摘要: Phong 连连看 Phong blinn-Phong shader代码实现 Shader "Shader/oldschool" { Properties{ _MainCol("color",color) = (1.0,1.0,1.0,1.0) _SpecularPow("specularPow", 阅读全文
posted @ 2023-01-30 21:53 LOFU 阅读(21) 评论(0) 推荐(0) 编辑