CyclicBarrier源码解析

CyclicBarrier的实现比较简单,是基于ReentrantLock来实现的

应用场景

一组线程在某个节点同步,再继续执行

public class CyclicBarrierTest1 {

    private CyclicBarrier barrier = new CyclicBarrier(30);

    public CyclicBarrier getBarrier() {
        return barrier;
    }

    public static void main(String[] args) {
        CyclicBarrierTest1 test = new CyclicBarrierTest1();
        List<Thread> threadList = new ArrayList<>();
        for (int i = 0; i < 30; i++) {
            Thread thread = new A(i, test.getBarrier());
            threadList.add(thread);
        }
        for (Thread thread : threadList) {
            thread.start();
        }

        System.out.println("主线程结束");
    }

}

class A extends Thread {
    private static Random random = new Random();
    private int i;
    private CyclicBarrier barrier;
    public A(int i, CyclicBarrier barrier) {
        this.i = i;
        this.barrier = barrier;
    }

    @Override
    public void run() {
        long time = random.nextInt(10) * 1000L;
        try {
            Thread.sleep(time);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }

        System.out.println(this.i  + "号子线程睡眠:" + time);

        try {
            barrier.await();
        } catch (InterruptedException | BrokenBarrierException e) {
            e.printStackTrace();
        }

        System.out.println("所有线程睡眠完毕");
    }
}

CyclicBarrier构造函数

    /**
     * Creates a new {@code CyclicBarrier} that will trip when the
     * given number of parties (threads) are waiting upon it, and
     * does not perform a predefined action when the barrier is tripped.
     *
     * @param parties the number of threads that must invoke {@link #await}
     *        before the barrier is tripped
     * @throws IllegalArgumentException if {@code parties} is less than 1
     */
    public CyclicBarrier(int parties) {
        this(parties, null);
    }

调用了2个参数的构造函数,第二个参数为null

    /**
     * Creates a new {@code CyclicBarrier} that will trip when the
     * given number of parties (threads) are waiting upon it, and which
     * will execute the given barrier action when the barrier is tripped,
     * performed by the last thread entering the barrier.
     *
     * @param parties the number of threads that must invoke {@link #await}
     *        before the barrier is tripped
     * @param barrierAction the command to execute when the barrier is
     *        tripped, or {@code null} if there is no action
     * @throws IllegalArgumentException if {@code parties} is less than 1
     */
    public CyclicBarrier(int parties, Runnable barrierAction) {
        if (parties <= 0) throw new IllegalArgumentException();
        this.parties = parties;
        this.count = parties;
        this.barrierCommand = barrierAction;
    }

初始化parties、count、barrierCommand参数

  • parties 表示有多少个线程需要进行同步
  • count 表示剩余多少线程在休眠状态
  • barrierCommand 是当count为0的时候将触发的运行逻辑

await

    /**
     * Waits until all {@linkplain #getParties parties} have invoked
     * {@code await} on this barrier.
     * <p>If the current thread is not the last to arrive then it is
     * disabled for thread scheduling purposes and lies dormant until
     * one of the following things happens:
     * <ul>
     * <li>The last thread arrives; or
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
     * the current thread; or
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
     * one of the other waiting threads; or
     * <li>Some other thread times out while waiting for barrier; or
     * <li>Some other thread invokes {@link #reset} on this barrier.
     * </ul>
     *
     * <p>If the current thread:
     * <ul>
     * <li>has its interrupted status set on entry to this method; or
     * <li>is {@linkplain Thread#interrupt interrupted} while waiting
     * </ul>
     * then {@link InterruptedException} is thrown and the current thread's
     * interrupted status is cleared.
     *
     * <p>If the barrier is {@link #reset} while any thread is waiting,
     * or if the barrier {@linkplain #isBroken is broken} when
     * {@code await} is invoked, or while any thread is waiting, then
     * {@link BrokenBarrierException} is thrown.
     *
     * <p>If any thread is {@linkplain Thread#interrupt interrupted} while waiting,
     * then all other waiting threads will throw
     * {@link BrokenBarrierException} and the barrier is placed in the broken
     * state.
     *
     * <p>If the current thread is the last thread to arrive, and a
     * non-null barrier action was supplied in the constructor, then the
     * current thread runs the action before allowing the other threads to
     * continue.
     * If an exception occurs during the barrier action then that exception
     * will be propagated in the current thread and the barrier is placed in
     * the broken state.
     *
     * @return the arrival index of the current thread, where index
     *         {@code getParties() - 1} indicates the first
     *         to arrive and zero indicates the last to arrive
     * @throws InterruptedException if the current thread was interrupted
     *         while waiting
     * @throws BrokenBarrierException if <em>another</em> thread was
     *         interrupted or timed out while the current thread was
     *         waiting, or the barrier was reset, or the barrier was
     *         broken when {@code await} was called, or the barrier
     *         action (if present) failed due to an exception
     */
    public int await() throws InterruptedException, BrokenBarrierException {
        try {
            return dowait(false, 0L);
        } catch (TimeoutException toe) {
            throw new Error(toe); // cannot happen
        }
    }

核心逻辑 dowait

    /**
     * Main barrier code, covering the various policies.
     */
    private int dowait(boolean timed, long nanos)
        throws InterruptedException, BrokenBarrierException,
               TimeoutException {
        final ReentrantLock lock = this.lock;
        //加锁
        lock.lock();
        try {
            final Generation g = generation;
            //判断有无broken
            if (g.broken)
                throw new BrokenBarrierException();
            //判断有无中断
            if (Thread.interrupted()) {
                breakBarrier();
                throw new InterruptedException();
            }
            //count - 1
            int index = --count;
            if (index == 0) {  // tripped
                //如果index为0,触发以下逻辑
                boolean ranAction = false;
                try {
                    final Runnable command = barrierCommand;
                    //barrierCommand 如果不为空 则运行其逻辑
                    if (command != null)
                        command.run();
                    ranAction = true;
                    //唤醒所有休眠的线程并重置barrier
                    nextGeneration();
                    return 0;
                } finally {
                    if (!ranAction)
                        breakBarrier();
                }
            }

            // loop until tripped, broken, interrupted, or timed out
            for (;;) {
                try {
                    if (!timed)
                        //不带等待时间的休眠
                        trip.await();
                    else if (nanos > 0L)
                        //休眠nanos纳秒
                        nanos = trip.awaitNanos(nanos);
                } catch (InterruptedException ie) {
                    if (g == generation && ! g.broken) {
                        breakBarrier();
                        throw ie;
                    } else {
                        // We're about to finish waiting even if we had not
                        // been interrupted, so this interrupt is deemed to
                        // "belong" to subsequent execution.
                        Thread.currentThread().interrupt();
                    }
                }

                if (g.broken)
                    throw new BrokenBarrierException();

                if (g != generation)
                    return index;
                //休眠时间超时了
                if (timed && nanos <= 0L) {
                    breakBarrier();
                    throw new TimeoutException();
                }
            }
        } finally {
            lock.unlock();
        }
    }

nextGeneration

/**
     * Updates state on barrier trip and wakes up everyone.
     * Called only while holding lock.
     */
    private void nextGeneration() {
        // signal completion of last generation
        //唤醒其他阻塞的线程
        trip.signalAll();
        // set up next generation
        //重置count和generation进行下次使用
        count = parties;
        generation = new Generation();
}

图解

画了张图理一下CyclicBarrier#await的基本流程
845d246a2496d64e5531a967a097fbea.png

posted @ 2020-04-20 13:45  鹿慕叶  阅读(128)  评论(0编辑  收藏  举报