turtle实现贪吃蛇小游戏
今天分享一篇利用python的turtle库实现贪吃蛇小游戏,适合初学者的朋友学习
技术点:
- 函数应用
- time库应用
- random库应用
- turtle库应用
无身体碰撞的版本,完整代码先附上
import turtle
import random
import time
delay = 0.1 #延迟时间
score = 0 #当前分数
high_score = 0 #最高分数
#创建游戏窗口
wn = turtle.Screen()
wn.title('贪吃蛇')
wn.bgcolor('black')
wn.setup(width=600, height=600)
wn.tracer(0) #关闭屏幕自动刷新
#创建snake head
head = turtle.Turtle()
head.shape('square') #方块
head.color('white') #颜色
head.penup()
head.goto(0,0) #出现的位置
head.direction = 'Stop' #移动方向
#创建食物
food = turtle.Turtle()
colors = random.choice(['red','green','blue']) #随机产生食物颜色
shapes = random.choice(['square','circle']) #随机产生食物形状
food.color(colors)
food.shape(shapes)
food.speed(0) #食物出现速度
food.penup()
food.goto(0, 100) #食物出现的位置
#创建积分榜
pen = turtle.Turtle()
pen.speed(0)
pen.shape('square')
pen.color('white')
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write('Score: 0 High Score: 0', align='center', font=('Courier', 24, 'normal'))
#定义方向键
def goup():
# 方向朝下禁止向上移动
if head.direction != "down":
head.direction = "up"
def godown():
# 方向朝上禁止向下移动
if head.direction != "up":
head.direction = "down"
def goleft():
# 方向朝右禁止向左移动
if head.direction != "right":
head.direction = "left"
def goright():
# 方向朝左禁止向右移动
if head.direction != "left":
head.direction = "right"
#定义移动函数
def move():
if head.direction == 'up':
y = head.ycor() #当前乌龟y轴坐标
head.sety(y+20)
if head.direction == 'down':
y = head.ycor() #当前乌龟y轴坐标
head.sety(y-20)
if head.direction == 'left':
x = head.xcor() #当前乌龟x轴坐标
head.setx(x-20)
if head.direction == 'right':
x = head.xcor() #当前乌龟x轴坐标
head.setx(x+20)
#启动事件监听,窗口能够响应键盘事件
wn.listen()
wn.onkeypress(goup, 'w')
wn.onkeypress(godown, 's')
wn.onkeypress(goleft, 'a')
wn.onkeypress(goright, 'd')
segments = [] #碎片
#循环,启动游戏
while True:
wn.update() #手动刷新
#撞墙检测,重新开始
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
time.sleep(1)
head.goto(0,0)
head.direction = 'Stop'
colors = random.choice(['red','green','blue']) #随机产生食物颜色
shapes = random.choice(['square','circle']) #随机产生食物形状
for segment in segments:
segment.goto(1000,1000) #清除碎片
segments.clear() #清除碎片列表
score = 0
delay = 0.1
pen.clear()
pen.write('Score: 0 High Score: 0', align='center', font=('Courier', 24, 'normal'))
food.shape(shapes)
food.color(colors)
#吃食物
if head.distance(food) < 20:
x = random.randint(-270, 270)
y = random.randint(-270, 270)
colors = random.choice(['red','green','blue']) #随机产生食物颜色
shapes = random.choice(['square','circle']) #随机产生食物形状
food.shape(shapes)
food.color(colors)
food.goto(x,y)
# 添加新的碎片,蛇长大
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape('square')
new_segment.color('orange')
new_segment.penup()
segments.append(new_segment) #放入到列表中
delay -= 0.001
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write('Score: {} High Score: {}'.format(score, high_score), align='center', font=('Courier', 24, 'normal'))
for index in range(len(segments)-1, 0, -1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x,y)
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x,y)
move() #启动移动函数
time.sleep(delay) # 调用time模块中的sleep函数,使程序暂停执行0.1秒
wn.mainloop() #启动事件循环