实现支付宝咻一咻的几种思路
对于如今最火的无外乎集五福了,而五福除了加十个好友获得外,最直接的途径就是支付宝的咻一咻了。那么咻一咻详细有哪些实现方式呢?以下我们将一一介绍这几种思路的实现过程。
1.自己定义View实现咻一咻
那么这样的实现方法须要掌握Canvas以及Paint差点儿全部的方法。其对程序猿的专业知识要求极高。
用该种方式实现的长处有:
㈠这样的是最复杂的实现方法,但其兼容性最高。其支持android的全部设备。
㈡其对内存要求不大,差点儿不占用不论什么内存。
以下我们来看看是如何实现其效果的:
public class XiuYiXiuView extends View { /*** * 中心图片画笔 */ private Paint paint; /*** * 水波圆圈画笔 */ private Paint circlePaint; /*** * 用bitmap创建画布 */ private Bitmap bitmap; /*** * 中心图片 */ private Bitmap imageBit; /*** * 画布 */ private Canvas canvas; /*** * 屏幕的宽 */ private int screenWidth; /*** * 屏幕的高 */ private int screenHeight; /*** * 图片右上角坐标 */ private Point pointLeftTop; /*** * 图片右下角坐标 */ private Point pointRightBottom; /*** * 记录圆圈 */ private List<LYJCircle> lyjCircleList; /*** * 标记是否按下按钮。而且源泉是否扩散消失 */ private boolean isSpread=false; /*** * 默认没有按动时候的圆圈 */ private LYJCircle defaultCircle; public XiuYiXiuView(Context context, AttributeSet attrs) { super(context, attrs); this.lyjCircleList=new ArrayList<>(); screenWidth=LYJUtils.getScreenWidth((Activity) context); screenHeight=LYJUtils.getScreenHeight((Activity) context); bitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888); // 设置位图的宽高 canvas = new Canvas(); canvas.setBitmap(bitmap); paint=new Paint(Paint.DITHER_FLAG); paint.setAntiAlias(true); circlePaint=new Paint(Paint.DITHER_FLAG); circlePaint.setAntiAlias(true); imageBit= BitmapFactory.decodeResource(getResources(), R.drawable.bwa_homepage_yuyin); pointLeftTop=new Point((screenWidth/2)-(imageBit.getWidth()/2),(screenHeight/2)-(imageBit.getHeight()/2)); pointRightBottom=new Point(pointLeftTop.x+imageBit.getWidth(),pointLeftTop.y+imageBit.getHeight()); canvas.drawBitmap(imageBit,pointLeftTop.x,pointLeftTop.y,paint); //取图片上的颜色 Palette.generateAsync(imageBit, new Palette.PaletteAsyncListener() { @Override public void onGenerated(Palette palette) { Palette.Swatch swatch1 = palette.getVibrantSwatch(); //充满活力的色板 circlePaint.setColor(swatch1.getRgb()); circlePaint.setStyle(Paint.Style.STROKE); circlePaint.setStrokeWidth(10); circlePaint.setAlpha(100); paint.setShadowLayer(15, 0, 0, swatch1.getRgb());//设置阴影效果 int[] mColors = new int[] {//渲染颜色 Color.TRANSPARENT,swatch1.getRgb() }; //范围,这里能够微调,实现你想要的渐变 float[] mPositions = new float[] { 0f, 0.1f }; Shader shader=new RadialGradient(screenWidth / 2,screenHeight / 2,imageBit.getWidth() / 2 + 10,mColors, mPositions, Shader.TileMode.MIRROR); circlePaint.setShader(shader); defaultCircle=new LYJCircle(screenWidth / 2, screenHeight / 2, imageBit.getWidth() / 2 + 10); clearScreenAndDrawList(); Message message = handler.obtainMessage(1); handler.sendMessageDelayed(message, 1000); //发送message } }); } @Override public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()){ case MotionEvent.ACTION_DOWN: break; case MotionEvent.ACTION_MOVE: break; case MotionEvent.ACTION_UP: isSpread=true;//是否按下图片 lyjCircleList.add(new LYJCircle(screenWidth / 2, screenHeight / 2, imageBit.getWidth() / 2 + 10)); clearScreenAndDrawList(); invalidate(); break; default: break; } return true; } private Handler handler = new Handler(){ public void handleMessage(Message msg){ switch (msg.what) { case 1: //定时更新界面 clearScreenAndDrawList(); invalidate(); Message message = handler.obtainMessage(1); handler.sendMessageDelayed(message, 200); } super.handleMessage(msg); } }; /** * 清掉屏幕上全部的圆圈。然后画出集合里面的圆圈 */ private void clearScreenAndDrawList() { canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR); //推断是否按下图片,而且外圈运行完毕没有。 if(!isSpread){ circlePaint.setMaskFilter(null); canvas.drawCircle(defaultCircle.getRoundX(), defaultCircle.getRoundY(),defaultCircle.getRadiuLoop(), circlePaint);// 画线 }else{ for (LYJCircle lyjCircle : lyjCircleList) { if(lyjCircle.getSpreadRadiu()==0){ }else if(lyjCircle.getSpreadRadiu()>(lyjCircle.getRadiu()+99)){ //假设圆圈扩散半径大于图片半径+99。那么设置边缘模糊,也就是淡出的效果 circlePaint.setMaskFilter(new BlurMaskFilter(5, BlurMaskFilter.Blur.OUTER)); canvas.drawCircle(lyjCircle.getRoundX(), lyjCircle.getRoundY(),lyjCircle.getSpreadRadiu(), circlePaint);// 画线 }else{ //不是则按正常的环形渲染来 circlePaint.setMaskFilter(null); canvas.drawCircle(lyjCircle.getRoundX(), lyjCircle.getRoundY(),lyjCircle.getSpreadRadiu(), circlePaint);// 画线 } } } canvas.drawBitmap(imageBit,pointLeftTop.x,pointLeftTop.y,paint); //释放小时了的圆圈 for(int i=0;i<lyjCircleList.size();i++){ if(lyjCircleList.get(i).getSpreadRadiu()==0){ lyjCircleList.remove(i); } } //假设没有点击图片发射出去的圆圈,那么就恢复默认缩放。 if(lyjCircleList.size()<=0){ isSpread=false; } } @Override protected void onDraw(Canvas canvas) { canvas.drawBitmap(bitmap, 0, 0, null); } }
圆类:
package com.example.liyuanjing.model; /** * Created by liyuanjing on 2016/2/3. */ public class LYJCircle { private int roundX;//圆中心点X坐标 private int roundY;//圆中心点Y坐标 private int radiu;//圆半径 private int currentRadiu;//当前radiu private int lastRadiu;//历史radiu private int spreadRadiu;//加速半径 private int[] speed=new int[]{6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6};//半径扩大速度。这里为匀速 private int speedLast=0;//记录历史值 public LYJCircle(int roundX,int roundY,int radiu){ this.roundX=roundX; this.roundY=roundY; this.radiu=radiu; this.spreadRadiu=radiu; this.currentRadiu=this.radiu; this.lastRadiu=this.currentRadiu; } //获取半径 public int getRadiu() { return radiu; } public void setRadiu(int radiu) { this.radiu = radiu; } //获取加速半径 public int getSpreadRadiu(){ if(speedLast>=speed.length){ return 0; } spreadRadiu+=speed[speedLast]; ++speedLast; return spreadRadiu; } //获取循环缩放半径 public int getRadiuLoop() { if(currentRadiu==lastRadiu){ ++currentRadiu; }else if(currentRadiu>lastRadiu){ if(currentRadiu>(radiu+20)){ currentRadiu=19+radiu; lastRadiu=20+radiu; }else{ lastRadiu=currentRadiu; currentRadiu+=5; } }else{ if(currentRadiu<(radiu+9)){ currentRadiu=10+radiu; lastRadiu=9+radiu; }else{ lastRadiu=currentRadiu; currentRadiu-=5; } } return currentRadiu; } public int getRoundX() { return roundX; } public int getRoundY() { return roundY; } }
看看其效果图:
你能够改动例如以下两个地方,会产生视觉上真真的波纹效果:
①支付宝的背景图片是淡红色。衬托了红色的波纹。
当然了你也能够将画布设置为透明淡红色。
②其为填充圆圈渲染。不是我的边框渲染效果,你能够将circlePaint.setStyle(Paint.Style.STROKE);换成Paint.Style.FILL.然后,微调shader的mPositions实现环形填充渐变。你或许会认为。你看支付宝咻一咻圆圈弹开的时候内圈有波纹也像外弹开。事实上那就是环形渐变,当你圆圈变大后,其渐变的范围也就变大了,自然你看到有颜色周围扩散的迹象。
2.属性动画实现咻一咻
其要掌握的仅仅是基本仅仅须要属性动画。在加一点线程方面有关的知识而已。
以下我们看看事实上现步骤:
㈠自己定义View实现一个圆就可以,代码例如以下:
public class LYJCircleView extends View { private Bitmap bitmap; private Paint paint; private Canvas canvas; private int screenWidth; private int screenHeight; private boolean isSpreadFlag=false;//标记是否发射完毕 public boolean isSpreadFlag() { return isSpreadFlag; } public void setIsSpreadFlag(boolean isSpreadFlag) { this.isSpreadFlag = isSpreadFlag; } public LYJCircleView(Context context,int width,int height,int statusHeight) { super(context); screenWidth= LYJUtils.getScreenWidth((Activity) context); screenHeight=LYJUtils.getScreenHeight((Activity) context); bitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888); // 设置位图的宽高 canvas = new Canvas(); canvas.setBitmap(bitmap); paint=new Paint(Paint.DITHER_FLAG); paint.setAntiAlias(true); paint.setColor(Color.RED); paint.setStyle(Paint.Style.STROKE); paint.setStrokeWidth(5); paint.setAlpha(100); paint.setShadowLayer(10, 0, 0, Color.RED); int[] mColors = new int[] { Color.TRANSPARENT,Color.RED }; float[] mPositions = new float[] { 0f, 0.1f }; Shader shader=new RadialGradient(screenWidth / 2,screenHeight / 2,width / 2 + 10,mColors, mPositions, Shader.TileMode.MIRROR); paint.setShader(shader); canvas.drawCircle(screenWidth / 2, (screenHeight - statusHeight) / 2, width / 2 + 10, paint); invalidate(); } @Override protected void onDraw(Canvas canvas) { canvas.drawBitmap(bitmap,0,0,null); } }
代码与上面几乎相同。就不凝视了。
㈡实现Activity就可以
public class XiuYiXiuActivity extends AppCompatActivity { private ImageButton mImageButton; private LYJCircleView lyjCircleView; private RelativeLayout relativeLayout; private List<LYJCircleView> lyjCircleViewList; private int statusBarHeight; private Animator anim; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.xiuyixiu_activity_main); this.mImageButton=(ImageButton)findViewById(R.id.xiuyixiu_imagebutton); this.relativeLayout=(RelativeLayout)findViewById(R.id.xiuyixiu_relativelayout); this.lyjCircleViewList=new ArrayList<>(); this.mImageButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { lyjCircleView.setVisibility(View.GONE);//发射圆圈,即将循环动画View隐藏 final LYJCircleView item=new LYJCircleView(XiuYiXiuActivity.this, mImageButton.getWidth(), mImageButton.getHeight(), statusBarHeight); Animator spreadAnim = AnimatorInflater.loadAnimator(XiuYiXiuActivity.this, R.animator.circle_spread_animator); spreadAnim.addListener(new Animator.AnimatorListener() { @Override public void onAnimationStart(Animator animation) { } @Override public void onAnimationEnd(Animator animation) { item.setIsSpreadFlag(true);//动画运行完毕,标记一下 } @Override public void onAnimationCancel(Animator animation) { } @Override public void onAnimationRepeat(Animator animation) { } }); spreadAnim.setTarget(item); spreadAnim.start(); lyjCircleViewList.add(item); relativeLayout.addView(item); relativeLayout.invalidate(); Message message = handler.obtainMessage(1); handler.sendMessageDelayed(message, 10); //发送message,定时释放LYJCircleView } }); } private Handler handler = new Handler(){ public void handleMessage(Message msg){ switch (msg.what) { case 1: for(int i=0;i<lyjCircleViewList.size();i++){ if(lyjCircleViewList.get(i).isSpreadFlag()){ relativeLayout.removeView(lyjCircleViewList.get(i)); lyjCircleViewList.remove(i); relativeLayout.invalidate(); } } if(lyjCircleViewList.size()<=0){ lyjCircleView.setVisibility(View.VISIBLE); } Message message = handler.obtainMessage(1); handler.sendMessageDelayed(message, 10); } super.handleMessage(msg); } }; @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); //获取状态栏高度 Rect frame = new Rect(); getWindow().getDecorView().getWindowVisibleDisplayFrame(frame); statusBarHeight = frame.top; this.mImageButton.post(new Runnable() { @Override public void run() { lyjCircleView = new LYJCircleView(XiuYiXiuActivity.this, mImageButton.getWidth(), mImageButton.getHeight(), statusBarHeight); relativeLayout.addView(lyjCircleView); relativeLayout.postInvalidate(); // 载入动画 anim = AnimatorInflater.loadAnimator(XiuYiXiuActivity.this, R.animator.circle_scale_animator); anim.addListener(new Animator.AnimatorListener() { @Override public void onAnimationStart(Animator animation) { } @Override public void onAnimationEnd(Animator animation) { anim.start();//循环运行动画 } @Override public void onAnimationCancel(Animator animation) { } @Override public void onAnimationRepeat(Animator animation) { } }); anim.setTarget(lyjCircleView); anim.start(); } }); } }
㈢布局文件代码例如以下:
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/xiuyixiu_relativelayout" android:layout_width="match_parent" android:layout_height="match_parent"> <ImageButton android:id="@+id/xiuyixiu_imagebutton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:background="@drawable/bwa_homepage_yuyin"/> </RelativeLayout>
当然上面两个实现方法。我都仅仅设置圆边框,没有填充。你能够设置为填充后,在微调渐变值。
其属性动画文件circle_scale_animator.xml:
<?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android" android:ordering="together"> <objectAnimator android:duration="1000" android:propertyName="scaleX" android:valueFrom="1.0" android:valueTo="1.2" android:valueType="floatType"> </objectAnimator> <objectAnimator android:duration="1000" android:propertyName="scaleY" android:valueFrom="1.0" android:valueTo="1.2" android:valueType="floatType"> </objectAnimator> <objectAnimator android:startOffset="1000" android:duration="1000" android:propertyName="scaleX" android:valueFrom="1.2" android:valueTo="1.0" android:valueType="floatType"> </objectAnimator> <objectAnimator android:startOffset="1000" android:duration="1000" android:propertyName="scaleY" android:valueFrom="1.2" android:valueTo="1.0" android:valueType="floatType"> </objectAnimator> </set>
还有一个circle_spread_animator.xml为:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:duration="1000"
android:propertyName="scaleY"
android:valueFrom="1.0"
android:valueTo="2.0"
android:valueType="floatType">
</objectAnimator>
<objectAnimator
android:duration="1000"
android:propertyName="scaleX"
android:valueFrom="1.0"
android:valueTo="2.0"
android:valueType="floatType">
</objectAnimator>
</set>
其效果图例如以下:
3.Android 5.0逆天实现咻一咻
这个仅标记出来,不做解说,只是有几个知识提示一下。你就明确了。只是此种方式实现仅仅兼容5.0以上设备,不兼容5.0以下设备。
我们都知道5.0中提供例如以下两个属性:
android:background="?android:attr/selectableItemBackground"波纹有边界
android:background="?
android:attr/selectableItemBackgroundBorderless"波纹超出边界
设置以下这个就会绘制一个圆形的波纹(无论你的控件是不是圆形)。
通过android:colorControlHighlight设置波纹颜色。
那么好了就,介绍这么多了,时间匆促,要过春节了。最后附上本文源代码:
https://github.com/liyuanjinglyj/XiuYiXiuDemo