unity image 设置图片

从任意文件目录下读取文件并在unity中显示:

1)读取目标文件

byte[] imageByte = File.ReadAllBytes(imagePath);

2)转换成纹理

 texture.LoadImage(imageByte);

3)转换成精灵

Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0, 0));

4)给image赋值

image.sprite = sprite;

如果图片较大,速度转换会相应变慢,可以考虑吧image换成RawImage,然后通过rawImage.texture = texture直接赋值,省略第三步

全代码

    public void SetImageTexture2D( string imagePath, RawImage image)
{
        Stopwatch sw = new Stopwatch();
        sw.Start();
        
        byte[] imageByte = File.ReadAllBytes(imagePath);
        Texture2D texture = new Texture2D(1, 1);

        texture.LoadImage(imageByte);
        image.texture = texture;
        sw.Stop();
        print(sw.ElapsedMilliseconds);
        //Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0, 0));
        //image.sprite = sprite;
    }

 

posted @ 2018-01-10 14:51  81192  阅读(8095)  评论(0编辑  收藏  举报