自定义任务状态来操作FreeRTOS任务的挂起,恢复,删除
osThreadState osState2;//自定义一个线程的状态 osThreadState 系统枚举定义如下: typedef enum { osThreadRunning = 0x0, /* A thread is querying the state of itself, so must be running. */ osThreadReady = 0x1 , /* The thread being queried is in a read or pending ready list. */ osThreadBlocked = 0x2, /* The thread being queried is in the Blocked state. */ osThreadSuspended = 0x3, /* The thread being queried is in the Suspended state, or is in the Blocked state with an infinite time out. */ osThreadDeleted = 0x4, /* The thread being queried has been deleted, but its TCB has not yet been freed. */ osThreadError = 0x7FFFFFFF } osThreadState; 如果用系统查询任务状态函数查找线程状态 osState2 = osThreadGetState(myTask02Handle); 查询到的状态osState2 = osThreadBlocked等于阻塞的情况很容易出现 在这种情况下来操作线程的创建,删除,挂起,恢复容易导致程序崩溃 osThreadState osState2程序里我们不使用osThreadGetState来查询线程的状态 而是在自己的程序里来赋值,比如创建完任务后osState2 = osThreadRunning; 删除完任务后osState2 = osThreadDeleted; 挂起任务后osState2 = osThreadSuspended; 恢复完任务后osState2 = osThreadRunning; 这样任务的状态始终只有三个状态osThreadDeleted,osThreadSuspended,osThreadRunning。 if(strcmp(ppara1,"任务挂起2") == 0)//收到挂起的命令 { if(osState2 == osThreadRunning)//如果任务是运行状态,才会执行挂起动作 { if(osOK == osThreadSuspend(myTask02Handle))//如果任务挂起成功 { osState2 = osThreadSuspended;//则改变任务2的状态为挂起 printf("任务2已经挂起\r\n"); } } } else if(strcmp(ppara1,"任务恢复2") == 0)//收到恢复的命令 { if(osState2 == osThreadSuspended)//如果任务是挂起状态,才执行任务恢复动作 { if(osOK ==osThreadResume(myTask02Handle))//如果任务挂起成功 { osState2 = osThreadRunning;//则改变任务2的状态为运行 printf("任务2已经恢复\r\n"); } } } else if(strcmp(ppara1,"任务删除2") == 0)//收到删除的命令 { if(osState2 != osThreadDeleted)//如果任务不是删除状态,才执行任务删除动作 { if(osOK == osThreadTerminate(myTask02Handle))//如果任务删除成功 { osState2 = osThreadDeleted;//则改变任务2的状态为删除 printf("任务2已经删除\r\n"); } } } else if(strcmp(ppara1,"任务创建2") == 0)//收到创建的命令 { if(osState2 == osThreadDeleted)//如果任务是删除状态,才执行任务创建动作 { osThreadDef(myTask02, StartTask02, osPriorityIdle, 0, 128); myTask02Handle = osThreadCreate(osThread(myTask02), NULL);//创建任务 osState2 = osThreadRunning;//则改变任务2的状态为运行 printf("任务2已经创建\r\n"); } }