CGAL SurfaceMesh 保存颜色
typedef CGAL::Simple_cartesian<double> Kernel; typedef Kernel::Point_3 Point_3; typedef CGAL::Surface_mesh<Point_3> SurfaceMesh; void main() { SurfaceMesh mesh; SurfaceMesh::Vertex_index v0 = mesh.add_vertex(Point_3(0, 0, 0)); SurfaceMesh::Vertex_index v1 = mesh.add_vertex(Point_3(1, 0, 0)); SurfaceMesh::Vertex_index v2 = mesh.add_vertex(Point_3(0, 1, 0)); mesh.add_face(v0, v1, v2); auto color_map = mesh.add_property_map <SurfaceMesh::vertex_index, CGAL::Color>("v:color").first; color_map[v0] = CGAL::Color(255, 0, 0); color_map[v1] = CGAL::Color(255, 0, 0); color_map[v2] = CGAL::Color(255, 0, 0); CGAL::IO::write_PLY("test.ply", mesh); }