XCode5添加新建类模板(Cocos2dx Template Class for Scene or Layer)
2014-04-04 21:15 张智清 阅读(1558) 评论(0) 编辑 收藏 举报注:以下内容截选自Cocos2D开发网–Cocos2Dev.com,谢谢!
怎么添加xcode类模板?
1、打开Xcode的类模板目录地址:/Applications/Xcode.app/Contents/Developer/Library/Xcode/Templates/File Templates
2、打开里面C and C++文件,就会看到Xcode的cpp类模板文件。复制一个C++ Class.xctemplate文件夹,取名:2dx Scene Class.xctemplate,放在C and C++目录下。
3、修改TemplateInfo.plist(主要修改创建文件时候的描述介绍)
打开2dx Scene Class.xctemplate/TemplateInfo.plist, 修改Description的值为:A C++ class for Cocos2d-x Scene。
4、修改___FILEBASENAME___.h
打开2dx Scene Class.xctemplate/___FILEBASENAME___.h,修改成以下内容:
// // ___FILENAME___ // ___PROJECTNAME___ // // Created by ___FULLUSERNAME___ on ___DATE___. //___COPYRIGHT___ // #ifndef _____PROJECTNAMEASIDENTIFIER________FILEBASENAMEASIDENTIFIER_____ #define _____PROJECTNAMEASIDENTIFIER________FILEBASENAMEASIDENTIFIER_____ #include "cocos2d.h" USING_NS_CC; class ___FILEBASENAMEASIDENTIFIER___ : public Layer { public: ___FILEBASENAMEASIDENTIFIER___(); ~___FILEBASENAMEASIDENTIFIER___(); static Scene* createScene(); virtual bool init(); CREATE_FUNC(___FILEBASENAMEASIDENTIFIER___); private: void initData(); }; #endif /* defined(_____PROJECTNAMEASIDENTIFIER________FILEBASENAMEASIDENTIFIER_____) */
5、修改___FILEBASENAME___.cpp
打开2dx Scene Class.xctemplate/___FILEBASENAME___.cpp,修改成以下内容:
// // ___FILENAME___ // ___PROJECTNAME___ // // Created by ___FULLUSERNAME___ on ___DATE___. //___COPYRIGHT___ // #include "___FILEBASENAME___.h" ___FILEBASENAMEASIDENTIFIER___::___FILEBASENAMEASIDENTIFIER___() { } ___FILEBASENAMEASIDENTIFIER___::~___FILEBASENAMEASIDENTIFIER___() { } Scene* ___FILEBASENAMEASIDENTIFIER___::createScene() { auto scene = Scene::create(); auto layer = ___FILEBASENAMEASIDENTIFIER___::create(); scene->addChild(layer); return scene; } bool ___FILEBASENAMEASIDENTIFIER___::init() { if ( !Layer::init() ) { return false; } initData(); return true; } #pragma mark - initData void ___FILEBASENAMEASIDENTIFIER___::initData() { Size visibleSize = Director::getInstance()->getVisibleSize(); // add your codes here... }
ok, 这样就完成了一个类模板的添加。现在在XCode里面就可新建一个2dx Scene类看看。
对应的你可以添加Layer的类模板。方法一样,我就不重复了。
关于文件模板里面的一个预定义变量,介绍下: