【开发总结】—— BABYLON 项目开发必备系列
前言:在公司主要使用Babylon.js作为前端引擎,我自己在开发中总结到基本上每一个新项目都会需要这些基本设置。
一、ios兼容:解决镜面反射 |
如果不加offline,材质中有镜面反射,苹果手机都会打不开项目
//ios兼容,解决镜面反射
var offline;
if (os.isPhone) {
offline = false
} else {
offline = true
}
var demo = {
scene: 'MI8',
binary: true,
offline: offline,
二、提高支持硬件的质量(在查看器中应该是动态的) |
var scale = Math.max(1 / (window.devicePixelRatio || 2));
engine.setHardwareScalingLevel(scale);
三、如果模型把材质都赋给了blank材质球,需手动赋材质 |
在JSON中分出两套材质,实现调试后即时保存
var mats = {};
function initMaterial() {
//分材质
scene.meshes.forEach(function (mesh) {
if (mesh.material && mesh.material.name == "blank") {
var mat1 = new BABYLON.StandardMaterial(mesh.name + 'mat', scene);
var mat2 = new BABYLON.StandardMaterial(mesh.name + 'mat_2', scene);
if (!mats[mesh.name]) {
mats[mesh.name] = {}
}
}
if (mesh.material && mesh.material.diffuseTexture) {
var text = mesh.material.diffuseTexture;
mesh.material.opacityTexture = text;
mesh.material.backFaceCulling = false;
}
mesh.isPickable = true;
});
// if (os.isPc) {
// openDebug();
// }
//initSceneByJSON(json);
遍历获取两套材质一定要在开启调试链接,初始化json后:
for (key in mats) {
mats[key].mat1 = scene.getMaterialByName(key + "mat");
mats[key].mat2 = scene.getMaterialByName(key + "mat_2");
//默认显示的材质
scene.getMeshByName(key).material = scene.getMaterialByName(key + "mat_2");
}
按钮切换分别为:
for (key in mats) {
scene.getMeshByName(key).material = scene.getMaterialByName(key + "mat");
//console.log(scene.getMeshByName(key).material.name)
}
for (key in mats) {
scene.getMeshByName(key).material = scene.getMaterialByName(key + "mat_2");
//console.log(scene.getMeshByName(key).material.name)
}
四、初始化场景、材质等资源 |
function initHUA(){
function initScene(){
//透明背景
scene.clearColor = new BABYLON.Color4(0, 0, 0, 0);
//全部材质可pick
scene.meshes.forEach(function(mesh){
mesh.isPickable = true;
if(mesh.animations.length){
scene.beginAnimation(mesh, 0, 0, false)
}
});
//isready = true;
}
function initCamera(){
window.camera = new BABYLON.ArcRotateCamera("Camera",0 ,0.8 ,0, new BABYLON.Vector3(0,0,0),scene);
//限制范围
camera.lowerBetaLimit = 0.95;
camera.upperBetaLimit = 1.25;
//camera.lowerAlphaLimit = -Math.PI / 6;
//camera.upperAlphaLimit = Math.PI / 6;
camera.lowerRadiusLimit = 45;
camera.upperRadiusLimit = 65;
//变焦速度
camera.wheelPrecision = 1;
camera.pinchPrecision = 1;
camera.zoomOnFactor = 50;
////调整参数
camera.radius = 52;
camera.alpha = 0;
camera.beta = 1.25;
camera.targetScreenOffset.y = -10;
camera.inertia = 0.85;
camera.useAutoRotationBehavior = false;
scene.activeCamera = camera;
camera.attachControl(canvas,true);
}
function initLight(){
var hem = new BABYLON.HemisphericLight("HemiLight", new BABYLON.Vector3(0, 1, 0),scene);
hem.intensity = 0.3;
//创建缓冲函数 - Bezier曲线自定义缓冲
//var easingFunction = new BABYLON.BezierCurveEase(.5,.21,.06,.98);
}
五、微信钉钉兼容性问题 |
- 微信中Dom元素全部需要放在canvas上面,放在下面会被场景挡住,设置z-index也没用
- 钉钉中的动画全部需要兼容-webkit前缀,因为钉钉内嵌chrome
- 注意@keyframes加前缀的形式是:@-webkit-keyframes
六、微信分享 |
<script type="text/javascript">
try{
wxShareConfig({
shareTitle: "小米8",
shareLink: window.location.href,
shareImgUrl: "https://forreall.cn/3ds/app/MI8/img/logo.png",
shareDesc: "8周年旗舰手机"
});
}catch(e){
}
</script>
七、数据/事件统计 |
//点击事件统计
try {
Forreall3d.trackEvent('_trackEvent', '小米8', '点
击', '切换普通版');
} catch (e) {
}
注意:点击事件有效时才统计一次,无效点击不统计
//旋转事件统计
Forreall3d.eventDetect("花儿送给你");
八、数字型loading |
<script src="../../js/loading.js"></script>
Fn1要放在demo前:
function fn1(num){
$('.loadwrap-first .heart').html(num);
}
Fn2和loading放在最后:
//loading
function fn2(){
$(".loadwrap-first").fadeOut();
}
loading(scene,fn1,fn2);
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