canvas绘制柱状图和、绘制形状中心旋转

<!DOCTYPE html>
<html ng-app="">
<head lang="en">
    <meta charset="UTF-8">
    <title></title>
</head>
<body>
    <canvas id="cvs" width="400" height="300">不支持</canvas>
    <script>
        var cvs = document.getElementById('cvs');
        var ctx = cvs.getContext('2d');
        ctx.strokeStyle = 'blue';
        ctx.lineWidth = '2';
        //设置原点
        var original = {x:40,y:260};
        //设置坐标
        var bottomRight = {x:360,y:260};
        var bottomTop = {x:40,y:40};
        ctx.beginPath();
        //X轴
        ctx.moveTo(original.x,original.y);
        ctx.lineTo(bottomRight.x,bottomRight.y);
        ctx.lineTo(bottomRight.x-15,bottomRight.y-10);
        ctx.moveTo(bottomRight.x-15,bottomRight.y+10);
        ctx.lineTo(bottomRight.x,bottomRight.y);
        //Y轴
        ctx.moveTo(original.x,original.y);
        ctx.lineTo(bottomTop.x,bottomTop.y);
        ctx.lineTo(bottomTop.x+10,bottomTop.y+15);
        ctx.moveTo(bottomTop.x-10,bottomTop.y+15);
        ctx.lineTo(bottomTop.x,bottomTop.y);
        var avgWidth = 58;
        var rectWidth = 36;
        for(var i=0;i<5;i++){
      //如果i==0,不绘制刻度
if(i>0){ ctx.moveTo(original.x+avgWidth*i,original.y); ctx.lineTo(original.x+avgWidth*i,original.y-10); } //柱状的X坐标 var rectX = avgWidth*i+(avgWidth-rectWidth)/2; //柱状的高度 var rectH = Math.floor(Math.random()*260); //绘制柱状图(X坐标,Y坐标,宽度,高度) ctx.fillRect(original.x+rectX,original.y-rectH,rectWidth,rectH); } ctx.stroke(); </script> </body> </html>
如何是形状中心旋转
<!DOCTYPE html>
<html>
<head lang="en">
  <meta charset="UTF-8">
  <title></title>
</head>
<body>
<h2>如何是形状中心旋转</h2>
<canvas id="cvs"></canvas>
<script>
  //1.获取画布
  var cvs = document.getElementById('cvs');
  //2.获取上下文
  var ctx = cvs.getContext('2d');

  //6.如何制作动画
  setInterval(draw,20);

  //7.偏移画布:重新设置画布原点0,0
  //结论:1)偏移量,宽和高分别是图形宽和高的一般
  //结论:2)图形位置要设置成偏移量*-1
  ctx.translate(100,50);

  //绘制函数:每20毫秒会执行一次
  function draw(){
    //3.橡皮清空画布
    ctx.clearRect(-200,-150,400,300);
    //4.普及数学角度和弧度
    //弧度和角度换算公式:弧度 = 角度 * Math.PI / 180
    //旋转30度
    ctx.rotate(1*Math.PI/180);
    //5.绘制一个矩形,位于0,0 ,宽高100
    ctx.fillRect(-100,-50,200,100);
  }
</script>
</body>
</html>

幸运转盘旋转案例:

<!DOCTYPE html>
<html ng-app="">
<head lang="en">
    <meta charset="UTF-8">
    <title></title>
    <style>
        #lotteryContainer {
            text-align: center;
        }
        #startLottery{
            width: 280px;
            height: 3em;
            border: 1px solid #aaaaaa;
            border-radius: 8px;
            cursor: pointer;
            margin: 10px 0;
            outline: 0;
        }
        #startLottery:hover{
            background: #ccc;
        }
    </style>
    <script src="jquery-1.11.1.js"></script>
</head>
<body>
<!--幸运转盘-->
<div id="lotteryContainer">
    <canvas id="cvs" width="500" height="500"></canvas><br>
    <!--启动按钮-->
    <button id="startLottery">加载中...</button>
</div>
<script>
    var asImgLoaded = false;//标识符 指明转盘素材加载完成与否
    var pinImgLoaded = false;//指明指针加载完成与否
    var asImg;//圆盘图片对象
    var pinImg;//指针图片对象
    $(function(){
        //大转盘的图片
        asImg = new Image();
        asImg.src = 'img/as.png';
        //确认图片加载完成
        asImg.onload = function(){
            asImgLoaded = true;
            //判断指针加载完成执行初始化
            if(pinImgLoaded == true){
                initLottery();
            }
        }
        //指针图片
        pinImg = new Image();
        pinImg.src = 'img/pin.png';
        pinImg.onload = function(){
            pinImgLoaded = true;
            //判断圆盘加载完成执行初始化
            if(asImgLoaded == true){
                initLottery();
            }
        }
    });
    function initLottery(){
        //初始化按钮
        $('#startLottery').html('开始抽奖').click(function(){
            //生成一个随机的旋转时间,该时间在4000-9000毫秒之间
            var duration = (Math.random()*4+4)*1000;
            //转盘的开始旋转时间
            var startTime = new Date().getTime();

           //定义一个画布角度的变量,保存当前应当旋转的度数
            var angle = 0;//已经旋转过的角度,初始为0,表示不旋转
            //开始抽奖,转盘启动
            var timer = setInterval(function(){
                ctx.clearRect(-cw/2,-ch/2,cw,ch);
                //绘制圆盘和指针
                //1.旋转画布
                angle += 5;//记录转盘当前的旋转度数值
                ctx.rotate(angle*Math.PI/180);
                //2.画圆盘
                ctx.drawImage(asImg,-cw/2,-ch/2);
                //3.反向旋转画布
                ctx.rotate(-angle*Math.PI/180);
                //4.画指针
                ctx.drawImage(pinImg,-cw/2+80,-ch/2+90);
                //判断是否应该停止旋转了
                var now = new Date().getTime();
                if(now-startTime > duration){
                    //停止定时器
                    clearInterval(timer);
                }
            },20);
        });
        //将转盘和指针绘制到canvas
        var cvs = $('#cvs')[0];
        var ctx = cvs.getContext('2d');
        //画布的款高
        var cw = cvs.width;
        var ch = cvs.height;
        //设置偏移
        ctx.translate(cw/2,ch/2);
        //画圆盘
        ctx.drawImage(asImg,-cw/2,-ch/2);
        ctx.drawImage(pinImg,-cw/2+80,-ch/2+90);
    }
</script>
</body>
</html>

 

posted @ 2016-05-16 17:39  欢欢_blog  阅读(1210)  评论(0编辑  收藏  举报