最近在做一个电子书项目,想要把开源的Shelves+iReader的翻页卷曲等弄到一起,在做卷曲效果时遇到以下问题:
java.lang.unsupported operation exception, android.view.GLES20Canvas.clipPath(GLES20Canvas...
万能的谷哥告诉我,这是硬件加速的问题,可是我从来没开启过硬件加速啊,做了个测试,View层的硬件加速已经干掉了
,那硬件加速肯定来自于Canvas绘制层了,测试了下,果然是绘制层开启了硬件加速。
给一个链接,讲硬件加速讲的很清楚的文章:点击查看
综合看了之后解决了,即在AndroidManifest.xml application下设定:
<application android:label="@string/application_name" android:hardwareAccelerated="false">
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关于 Hardware Acceleration
1、不同层级的加速:
Application
<applicationandroid:hardwareAccelerated="true" ...>
Activity
<application android:hardwareAccelerated="true"> <activity ... /> <activity android:hardwareAccelerated="false" /> </application>
Window
getWindow().setFlags(
WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
View
myView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);
2、如何判断是否开启了硬件加速
在绘制之前,你必须做该测试 Canvas.isHardwareAccelerated()
替代View.isHardwareAccelerated()
在必要时。
View.isHardwareAccelerated() ;//returns true if the View is attached to a hardware accelerated window. Canvas.isHardwareAccelerated();// returns true if the Canvas is hardware accelerated
3、开启硬件加速之后,许多2D的绘制方法会抛出异常:
- Canvas
- Paint
- Xfermodes
In addition, some operations behave differently with hardware acceleration enabled:
- Canvas
clipRect()
:XOR
,Difference
andReverseDifference
clip modes are ignored. 3D transforms do not apply to the clip rectangledrawBitmapMesh()
: colors array is ignored
- Paint
setDither()
: ignoredsetFilterBitmap()
: filtering is always onsetShadowLayer()
: works with text only
- PorterDuffXfermode
PorterDuff.Mode.DARKEN
will be equivalent toSRC_OVER
when blending against the framebuffer.PorterDuff.Mode.LIGHTEN
will be equivalent toSRC_OVER
when blending against the framebuffer.PorterDuff.Mode.OVERLAY
will be equivalent toSRC_OVER
when blending against the framebuffer.
- ComposeShader
ComposeShader
can only contain shaders of different types (aBitmapShader
and aLinearGradient
for instance, but not two instances ofBitmapShader
)ComposeShader
cannot contain aComposeShader