点旋转:
def count(angle,length):
# y = y2-y1
y = math.sin(math.pi * (angle / 180)) * length
y2 = int(y + y1)
# x = x2-x1
x = math.cos(math.pi * (angle / 180)) * length
x2 = int(x + x1)
return x2,y2
x2, y2 = count(angle, 50)
x3, y3 = count(angle1, 50)
x4, y4 = count(angle2, 71)
pygame.draw.line(screen, (1, 1, 1), (x1,y1),(x2,y2), 2)
pygame.draw.line(screen, (1, 1, 1), (x1,y1),(x3,y3), 2)
pygame.draw.line(screen, (1, 1, 1), (x3,y3),(x4,y4), 2)
pygame.draw.line(screen, (1, 1, 1), (x2,y2),(x4,y4), 2)
中心旋转
x0,y0 = 100,100
angle1 = 45
angle2 = 135
angle3 = 225
angle4 = 315
def count(angle,length):
# y = y2-y1
y = math.sin(math.pi * (angle / 180)) * length
y2 = int(y + y0)
# x = x2-x1
x = math.cos(math.pi * (angle / 180)) * length
x2 = int(x + x0)
return x2,y2
x1, y1 = count(angle1, 50)
x2, y2 = count(angle2, 50)
x3, y3 = count(angle3, 50)
x4, y4 = count(angle4, 50)
print(x1, y1,x2, y2,x3, y3,x4, y4)
pygame.draw.line(screen, (1, 1, 1), (x0,y0),(x1,y1), 2)
pygame.draw.line(screen, (1, 1, 1), (x0,y0),(x2,y2), 2)
pygame.draw.line(screen, (1, 1, 1), (x0,y0),(x3,y3), 2)
pygame.draw.line(screen, (1, 1, 1), (x0,y0),(x4,y4), 2)
pygame.draw.line(screen, (1, 1, 1), (x1,y1),(x2,y2), 2)
pygame.draw.line(screen, (1, 1, 1), (x2,y2),(x3,y3), 2)
pygame.draw.line(screen, (1, 1, 1), (x3,y3),(x4,y4), 2)
pygame.draw.line(screen, (1, 1, 1), (x4,y4),(x1,y1), 2)
【推荐】国内首个AI IDE,深度理解中文开发场景,立即下载体验Trae
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步
· DeepSeek 开源周回顾「GitHub 热点速览」
· 物流快递公司核心技术能力-地址解析分单基础技术分享
· .NET 10首个预览版发布:重大改进与新特性概览!
· AI与.NET技术实操系列(二):开始使用ML.NET
· 单线程的Redis速度为什么快?