摘要: Shader "URP/falushan" { Properties //着色器的输入 { _BaseMap ("Texture", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" "RenderPipeLine"="Unive 阅读全文
posted @ 2023-08-06 20:47 LOFU 阅读(458) 评论(0) 推荐(0) 编辑