C#实现MVC模式简要方法(3)

为了实施观察者模式,我们需要将下面的函数加入到Model(被View观察):AddObserver, RemoveObserver, 和 NotifyObservers。

public interface IVehicleModel
{
 string Name{ get; set;}
 int Speed{ get; set;}
 int MaxSpeed{ get;}
 int MaxTurnSpeed{ get;}
 int MaxReverseSpeed { get;}
 AbsoluteDirection Direction{get; set;}
 void Turn(RelativeDirection paramDirection);
 void Accelerate(int paramAmount);
 void Decelerate(int paramAmount);
 void AddObserver(IVehicleView paramView);
 void RemoveObserver(IVehicleView paramView);
 void NotifyObservers();
}

  ...并且将下面的函数加入到View(被Model观察)中。这样做的目的是Model会有一个View的引用。当Model发生变化时,将会调用NotifyObservers()方法,传入一个对其自身的引用并调用Update()通知View这个变化。

public class IVehicleView
{
 void DisableAcceleration();
 void EnableAcceleration();
 void DisableDeceleration();
 void EnableDeceleration();
 void DisableTurning();
 void EnableTurning();
 void Update(IVehicleModel paramModel);
}

  这样我们就将我们的接口联系起来了。在下面的代码中我们只需要引用我们这些接口,这样就保证了我们代码的低耦合。任何显示汽车状态的用户界面都需要实现IVehicleView,我们所有的ACME都需要实现IVehicleModel,并且我们需要为我们的ACME汽车制作Controls,这些Control将实现IVehicleControl接口。

  下一步...在common中都需要什么

  我们知道所有的汽车都做相同的动作,所以我们接下来做一个基于“骨架”的共有的代码来处理这些操作。这是一个抽象类,因为我们不希望任何人在“骨架”上开车(抽象类是不能被实例化的)。我们称其为Automobile。我们将用一个ArrayList (from System.Collections)来保持跟踪所有感兴趣的Views(记住观察者模式了吗?)。我们也可以用老式的数组来记录对IVehicleView的引用,但是现在我们已经很累了想快点结束这篇文章。如果你感兴趣,看一下在观察者模式中AddObserver, RemoveObserver, 和NotifyObservers,这些函数是怎样和IVehicleView互相作用的。任何时间当有速度或方向变化时,Automobile通知所有的IVehicleViews。

public abstract class Automobile: IVehicleModel
{
 "Declarations "#region "Declarations "
 private ArrayList aList = new ArrayList();
 private int mintSpeed = 0;
 private int mintMaxSpeed = 0;
 private int mintMaxTurnSpeed = 0;
 private int mintMaxReverseSpeed = 0;
 private AbsoluteDirection mDirection = AbsoluteDirection.North;
 private string mstrName = "";
 #endregion
 "Constructor"#region "Constructor"
 public Automobile(int paramMaxSpeed, int paramMaxTurnSpeed, int paramMaxReverseSpeed, string paramName)
 {
  this.mintMaxSpeed = paramMaxSpeed;
  this.mintMaxTurnSpeed = paramMaxTurnSpeed;
  this.mintMaxReverseSpeed = paramMaxReverseSpeed;
  this.mstrName = paramName;
 }
 #endregion
 "IVehicleModel Members"#region "IVehicleModel Members"
 public void AddObserver(IVehicleView paramView)
 {
  aList.Add(paramView);
 }
 public void RemoveObserver(IVehicleView paramView)
 {
  aList.Remove(paramView);
 }
 public void NotifyObservers()
 {
  foreach(IVehicleView view in aList)
  {
   view.Update(this);
  }
 }
 public string Name
 {
  get
  {
   return this.mstrName;
  }
  set
  {
   this.mstrName = value;
  }
 }
 public int Speed
 {
  get
  {
   return this.mintSpeed;
  }
 }
 public int MaxSpeed
 {
  get
  {
   return this.mintMaxSpeed;
  }
 }
 public int MaxTurnSpeed
 {
  get
  {
   return this.mintMaxTurnSpeed;
  }
 }
 public int MaxReverseSpeed
 {
  get
  {
   return this.mintMaxReverseSpeed;
  }
 }
 public AbsoluteDirection Direction
 {
  get
  {
   return this.mDirection;
  }
 }
 public void Turn(RelativeDirection paramDirection)
 {
  AbsoluteDirection newDirection;
  switch(paramDirection)
  {
   case RelativeDirection.Right:
    newDirection = (AbsoluteDirection)((int)(this.mDirection + 1) %4);
    break;
   case RelativeDirection.Left:
    newDirection = (AbsoluteDirection)((int)(this.mDirection + 3) %4);
    break;
   case RelativeDirection.Back:
    newDirection = (AbsoluteDirection)((int)(this.mDirection + 2) %4);
    break;
   default:
    newDirection = AbsoluteDirection.North;
    break;
  }
  this.mDirection = newDirection;
  this.NotifyObservers();
 }
 public void Accelerate(int paramAmount)
 {
  this.mintSpeed += paramAmount;
  if(mintSpeed >= this.mintMaxSpeed) mintSpeed = mintMaxSpeed;
  this.NotifyObservers();
 }
 public void Decelerate(int paramAmount)
 {
  this.mintSpeed -= paramAmount;
  if(mintSpeed <= this.mintMaxReverseSpeed) mintSpeed = mintMaxReverseSpeed;
  this.NotifyObservers();
 }
 #endregion
}

  现在我们的"ACME Framework"已经做好了,我们只需要设立有形的类和接口。首先让我们看看最后两个类:Control 和 Model...

  这里我们有形的AutomobileControl实现IVehicleControl接口。我们的AutomobileControl也将设置View来依赖Model 的状态(当有向Model的申请时检测SetView方法)。
posted on 2009-08-27 22:30  刘宁Toby  阅读(512)  评论(0编辑  收藏  举报