摘要:
关于光线追踪 http://intro-to-dxr.cwyman.org/ //DirectX RayTracing https://github.com/NVIDIAGameWorks/DxrTutorials //inter DirectX Raytracing https://github. 阅读全文
摘要:
空间划分的数据结构(四叉树/八叉树/BVH树/BSP树/k-d树) 参考 https://www.cnblogs.com/KillerAery/p/10878367.html#四叉树八叉树-quadtreeoctree 阅读全文