Ray Tracing in One Weekend Part1
官方教程:Ray Tracing in One Weekend
参考:【Ray Tracing in One Weekend 超详解】 光线追踪1-1 之美 - 灰信网(软件开发博客聚合) (freesion.com)
任务2 Output an Image及任务3 The vec3 Class
#include <iostream> #include<fstream> #include<string> #include "v3d.h" using namespace std; void build_1_1() { int nx = 200; int ny = 100; ofstream file("graph1-1.ppm");//如果window系统可以在ps中打开ppm文件,需要从cout变换输出流为ppm if (file.is_open()) { file << "P3\n" << nx << " " << ny << "\n255\n";//这个不能丢,一定要输出到对应的输出流中 for (int j = ny - 1; j >= 0; j--) { for (int i = 0; i < nx; i++) { float r = float(i) / float(nx); float g = float(j) / float(ny); float b = 0; int ir = int(255.99 * r); int ig = int(255.99 * g); int ib = int(255.99 * b); string res = to_string(ir) + " " + to_string(ig) + " " + to_string(ib); file << res << endl; } } file.close(); } } void write_color(std::ostream& out, color pixel_color) { // Write the translated [0,255] value of each color component. out << static_cast<int>(255.999 * pixel_color.x()) << ' ' << static_cast<int>(255.999 * pixel_color.y()) << ' ' << static_cast<int>(255.999 * pixel_color.z()) << '\n'; } int main() { //build_1_1(); const int image_width = 256; const int image_height = 256; // Render ofstream file("graph1-1.ppm"); file << "P3\n" << image_width << ' ' << image_height << "\n255\n"; for (int j = image_height - 1; j >= 0; --j) { std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush; for (int i = 0; i < image_width; ++i) { color pixel_color(double(i) / (image_width - 1), double(j) / (image_height - 1), 0.25); write_color(file, pixel_color); } } std::cerr << "\nDone.\n"; }