功能说明:譬如在按某个button时,显示消息"Loading”,然后每隔一秒后后面加上".",至一定数量的"."时如:"Loading...",再重置此消息为"Loading",继续动态显示,直至按钮事件处理完成。


代码如下:

首先实现该功能的js对象LoadingMsg: 

代码
var Class = {
create:
function() {
return function() { this.init.apply(this,arguments); }
}
}
var LoadingMsg = Class.create();
LoadingMsg.prototype
= {
init:
function(spanId, spanMsg) {
this.intervalID = -10000;
this.spanId = spanId;
this.spanMsg = spanMsg;
this.timespan = 1000;
this.pointNum = 3;
this.initPointMsg = "...";
},
Loading:
function() {
var maxLength = this.spanMsg.length + this.pointNum;
var currentSpanMsg = document.getElementById(this.spanId).innerHTML;
if (currentSpanMsg.length < maxLength) {
document.getElementById(
this.spanId).innerHTML += ".";
}
else {
document.getElementById(
this.spanId).innerHTML = this.spanMsg;
}
},
Start:
function() {
document.getElementById(
this.spanId).innerHTML = this.spanMsg + this.initPointMsg;
var callObj = this;
this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);
},
End:
function() {
document.getElementById(
this.spanId).innerHTML = "";
clearInterval(
this.intervalID);
}
}

注意:

 如果把

var callObj = this;

this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);

写成:

this.intervalID = setInterval(this.Loading, this.timespan);

在执行Loading方法时则会报找不到this.spanMsg的错误。

因为在setInterval里的第一个参数里的this是windows对象,而不是LoadingMsg对象。windows.setInterval嘛。

 

应用该方法: 

代码
<body>
<input type="button" value="Start" onclick="javascript:StartLoading();" />
<span id="spanId" style="color:Red"></span>
<br />
<input type="button" value="End" onclick="javascript:EndLoading();" />
<br /><br />
<script type="text/javascript">
var loadingMsgObj = new LoadingMsg("spanId","loading");
function StartLoading() {
loadingMsgObj.Start();
}

function EndLoading() {
loadingMsgObj.End();
}
</script>
</body>

 

来源于prototype.js里经典创建Js对象的 

var Class = {
create:
function() {
return function() { this.init.apply(this,arguments); }
}
}
var LoadingMsg = Class.create();

  

在Class.create()的时候做了2件事,1个是创建了LoadingMsg的对象,即var LoadingMsg = function() {};

另外一件事就是调用LoadingMsg的init方法,初始化LoadingMsg里的静态私有变量,相当于c#里的构造函数作用。

如果你觉得这很装逼的话,如果你喜欢简单朴实的话,也可以改写LoadingMsg对象:

 

代码
var LoadingMsg = function() { };
LoadingMsg.prototype
= {
init:
function(spanId, spanMsg) {
this.intervalID = -10000;
this.spanId = spanId;
this.spanMsg = spanMsg;
this.timespan = 1000;
this.pointNum = 3;
this.initPointMsg = "...";
},
Loading:
function() {
var maxLength = this.spanMsg.length + this.pointNum;
var currentSpanMsg = document.getElementById(this.spanId).innerHTML;
if (currentSpanMsg.length < maxLength) {
document.getElementById(
this.spanId).innerHTML += ".";
}
else {
document.getElementById(
this.spanId).innerHTML = this.spanMsg;
}
},
Start:
function(spanId, spanMsg) {
this.init(spanId, spanMsg);
document.getElementById(
this.spanId).innerHTML = this.spanMsg + this.initPointMsg;
var callObj = this;
this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);
},
End:
function() {
document.getElementById(
this.spanId).innerHTML = "";
clearInterval(
this.intervalID);
}
}

 

所不同的是把init的过程调到Start时执行,因此调用的时候也就变成了

 

var loadingMsgObj = new LoadingMsg();
function StartLoading() {
loadingMsgObj.Start(
"spanId", "loading");
}

 

从面向对象的习惯上来说,我个人还是倾向第一种写法,在实例化对象的时候即传入参数,而不是执行对象方法的时候传入参数。

 

另外关于setInterval方法传参数时,如果参数是简单的string,可以

setInterval("DisplayXYZ('xyz')",1000);

如果参数是对象,

则可以setInterval(function(){DisplayXYZ(obj);},1000);

 

LoadingMsg还是主要用在Ajax中,应用于执行时间可能较长的场景,在发送请求后loadingMsgObj.Start(),在成功获取响应时loadingMsgObj.End()。

posted on 2010-04-08 22:18  JayChow  阅读(3850)  评论(3编辑  收藏  举报