控件属性和InitializeComponent()关系:
1 namespace Test22 2 { 3 partial class Form1 4 { 5 /// <summary> 6 /// 必需的设计器变量。 7 /// </summary> 8 private System.ComponentModel.IContainer components = null; 9 10 /// <summary> 11 /// 清理所有正在使用的资源。 12 /// </summary> 13 /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param> 14 protected override void Dispose(bool disposing) 15 { 16 if (disposing && (components != null)) 17 { 18 components.Dispose(); 19 } 20 base.Dispose(disposing); 21 } 22 23 #region Windows 窗体设计器生成的代码 24 25 /// <summary> 26 /// 设计器支持所需的方法 - 不要 27 /// 使用代码编辑器修改此方法的内容。 28 /// </summary> 29 private void InitializeComponent() 30 { 31 this.numericUpDown1 = new System.Windows.Forms.NumericUpDown(); 32 ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit(); 33 this.SuspendLayout(); 34 // 35 // numericUpDown1 36 // 37 this.numericUpDown1.DecimalPlaces = 4;//属性里对应!!!!! 38 this.numericUpDown1.Location = new System.Drawing.Point(12, 12); 39 this.numericUpDown1.Name = "numericUpDown1"; 40 this.numericUpDown1.Size = new System.Drawing.Size(120, 21); 41 this.numericUpDown1.TabIndex = 0; 42 // 43 // Form1 44 // 45 this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); 46 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 47 this.ClientSize = new System.Drawing.Size(153, 53); 48 this.Controls.Add(this.numericUpDown1); 49 this.Name = "Form1"; 50 this.Text = "Form1"; 51 this.Load += new System.EventHandler(this.Form1_Load); 52 ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit(); 53 this.ResumeLayout(false); 54 55 } 56 57 #endregion 58 59 private System.Windows.Forms.NumericUpDown numericUpDown1; 60 } 61 }
控件中小数点位数和InitializeComponent()里面的代码相呼应,而下面的代码又设置了2,所以覆盖掉了,代码和运行结果如下:
1 using System; 2 using System.Data; 3 using System.Drawing; 4 using System.Text; 5 using System.Windows.Forms; 6 namespace Test22 7 { 8 public partial class Form1 : Form 9 { 10 public Form1() 11 { 12 InitializeComponent(); 13 } 14 private void Form1_Load(object sender, EventArgs e) 15 { 16 numericUpDown1.Maximum = 20; 17 numericUpDown1.Minimum = 1; 18 numericUpDown1.DecimalPlaces = 2; 19 } 20 } 21 }
实事求是,不自以为是