package {
import alternativa.engine3d.controllers.CameraController;
import alternativa.engine3d.core.Camera3D;
import alternativa.engine3d.core.Object3D;
import alternativa.engine3d.core.Scene3D;
import alternativa.engine3d.display.View;
import alternativa.engine3d.materials.Material;
import alternativa.engine3d.materials.MovieClipMaterial;
import alternativa.engine3d.materials.TextureMaterial;
import alternativa.engine3d.materials.WireMaterial;
import alternativa.engine3d.primitives.Box;
import alternativa.engine3d.primitives.Cone;
import alternativa.engine3d.primitives.Plane;
import alternativa.engine3d.primitives.Sphere;
import alternativa.utils.FPS;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
[SWF(backgroundColor="#000000", frameRate="100")]
public class HelloAlternativa3D extends MovieClip{
private var scene:Scene3D;
private var view:View;
private var camera:Camera3D;
private var cameraController:CameraController;
private var box:Box;
private var plane:Plane;
private var cone:Cone;
public function HelloAlternativa3D() {
addEventListener(Event.ADDED_TO_STAGE, init);
}
public function init(e:Event): void {
removeEventListener(Event.ADDED_TO_STAGE, init);
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
// Creating scene——建立场景
scene = new Scene3D();
scene.root = new Object3D();
box = new Box(100, 100, 100, 3, 3, 3);
box.cloneMaterialToAllSurfaces(new WireMaterial(1, 0xFF80C0));
scene.root.addChild(box);
plane = new Plane(800,800, 2, 2);
var hello:MovieClip = new pic();
var shui1:shui = new shui();
shui1.width = 800;
shui1.height = 600;
plane.cloneMaterialToAllSurfaces(new MovieClipMaterial(hello,800,800));
scene.root.addChild(plane);
cone = new Cone(800, 100, 0, 1, 12);
cone.cloneMaterialToAllSurfaces(new WireMaterial(1, 0xFF8000));
this.addChild(shui1);
scene.root.addChild(cone);
// Adding camera and view——添加摄像机和视窗
camera = new Camera3D();
camera.x = 100;
camera.y = -150;
camera.z = 100;
scene.root.addChild(camera);
view = new View();
addChild(view);
view.camera = camera;
// Connecting camera controller——与“摄像机控制器”建立连接
cameraController = new CameraController(stage);
cameraController.camera = camera;
cameraController.setDefaultBindings();
cameraController.checkCollisions = true;
cameraController.collisionRadius = 20;
cameraController.lookAt(box.coords);
cameraController.controlsEnabled = true;
// FPS display launch——FPS 运转显示
FPS.init(stage);
stage.addEventListener(Event.RESIZE, onResize);
stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
onResize(null);
}
private function onResize(e:Event):void {
view.width = stage.stageWidth;
view.height = stage.stageHeight;
}
private function onEnterFrame(e:Event):void {
// User input processing——控制器的输入过程
cameraController.processInput();
// Scene calculating——场景计算
scene.calculate();
}
}
}