Alternativa3D 8.12.0发布!支持Flash Player 11 Beta2
请注意,我们将介绍最新的支持Flash Player 11 Beta 2的Alternativa3D 8.12.0引擎。这个版本完全兼容现在最新的Flash Player版本。我们还提高的鼠标事件系统的速度,并且为camera加入了正交模式。
更新列表:
支持Flash Player 11 Beta 2
为Camera3D加入了正交模式
优化和加速了MouseEvent系统
更新了AlternativaPlatform的Logo
当一个对象被加入父对象的显示列表或从父对象的显示列表中移除时,会发送
Event3D.ADDED或Event3D.REMOVED事件。
加入了在创建之后把renderToBitmap属性改变为View的能力。
View的高和宽最小值被限制为50x50。
修复了在鼠标事件中当使用divide()进行皮肤分割的bug。
修复了Decal中的一个bug。
更换了一个更精确的皮肤光照算法。
ParserCollada:修复了一个解析对象的顶点的副法线向量的bug。
View构造方法中的backgroundAlpha的默认值改为1.0。
MouseEvent3D从alternativa.engine3d.core移到了alternativa.engine3d.core.events
修复了Object3D.dispatchEvent()中的一个bug。
在Decal的构造方法中加入了offset属性,并且它是强制使用的。
View类的中ratio属性被移除。
VertexLightTextureMaterial可以在有皮肤的最大骨骼数大于33个时使用。
原文:
Alternativa3D 8.12.0 update with support for Flash Player 11 Beta 2
01.09.2011 Roman Epishin
To your attention we introduce the new public engine build Alternativa3D 8.12.0 which supports the Flash Player 11 Beta 2. So this version of the engine is completely compatible with the latest Flash Player build at the present moment. We have also accelerated the mouse events system and added the orthographic mode to the camera.
Complete list of changes
The public version Flash Player 11 Beta 2 is now supported.
The orthographic mode has been added to the Camera3D.
The MouseEvent system has been optimized and accelerated.
Logo "AlternativaPltaform" has been updated.
Now when objects are added and removed from the parent, the event will be sent (Event3D.ADDED, Event3D.REMOVED).
The ability to change the property renderToBitmap into View after creating has been added.
The height and width of the View has been limited to the minimum size of 50×50.
Bug in mouse events system when used skins divided on surfaces by divide() was fixed.
A bug has been fixed in Decal.
Skin lighting algorithm changed to more precise one.
ParserCollada: Fixed a bug when binormal vector of the vertices of the object was incorrectly parsed.
The value of backgroundAlpha in the View constructor changed to 1.0 by default.
VertexLightTextureMaterial now draws correctly without lights in scene.
MouseEvent3D was moved from alternativa.engine3d.core to alternativa.engine3d.core.events.
A bug has been fixed in Object3D.dispatchEvent().
The offset property has been added to the constructor Decal and it is compulsory.
Now the offset property can be copied using the clone () method of class Decal.
The ratio property has been removed from View class.
VertexLightTextureMaterial now can be used with skin with the maximum number of bones in surface no more than 33.
原文地址:http://blog.alternativaplatform.com/en/2011/09/01/alternativa3d-8120-update-with-support-for-flash-player-11-beta-2/
转帖地址:http://bbs.9ria.com/thread-96553-1-3.html