[unity3d程序] 纹理扩散
纹理扩散适合与做游戏的背景(卷轴效果),原理就是让材质贴图动起来(循环运动),代码很简单希望对大家有用
// Scroll main texture based on time var scrollSpeed = -0.5; // This must be set to override a bug where Render Order // of the tunnel objects is lost when SetTextureOffset is used var queue = 0; private var offset = 0.0; function Update () { offset = Time.time * scrollSpeed; renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,0)); renderer.material.renderQueue = queue; }
贴图最好用psd格式的,jpg格式实现不了(亲测过)