTip = SecToTime(time);
 81             timelineSlider.Value = QS_Movie.Position.TotalMilliseconds; //slider滑动值随播放内容位置变化
 82         }
 83 
 84         private string SecToTime(int sec)
 85         {
 86             int min = sec / 60;
 87             sec = sec - min * 60;
 88             int hour = min / 60;
 89             min = min - hour * 60;
 90             string h = hour.ToString();
 91             string mm = ((min < 10) ? "0" : "") + min.ToString();
 92             string ss = ((sec < 10) ? "0" : "") + sec.ToString();
 93             string time = h + ":" + mm + ":" + ss;
 94             return time;
 95         }
 96         private void timelineMDown(object sender, EventArgs e)
 97         {
 98             dispatcherTimer.Stop();
 99         }
100         private void timelineMUp(object sender, EventArgs e)
101         {
102             QS_Movie.Position = new TimeSpan(0, 0, 0, 0, (int)timelineSlider.Value);
103             dispatcherTimer.Start();
104             QS_Movie.Play();
105         }
106 
107         
108 
109         private void QS_Movie_Loaded(object sender, RoutedEventArgs e)
110         {
111             PreLoad(400,play_now);
112             
113         }
114 
115         private void Left_Click(object sender, RoutedEventArgs e)
116         {
117                 play_target = (play_now + Play_Video.Count-1) % Play_Video.Count;
118                 PreLoad(200, play_target);
119                 play_now = play_target;           
120         }
121 
122         private void Right_Click(object sender, RoutedEventArgs e)
123         {
124                play_target = (play_now + 1) % Play_Video.Count;
125                PreLoad(200, play_target);
126                play_now = play_target;
127         }
128 
129         private void PreLoad(int interval, int index)
130         {
131             QS_Movie.Source = new Uri(Play_Video[index]);          
132             QS_Movie.Play();
133             System.Threading.Thread.Sleep(interval);
134             QS_Movie.Pause();
135             txtB_Step.Text = Title_Video[index];
136         }
137 
138 
139 
140         
141 
142         private void QS_Movie_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
143         {
144             
145             if(play_flag==true)
146             {
147                 QS_Movie.Play();
148                 btn_pre.Visibility = System.Windows.Visibility.Hidden;                            
149                 btn_next.Visibility = btn_pre.Visibility = System.Windows.Visibility.Hidden;               
150             }
151             if(play_flag==false)
152             {
153                 QS_Movie.Pause();
154                 btn_pre.Visibility = System.Windows.Visibility.Visible;
155                 btn_next.Visibility = System.Windows.Visibility.Visible;
156                                
157             }
158             play_flag = !play_flag;
159         }
160 
161         private void Close_Click(object sender, RoutedEventArgs e)
162         {
163             this.Close();
164         }
165 
166         private void Config_Click(object sender, RoutedEventArgs e)
167         {
168             this.Pop.IsOpen = true;
169         }
170 
171         private void sp_play_enter(object sender, MouseEventArgs e)
172         {
173             Brush br_bg = new SolidColorBrush(Color.FromRgb(0, 162, 232));
174             Brush br_white = new SolidColorBrush(Color.FromRgb(255, 255, 255));
175             txb_play.Foreground = br_white;
176             sp_play.Background = br_bg;
177         }
178 
179         private void sp_play_leave(object sender, MouseEventArgs e)
180         {
181             Brush br_white = new SolidColorBrush(Color.FromRgb(255, 255, 255));
182             Brush br_black = new SolidColorBrush(Color.FromRgb(0, 0, 0));
183             txb_play.Foreground = br_black;
184             sp_play.Background = br_white;
185         }
186 
187         private void sp_doc_enter(object sender, MouseEventArgs e)
188         {
189             Brush br_bg = new SolidColorBrush(Color.FromRgb(0, 162, 232));
190             Brush br_white = new SolidColorBrush(Color.FromRgb(255, 255, 255));
191             txb_Doc.Foreground = br_white;
192             sp_doc.Background = br_bg;
193         }
194 
195         private void sp_doc_leave(object sender, MouseEventArgs e)
196         {
197             Brush br_white = new SolidColorBrush(Color.FromRgb(255, 255, 255));
198             Brush br_black = new SolidColorBrush(Color.FromRgb(0, 0, 0));
199             txb_Doc.Foreground = br_black;
200             sp_doc.Background = br_white;
201         }
202 
203 
204 
205 
206 
207 
208         /// <summary>
209         /// 特效部分
210         /// </summary>
211      
212         List<Particle> particles = new List<Particle>();
213         List<Particle> deadList = new List<Particle>();
214         Random random = new Random();
215 
216 
217         private void Window_Loaded(object sender, RoutedEventArgs e)
218         {
219             timer.Interval = TimeSpan.FromMilliseconds(10);
220             timer.Tick += new EventHandler(timer_Tick);
221             timer.Start();
222         }
223 
224         void timer_Tick(object sender, EventArgs e)
225         {
226             UpdateParticules();
227         }
228 
229         DispatcherTimer timer = new DispatcherTimer();
230 
231         double elapsed = 0.1;
232         private void UpdateParticules()
233         {
234             //更新粒子信息
235             deadList.Clear();
236             foreach (Particle p in this.particles)
237             {
238                 if (p.Position.Y < -p.Size || p.Position.X < -p.Size || p.Position.X > Width + p.Size)
239                 {
240                     deadList.Add(p);
241                 }
242                 else
243                 {
244                     //更新位置
245                     p.Position.X += p.Velocity.X * elapsed;
246                     p.Position.Y += p.Velocity.Y * elapsed;
247                     p.Position.Z += p.Velocity.Z * elapsed;
248                     TranslateTransform t = (p.Ellipse.RenderTransform as TranslateTransform);
249                     t.X = p.Position.X;
250                     t.Y = p.Position.Y;
251 
252                     //更新颜色信息
253                     p.Ellipse.Fill = p.Brush;
254                     p.Ellipse.Effect = p.Blur;
255                 }
256             }
257 
258             //创建新的粒子
259             for (int i = 0; i < 10 && this.particles.Count < 40; i++)
260             {
261                 //尝试循环使用已有例子
262                 if (deadList.Count - 1 >= i)
263                 {
264                     SpawnParticle(deadList[i].Ellipse);
265                     deadList[i].Ellipse = null;
266                 }
267                 else
268                 {
269                     SpawnParticle(null);
270                 }
271             }
272 
273             foreach (Particle p in deadList)
274             {
275                 if (p.Ellipse != null) ParticleHost.Children.Remove(p.Ellipse);
276                 this.particles.Remove(p);
277             }
278         }
279 
280         private void SpawnParticle(Ellipse e)
281         {
282             double x = RandomWithVariance(Width / 2, Width / 2);
283             double y = Height;
284             double z = 10 * (random.NextDouble() * 100);
285             double speed = RandomWithVariance(10, 10);
286             double size = RandomWithVariance(10,10);
287 
288             Particle p = new Particle();
289             p.Position = new Point3D(x, y, z);
290             p.Size = size;
291 
292             //模糊
293             var blur = new BlurEffect();
294             blur.RenderingBias = RenderingBias.Performance;
295             blur.Radius = RandomWithVariance(5, 5);
296             p.Blur = blur;
297             //颜色
298             var brush = (Brush)Brushes.Lime.Clone();
299             brush.Opacity = RandomWithVariance(0.6, 0.5);
300             p.Brush = brush;
301 
302             TranslateTransform t;
303 
304             if (e != null)
305             {
306                 e.Fill = null;
307                 e.Width = e.Height = size;
308                 p.Ellipse = e;
309 
310                 t = e.RenderTransform as TranslateTransform;
311             }
312             else
313             {
314                 p.Ellipse = new Ellipse();
315                 p.Ellipse.Width = p.Ellipse.Height = size;
316                 this.ParticleHost.Children.Add(p.Ellipse);
317 
318                 t = new TranslateTransform();
319                 p.Ellipse.RenderTransform = t;
320                 p.Ellipse.RenderTransformOrigin = new Point(0.5, 0.5);
321 
322             }
323 
324             t.X = p.Position.X;
325             t.Y = p.Position.Y;
326 
327             double velocityMultiplier = (random.NextDouble() + 0.25) * speed;
328             double vX = (1.0 - (random.NextDouble() * 2.0)) * velocityMultiplier;
329             double vY = -Math.Abs((1.0 - (random.NextDouble() * 2.0)) * velocityMultiplier);
330 
331             p.Velocity = new Point3D(vX, vY, 0);
332 
333             this.particles.Add(p);
334         }
335 
336         private double RandomWithVariance(double midvalue, double variance)
337         {
338             double min = Math.Max(midvalue - (variance / 2), 0);
339             double max = midvalue + (variance / 2);
340             double value = min + ((max - min) * random.NextDouble());
341             return value;
342         }
343 
344     }
345 
346 
347 
348 }

 三、效果

四、小结

      WPF挺好玩的!前台就能解决一些基本的动画效果,加上后台简直爽。最后,感谢单位的老司机们!

 

posted on 2016-07-01 23:27  airforce094  阅读(1667)  评论(0编辑  收藏  举报