摘要: matcap 代码实现 Shader "Shader/Matcap" { Properties { _NormalMap("normalmap",2D) = "bump" {} //面板需要的参数 _Matcap("matcap",2D) = "gray" {} _FresnelPow("Fresn 阅读全文
posted @ 2023-02-07 12:22 LOFU 阅读(13) 评论(0) 推荐(0) 编辑