unity 截屏总结
转载与https://www.cnblogs.com/MissLi/p/8005342.html
1.针对指定的相机进行截屏
此中方式要添加yield return waitfortheEndofFrame
public Texture2D CaptureScreen(Camera came, Rect r) { RenderTexture rt = new RenderTexture((int)r.width, (int)r.height, 0); came.targetTexture = rt; came.Render(); RenderTexture.active = rt; Texture2D screenShot = new Texture2D((int)r.width, (int)r.height, TextureFormat.RGB24, false); screenShot.ReadPixels(r, 0, 0); screenShot.Apply(); came.targetTexture = null; RenderTexture.active = null; GameObject.Destroy(rt); byte[] bytes = screenShot.EncodeToPNG(); string filename = Application.streamingAssetsPath + "/ScreenShot.png"; System.IO.File.WriteAllBytes(filename, bytes); return screenShot; }
2.自定义截图的大小(包括UI)
public Texture2D CaptureScreen(Rect rect) { Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false); screenShot.ReadPixels(rect, 0, 0); screenShot.Apply(); byte[] bytes = screenShot.EncodeToPNG(); string filename = Application.streamingAssetsPath + "/ScreenShot.png"; System.IO.File.WriteAllBytes(filename, bytes); return screenShot; }
3.截取屏幕全屏
public void CapruerScreen() { // Application.CaptureScreenshot(Application.persistentDataPath + "ScreenShot.png", 0);//过时的方法 ScreenCapture.CaptureScreenshot( Application.streamingAssetsPath + "/ScreenShot.png", 0); }