Canvas实现文字粒子化,并且绕轴旋转(初号机)

写下来发现,程序在细节上处理的很差,比如旋转的时候,在终点处有明显的撞墙感觉,以及小部分粒子存在精度差异,导致撞击后不与整体平衡。

注释全在代码中了,就不多说了,另外感觉写的旋转的规则有点怪,后续再调整吧。

<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title>Test0901</title>
</head>
<body>
    <canvas id="particle" width="500" height="300" style="border:1px solid"></canvas>
    <script type="text/javascript">
        var canvas = document.getElementById("particle");
        var ctx = canvas.getContext("2d");
        var dots = [];//定义数组,用于存放后续的坐标(x,y)
        var space = [];
        var pos = {
            x: 250,
            y: 100
        };
        function line(x) {
            ctx.beginPath();
            ctx.moveTo(x, 0);
            ctx.lineTo(x, 300);
            ctx.strokeStyle = "rgb(69,69,69,0.5)";
            ctx.stroke();
        }
        var j = [];

        //var pattern;
        //var image = new Image();
        //image.onload = function (e) {
        //    pattern = ctx.createPattern(image, "repeat");
        //}
        //image.src = "doge.jpg";
        function init() {
            ctx.beginPath();
            ctx.font = "100px Arial";
            ctx.fillStyle = "rgba(0,0,0,1)";
            ctx.fillText("TCG",150,150);
            //ctx.fillStyle = pattern;
            //ctx.rect(0, 0, canvas.width, canvas.height);
            ctx.fill();//画一个文字,颜色就随意,a值尽量高点
            var img = ctx.getImageData(0, 0, canvas.width, canvas.height);//getImageData,专门用于获取图片数据,这里直接取了整个Canvas
            ctx.clearRect(0, 0, canvas.width, canvas.height);//清空画布,就是把之前的文字清空,因为后面要以粒子(应该叫小圆圈)代替
            for (var y = 0; y < img.height; y +=3) {//y+=3,是因为如果按像素取,有效值非常多,所以这里就每隔3像素取一点
                for (var x = 0; x < img.width; x +=3) {//y是高,x是宽
                    var i = (x + y * img.width)*4;//这边就从左往右,从上往下;500X300的大小,会取166×100个像素点;×4则是因为rgba()
                    var dot = {
                        x: 0,
                        y: 0
                    };
                    if (img.data[i + 3] >= 228) {//因为img.data中包含了每个像素点的rgba,+3表示取a的值
                        dot.x = x;
                        dot.y = y;
                        dots.push(dot);//将每个满足条件的xy Add到dots数组中
                        

                    }
                }
            }

            for (var m = 0; m < dots.length; m ++) {//遍历数组,将每个数组的xy以圆的方式展出
                //document.write(dots[m].x + "&nbsp;" + dots[m].y + "</br>");//瞄一瞄每个坐标
                space[m] = pos.x - dots[m].x;
                ctx.beginPath();
                ctx.arc(dots[m].x, dots[m].y, 1, 0, Math.PI * 2, true);
                ctx.fill();
                j[m] = 0;
            }
            
        }


        
        /*以下瞎写*/
        function rotate() {
            for (var i = 0; i < dots.length; i++) {
                var spc = space[i];
                var spc1 = Math.abs(spc);
                var dot = dots[i];
                if (j[i] <= 2 * spc1) {
                    dot.x = dot.x + spc / 200;
                    j[i] += spc1 / 200;
                }
                else {
                    j[i] = 0;
                    spc = -spc;
                    space[i] = spc;
                }
                draw(dot.x, dot.y);
            }
        }
        function draw(x, y) {
            ctx.beginPath();
            ctx.arc(x, y, 1, 0, Math.PI * 2, true);
            ctx.fill();
        }
        function clean() {
            ctx.clearRect(0, 0, canvas.width, canvas.height);

        }
        setInterval(function () {
            clean();
            line(pos.x);
            rotate();

        }, 10);
            window.onload = ("load", init(), true);
    </script>
</body>
</html>

 

posted @ 2015-09-07 14:26  洛雨寒殇  阅读(951)  评论(0编辑  收藏  举报