关于位图读取函数int Load_Bitmap_File的lseek问题。
事情是这样的,本人在编译3D游戏编程大师技巧中的程序是遇到了一个关于位图读取函数int Load_Bitmap_File的lseek问题。
我使用以下位图读取函数读取位图事报错如下:
int Load_Bitmap_File(BITMAP_FILE_PTR bitmap, char *filename) { // this function opens a bitmap file and loads the data into bitmap int file_handle, // the file handle index; // looping index UCHAR *temp_buffer = NULL; // used to convert 24 bit images to 16 bit OFSTRUCT file_data; // the file data information // open the file if it exists if ((file_handle = OpenFile(filename,&file_data,OF_READ))==-1) return(0); // now load the bitmap file header _lread(file_handle, &bitmap->bitmapfileheader,sizeof(BITMAPFILEHEADER)); // test if this is a bitmap file if (bitmap->bitmapfileheader.bfType!=BITMAP_ID) { // close the file _lclose(file_handle); // return error return(0); } // end if // now we know this is a bitmap, so read in all the sections // first the bitmap infoheader // now load the bitmap file header _lread(file_handle, &bitmap->bitmapinfoheader,sizeof(BITMAPINFOHEADER)); // now load the color palette if there is one if (bitmap->bitmapinfoheader.biBitCount == 8) { _lread(file_handle, &bitmap->palette,MAX_COLORS_PALETTE*sizeof(PALETTEENTRY)); // now set all the flags in the palette correctly and fix the reversed // BGR RGBQUAD data format for (index=0; index < MAX_COLORS_PALETTE; index++) { // reverse the red and green fields int temp_color = bitmap->palette[index].peRed; bitmap->palette[index].peRed = bitmap->palette[index].peBlue; bitmap->palette[index].peBlue = temp_color; // always set the flags word to this bitmap->palette[index].peFlags = PC_NOCOLLAPSE; } // end for index } // end if // finally the image data itself _lseek(file_handle,-(int)(bitmap->bitmapinfoheader.biSizeImage),SEEK_END); // now read in the image if (bitmap->bitmapinfoheader.biBitCount==8 || bitmap->bitmapinfoheader.biBitCount==16) { // delete the last image if there was one if (bitmap->buffer) free(bitmap->buffer); // allocate the memory for the image if (!(bitmap->buffer = (UCHAR *)malloc(bitmap->bitmapinfoheader.biSizeImage))) { // close the file _lclose(file_handle); // return error return(0); } // end if // now read it in _lread(file_handle,bitmap->buffer,bitmap->bitmapinfoheader.biSizeImage); } // end if else if (bitmap->bitmapinfoheader.biBitCount==24) { // allocate temporary buffer to load 24 bit image if (!(temp_buffer = (UCHAR *)malloc(bitmap->bitmapinfoheader.biSizeImage))) { // close the file _lclose(file_handle); // return error return(0); } // end if // allocate final 16 bit storage buffer if (!(bitmap->buffer=(UCHAR *)malloc(2*bitmap->bitmapinfoheader.biWidth*bitmap->bitmapinfoheader.biHeight))) { // close the file _lclose(file_handle); // release working buffer free(temp_buffer); // return error return(0); } // end if // now read the file in _lread(file_handle,temp_buffer,bitmap->bitmapinfoheader.biSizeImage); // now convert each 24 bit RGB value into a 16 bit value for (index=0; index < bitmap->bitmapinfoheader.biWidth*bitmap->bitmapinfoheader.biHeight; index++) { // build up 16 bit color word USHORT color; // build pixel based on format of directdraw surface if (dd_pixel_format==DD_PIXEL_FORMAT555) { // extract RGB components (in BGR order), note the scaling UCHAR blue = (temp_buffer[index*3 + 0] >> 3), green = (temp_buffer[index*3 + 1] >> 3), red = (temp_buffer[index*3 + 2] >> 3); // use the 555 macro color = _RGB16BIT555(red,green,blue); } // end if 555 else if (dd_pixel_format==DD_PIXEL_FORMAT565) { // extract RGB components (in BGR order), note the scaling UCHAR blue = (temp_buffer[index*3 + 0] >> 3), green = (temp_buffer[index*3 + 1] >> 2), red = (temp_buffer[index*3 + 2] >> 3); // use the 565 macro color = _RGB16BIT565(red,green,blue); } // end if 565 // write color to buffer ((USHORT *)bitmap->buffer)[index] = color; } // end for index // finally write out the correct number of bits bitmap->bitmapinfoheader.biBitCount=16; // release working buffer free(temp_buffer); } // end if 24 bit else { // serious problem return(0); } // end else #if 0 // write the file info out printf("\nfilename:%s \nsize=%d \nwidth=%d \nheight=%d \nbitsperpixel=%d \ncolors=%d \nimpcolors=%d", filename, bitmap->bitmapinfoheader.biSizeImage, bitmap->bitmapinfoheader.biWidth, bitmap->bitmapinfoheader.biHeight, bitmap->bitmapinfoheader.biBitCount, bitmap->bitmapinfoheader.biClrUsed, bitmap->bitmapinfoheader.biClrImportant); #endif // close the file _lclose(file_handle); // flip the bitmap Flip_Bitmap(bitmap->buffer, bitmap->bitmapinfoheader.biWidth*(bitmap->bitmapinfoheader.biBitCount/8), bitmap->bitmapinfoheader.biHeight); // return success return(1); } // end Load_Bitmap_File
编译运行会产生以下问题
查lseek函数介绍也没有发现问题。
http://c.biancheng.net/cpp/html/236.html
然后就查找_lseek()函数在新版本有什么变化。没有查到
http://www.educity.cn/wenda/493024.html
去google搜索到许多人遇到问题,但是没有解决办法。
http://www.debugease.com/vc/2006166.html
还搜到一个人说是因为OS是vista也没说具体解决办法。
https://social.msdn.microsoft.com/Forums/vstudio/en-US/2dde18b1-fe36-4679-8ed2-ee61beee4af3/moves-a-file-pointer-to-the-specified-location?forum=vsdebug
最终在百度知道找到一个答案,就说了一句话把lseek()函数注释掉。。我开始怎么没想到。
解决办法:将
_lseek(file_handle,-(int)(bitmap->bitmapinfoheader.biSizeImage),SEEK_END);
注释掉,我也不知道会产生什么影响,但是错误解决了。暂时先这样解决吧